>"To understand why this is a bad thing we have to face a hard truth that few people seem to want to face about the Souls games, including From Soft themselves, but here it is: the combat is nothing remarkable. In terms of actual complexity, there's not much going on. There is no juggling, and therefore no depth. That wouldn't be a problem, except the series has increasing leaned on its action elements while refusing to incorporate juggling, aerial combos or even a simple style meter."
The faggot defends every single poor design decision of W101
Jordan Peterson
Post your awards
Benjamin Roberts
imagine if pee came out of the poo hole. yuck
Cameron Nguyen
Post YOUR awards first, faggot
Jason Mitchell
This has no relation to The Wonderful 101 though, it's from his "lost arts of Demon's Souls" video
Ethan Wright
yeah he does I notice that the bosses in bloodborne are painfully easy - one quick step i frames you and positions you behind the boss so it's really quite easy to get his hp down (but then again I'm only up to Vicar Amelia)
>implying juggling, combos and style meters work in a medieval/historic fantasy game >implying that wouldn't just make it like every other weeb action game on the market
Grayson Williams
Bloodborne bosses have a mechanic where they become stunned if you inflict enough damage to one of their limbs in a short window of time. This means difficulty can plummet if you're over a certain damage threshold. I would recommend against using temporary weapon buffs and beast blood pellets, since they can completely trivialize the experience.
Hudson Torres
Do dads actually want things like this? It seems super shallow.
Kevin Gomez
No wonder Zig Forums likes this faggot. Every combat system has to be DMC to you niggers.
Jace Sullivan
no one cares retard
Kevin Roberts
being dishonest about his original point means you can't argue against it
William Turner
Umm yes, is this user? The retard department is on the line, they'd like a word with you
That's the point though. He defends utterly shit games and wants everything to use the same gameplay formula.
Dominic Reed
Im not the one implying the game is very flawed. Post your awards so we can how knowledgeable you are
Leo Jones
Hyrule warriors sucks ass dude.
Jeremiah Flores
>Im not the one implying the game is very flawed You're the one defending this shit abortion so go on, post your awards.
Austin James
It's not shallow if it comes from a kid
Aiden Thompson
Im not making a claim. Youre not posting them either way. Probably havent even finished it
Eli Harris
From where I'm standing it looks like neither of you has played the game
Alexander Mitchell
No, he's a retard. If anything the souls games are better for not doing those things.
Joseph Richardson
>Im not making a claim You're making a claim by defending this garbage. Awards. Post them. Also post your PSN or steam or whatever, so we could see it's actually you who got them and it's not just a random image from the internet.
Luke Hughes
They never post awards. They claim the game is so awful, you ask for awards, they never post. Their new thing is to deflect. Same thing with bayonetta
Christian Evans
He loves the first two souls games. He just thinks focusing on combat is the wrong way to go for the series since it is built around having a good atmosphere. I wouldn't disagree with his point and honestly was hating each soul game after DS more and more but Sekiro felt like a much more accomplished take on making the game action oriented than DS3 or BB.
Justin Miller
cute ds3 was still shit
Landon Wright
You didn't post yours either my dude
Aaron Nelson
he's right about the lack of complexity but not about trying to turn it into DMC
Robert Morgan
>never Wait. You're actually asking everyone who criticizes this game to post them? You have actual autism?
Liam Fisher
This. The combat worked best as a supplement to a variety of atmospheric touches, intricate level designs and creative bosses. The Souls series has these still, but to smaller degrees. It's focused on combat without really expanding it. This only gives diminishing returns
Jaxson Fisher
This was his best video, and not a single individual has refuted him. Every single thing he said here was 100% correct.
John Peterson
He's correct though. The Souls game became more redundant due to putting more spotlight on the combat and changing nothing but the speed.
Jaxon Martinez
the game isn't about style; it's about trying not to die
So how long will it take? It's been about fifteen minutes, but lets check back in with out competitors!
Camden Rivera
Did you honestly think Bloodborne was LACKING in atmosphere? I suppose it's subjective, but it seems to me that's where the game leaned hardest. It's also extremely unique, especially compared to Demon's Souls and Dark Souls which are universally praised for it.
Jace Morgan
The jugglying parts made up. He never said that
Dylan Martinez
HW is kino whatchu talking about?
Christian Mitchell
Juggling doesn't make it better or deeper. I would say Sekiro is a great action game and it does so without crazy combos but by making defense another form of offense. As much as I like him, I don't like limited thinking even if I think DMC is a great series too.
Noah Reyes
Everything past "there isn't much going" on was made up by OP. At least use a real line to criticize him with, especially when he says juggling isn't a thing that should happen in souls like one sentence later.
Jordan Clark
>There is no juggling, and therefore no depth. I refuse to believe he actually said this
Daniel Peterson
Op's quote is not accurate, tho.
Carson Nelson
Wait a minute, the back half of the quote is all snarled up. He says that he doesn’t think you should be able to juggle Hollows, not that there should be launchers and aerial combos.
