How was THIS a good idea in any way?

How was THIS a good idea in any way?

> uhhh yeah put lots of these doors and make the player guess which one he has to open
> b-but we only put a limited amount of pharros' lockstones in the game and if he wants more he'll have to grind like a bitch
> exactly
> the player has to guess which doors are useful and which ones are not
> completely random on blindrun

ds2 defenders truly are the worst , this game had some good ideas but was made to be shit

i mean they could've done it so that every door had like an inscription with some hints on what that door did instead of making it

> oh a pharros' door
> i have my last pharros' lockstone, guess i'll try it out
> it activates a fucking trap

Attached: pharros.jpg (792x842, 116.01K)

you can farm them

If only there was a way players could share information, some sort of way to message you.

/thread

The only place where you can waste them is the optional rat dungeon for multiplayer quirk.
We know that Dark Souls 2 has issues but we are still playing it and having fun with it.
Do not be jealous.

They figured DS2 is the worst anyway so might as well really dump ass into it.

it's cool and mysterious like a tomb raider adventure

Attached: 9k=.jpg (251x201, 9.51K)

my man got filtered by giant wall tiles lmao

I bet you hated the petrified people too. Stuff like these introduced more mystery in the game as gameplay elements not just lore-wise

>completely random
uh no, there are plenty of clues if you look around the environment

As someone who thinks DS2 is the worst entry in the series, the Pharros Lockstones weren't even that egregious. The ones in both the Tomb of Saints and in the Ruins of Pharros would be bullshitty your first time through if you had no idea what the areas were, but for the most part (especially later in the game) you'd be getting several Lockstones for upcoming contraptions regardless.
What WAS absolutely retarded was having BOTH illusory walls you need to hit and trap walls you need to press X/A at. Don't know what they were thinking with that one

Da3 > Ds1 > Des > Ds2 > BB

I have no shame in using guides for these games when needed. These were one of those times. I've always been the type say fuck guides, but these games are my exception. I have more fun with them when I let myself use a guide sometimes.

>BB
>worst
>3
>best
your taste is complete shit

yeah but what if you played it years later release and offline because you pirated it (aka the only way you should obtain this game because really payin money for this piece of shit game is a sign of mental retardation) not even jokin about that piracy is bad memes, some games truly don't deserve anything

Honestly, I had to use a guide at least once in all three games. I don't know how anyone is supposed to figure out the correct progression in these games without a guide. Am I just bad?

What is this a list of, From games that don't have Souls in the title?

tomb raider had clues/hints that let you subtly understand, instead some of these doors are completely random/useless and you end up wasting precious consumables that might be more useful for other of these doors

Out of all the issues of DS2 this was actually a mechanic I liked. Just wish it had more impact on the world.

dark souls 2 kicks ass because morons like op get filtered

The illusory wall stuff pissed me off to no end. I have no idea how many walls I missed because I was swinging at them for over half the game.

Sekiro > Kings Field > BB&Souls series

rat covenant is probably the best part of dark souls 2

What are player messages

Not really, after about 3 days you only got invaded by hackers because everyone else learned not to spend any time in those areas, especially since they were useless

Nah, those are hardly the problem. Now changing the way fake walls are activated and me just not understanding that people are not fucking with me when they are saying "fake wall ahead" until 2/3rds through the game is just bad game design and a play on your expectations.

Reminder that Dark Souls 2 isn't entirely bad, and it has some good ideas, but everyone says its bad because its obviously unfinished and if you were hyped for the game before release the cut content really really hurt and was even more obvious.

The lighting engine alone being removed did so much damage to the game, its like every environment was built around it, but they just couldn't get it to work and scrapped the lighting at the last minute but never changed any of the levels to compensate.

Everything feels like its in a weird alpha/beta state and just didn't have any time, its almost like the publisher was scared that Dark Souls' popularity was just a fluke and they didn't want to wait too long and have everyone stop caring

Attached: 1473395584442.png (600x728, 435.89K)

It's not entirely bad but it sure does feel like it about half the time.

>Everything feels like its in a weird alpha/beta state and just didn't have any time, its almost like the publisher was scared that Dark Souls' popularity was just a fluke and they didn't want to wait too long and have everyone stop caring
No it's just that the team didn't have any focus and were all doing their own thing which is why it has ten times the mechanics and styles of the other games, but all of them have 1/10th of the thought put into them. Feels like the only people who actually knew what they wanted to do and followed through with it on the entire fucking dev team were the guys in charge of the belltower and rat covenants. Everything else in the entire game feels like it was designed by people with ADHD who only knew how to start a project and not how to actually finish it.