Zachary Bennett
This is so wrong it is actually incredible. Dork souls is about dying a lot of times to learn the route. It's like Super Meat Boy but without any of the required reaction time and input skill.
Christopher Walker
Why are you deliberately quoting him incorrectly? He doesn't say anything about juggling, aerial combos or a style meter. He says you SHOULDN'T be able to juggle hollows.
Landon Evans
You completely missed his point. He was saying that despite having a simple combat system, the souls games started relying way too heavily on very standard boss fights that just amounted to pressing roll at the right time to give the illusion that it was some kind of hyper skill-based action game. He never said the simple combat system was the bad thing, because then he wouldn't be praising Demons Souls so much.
Cameron Foster
>He refuses to play Pathologic 2 without finishing the first and has admitted he tried to get into it and failed about 3 times He's never playing it, bros...
Dylan Price
It's in the Lost Arts of Demon's Souls video, and by the way he's correct. Juggling is as essential to 3D action as jumping is to platformers
Austin Phillips
>good atmosphere "Good atmosphere" is subjective. Where souls combat evolves is in the encounter design first and foremost and you can see it both in 2 and 3. The combat doesn't need to cosplay the fucking DMC games for added complexity. The wonderful 101 he sucks off as a drug addicted whore is painfully simplistic in terms of actual combat mechanics once you're past the initial learning curve.
Dominic Wilson
good that shit sucks
Nathan Adams
It's the only Souls-like with good atompshere besides DeS
Xavier Diaz
No, it had atmosphere but the gameplay was so simple yet demanding that it took me out of the experience. I love the lore and everything surrounding the game but it literally just felt like someone took away some shit from dark souls and told me to make do. Plus you had to farm for blood vials. Original Dark/Demon's souls had very few legit skill checks in the game with Ornstein and Smough being the primary pleb filter. Every other boss in BB made me want to stop playing with some of the easiest bosses at the tail end of the game. It didn't make me feel like I was overcoming something like Sekiro, it didn't make me feel like I wasn't giving in to despair like with Dark Souls, I think their intention was to make it feel like a never ending nightmare and I guess they succeeded cause I just wanted it to end.
Nathan Gonzalez
>turn it into DMC Funny how that is the part which OP quoted incorrectly.
Jayden Miller
>He never said the simple combat system was the bad thing >"To understand why this is a bad thing"
>It seems super shallow. looks like a pretty large cup to me
Ethan Fisher
The bosses in all the Souls games are easy, you can't single BB out for it. Shields completely break DeS and DaS1, and rolling for the others. Souls have never been a rpg. These have always been mediocre action games.
Charles Hughes
I thought so. It had been a long time since I had seen the video and didn't think someone on the net would tell lies.
Lincoln Smith
>That wouldn't be a problem, except the series has increasing leaned on its action elements Stop being obtuse. Again, why would he be praising Demons Souls when it had the least complex combat system?
Ayden Gomez
Living up to the title what a champ
Blake Carter
>its a joseph anderson discord trannies seeth over chad Matty episode
B A S E D
Josiah Lopez
timestamp?
Leo Rodriguez
He specifically said you shouldn’t add juggling after this sentence
Jack James
>the souls games started relying way too heavily on very standard boss fights that just amounted to pressing roll at the right time to give the illusion that it was some kind of hyper skill-based action game Well, given the fact Souls games have some of the best boss fights of any modern vidya even with these simplistic mechanics, he is fucking wrong. What does he want, Vorkken tier abortions of boss battles?
Luke Miller
DeS actually has the most complex cpmbat system, since it's the only games to have all weapons with combo attacks that flow with each other.
Justin White
>There is no juggling, and therefore no depth
that's not what he said
Levi King
Weird of you to think that he is implying that, he just states the obvious in that vid, there's little depth to combat in souls games (tho sekiro needs to be mentioned as an exception), but yet the gameplay still holds a challenge due to how combat works with enemy design and other prominent features of the game. OP is fag trying to bait with two phrases stiched together without context.
Bentley Adams
I agree that encounter design is important to the exploration but encounter design in 2 and 3 were complete fucking horseshit with little to no memorable parts outside of how shitty it was. Even though I haven't played Demon's Souls in a billion years, I can remember the levels and their enemy placements by heart but DS2(and 3 to a lesser extent) was just random shit.
Zachary Young
You're supposed to ignore context and shitpost retard, stop being rational
Cooper Cox
Ds3 encounter design was much better than ds2. Helped a lot by consumables being consistently useful
Oliver Sullivan
>Best boss fights of any modern vidya >DUDE I ROLLED WHEN ORENSTIEN DID HIS SPEAR ATTACK #32 IT WAS SO FUCKIN POGGERS BROOOOO LET'S GOOOOOOOO!!!!
You are why Wojack basedboy pictures exist.
Jackson Edwards
"this" referring to a reliance on standard combat-oriented boss encounters. That is what is being purported as a bad thing, not the simple combat. The combat being simple is used as a supporting argument for the main point.