I like the product we came out, I think the combat pacing in the game hits a nice spot where it's not as clunkily slow as DS1 but not as BB fast as DS3 and it's weird poise/hyperarmour changes etc, though it had worse animations than either probably. I can't remember where but I saw a good video a while back that compared the animations for parrying between the three games, DS2 really crapped out a bit there.
That said though, I wish more than anything we could've gotten the DS2 that was originally envisioned, with time travel and all that stuff, or that the version we did get was given a lot more time to bake and be fully remade into something proper, either would sit right with me as I'm both fascinated by the original story and time travel etc, but I'm also quite happy with that King's Field like feeling the "finished" game has.

Nah. The way the game explains things and handles exploration can be super obtuse at times. Halfway through 2 I just said fuck it and just resigned myself to using a guide, and I instantly started having a better time. Went into 3 right out the gate not being afraid to look at a guide when I needed to.

That said, I still don't think you should just play strictly by a guide like a total walkthrough, but there are definitely things I'm not sure how absolutely anyone figured out in the first place.

>it's not as clunkily slow as DS1
No it's not, it's slower.

People that started with Dark Souls 2 or 3 forget that Demon's Souls exist and like to just say that Dark Souls 1 is too clunky and old because its too hard for them

Is this a steam avatar thread?

You should replay them. DS2 is greased lightning by comparison.

I don't see how this is any different from not knowing whether or not there's an ambush around the next corner. Lockstones aren't a rarity, you can even get one from the Rotten's arm whenn you cut it off.

Demon's Souls was actually faster than Dark Souls, DS2 definitely was not. It "felt" like it because "mid"rolling was faster and some weapons swung a bit faster, but that's it. Spellcasting was much slower and stamina consumption across the board was nearly doubled and regen was heavily nerfed making it much slower in comparison, plus having to dump 20+points into a single stat on every single character made it feel slower to level up even though it was much cheaper to do so.
see above, it's slow garbage compared to even DS1, and molasses compared to Demon's Souls and DS3

I pity those fags who didn't ratbro on release. Messing with clueless players was delightful.

Wow, how preposterous to NOT design a game around it being pirateable.
Like seriously I pirated das1 and still what the fuck is your post even.

>sitting on the ledge and shooting at people with my bow while my ng+2 primal knights go ham

>it feels faster
Good enough for me then, even if by some weird metric it isn't ACTUALLY faster, combat feel is pretty much what I'm on about to begin with. You're making a pretty moot point.

Nah, DS2 is faster than DS1.

most disappointing game of all time, worse than spore.

don't forget you fight a giant rat that summons rats as the boss here. wow, how "souls"

It would have been an actually good covenant if they were required areas or at the very least had good loot in them, but it was dead on arrival because there was no reason to go there except for PvP. Every covenant in DS2 had that issue. Belltowers were too small to see any real action once people learned to just sprint through while hollowed, rat areas had no good loot in them so literally nobody ever went in there after a couple weeks except with cheats or offline, the fucking DARKWRAITH equivalent required you to rank up by doing faggot ass duels, etc.
The combat feels slower though, because it's slower. Weapons are generally slower, you can attack less, and your dodge doesn't work for 20+ levels.

They were made with player messages in mind but you probably just pirated it which is fine. Still, the pharros doors are one of the few additions i liked in 2 but the treasures inside were ass most of the time.

Not indefinitely.
Enemies expire.

Always mention that DS2 ISN'T Scholar of the First Sin.
I'd wager most of the people who defend DS2 as a misunderstood gem never played OG DS2

>too hard
it makes it actively easier though, it's like playing in fuckin slow motion man, where did you get that from

Nope, wrong. Just because a few animations are slightly faster doesn't mean it's faster. It's much slower since you spend about 80% more time standing around watching a green bar fill. In terms of speed it's DS3 > Demon's >>> DS1 > DS2

>though it had worse animations than either probably
I hear this all the time so I must be in a very small minority. The roll animations aren't as good but apart from them I prefer DS2's animations. The jump has a good feel and weight to it, riposte and backstab animations are more varied and Bearer of the Curse doesn't swing their GS into the floor.

>DS1 > DS2
Nope.

Yep. Just because a few animations are slightly faster doesn't mean it's faster. It's much slower since you spend about 80% more time standing around watching a green bar fill.

bonfire ascetics last forever

Negative.

I've never played SotFS because I think it's bullshit you have to pay for something like that, but OG DaS2 is still my favorite of 1,2, and 3.

Wrong. Just because a few animations are slightly faster doesn't mean it's faster. It's much slower since you spend about 80% more time standing around watching a green bar fill.

You can easily farm more of them than you need for a single run, before the enemy spawns stop
/thread.