"To understand why this is a bad thing we have to face a hard truth that few people seem to want to face about the...

>"To understand why this is a bad thing we have to face a hard truth that few people seem to want to face about the Souls games, including From Soft themselves, but here it is: the combat is nothing remarkable. In terms of actual complexity, there's not much going on. There is no juggling, and therefore no depth. That wouldn't be a problem, except the series has increasing leaned on its action elements while refusing to incorporate juggling, aerial combos or even a simple style meter."

Does he have a point, Zig Forums?

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...

The faggot defends every single poor design decision of W101

Post your awards

imagine if pee came out of the poo hole.
yuck

Post YOUR awards first, faggot

This has no relation to The Wonderful 101 though, it's from his "lost arts of Demon's Souls" video

yeah he does I notice that the bosses in bloodborne are painfully easy - one quick step i frames you and positions you behind the boss so it's really quite easy to get his hp down (but then again I'm only up to Vicar Amelia)

The greatest award a man could hope for

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>implying juggling, combos and style meters work in a medieval/historic fantasy game
>implying that wouldn't just make it like every other weeb action game on the market

Bloodborne bosses have a mechanic where they become stunned if you inflict enough damage to one of their limbs in a short window of time. This means difficulty can plummet if you're over a certain damage threshold. I would recommend against using temporary weapon buffs and beast blood pellets, since they can completely trivialize the experience.

Do dads actually want things like this? It seems super shallow.

No wonder Zig Forums likes this faggot. Every combat system has to be DMC to you niggers.

no one cares retard

being dishonest about his original point means you can't argue against it

Umm yes, is this user? The retard department is on the line, they'd like a word with you

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That's the point though. He defends utterly shit games and wants everything to use the same gameplay formula.

Im not the one implying the game is very flawed. Post your awards so we can how knowledgeable you are

Hyrule warriors sucks ass dude.

>Im not the one implying the game is very flawed
You're the one defending this shit abortion so go on, post your awards.

It's not shallow if it comes from a kid

Im not making a claim. Youre not posting them either way. Probably havent even finished it

From where I'm standing it looks like neither of you has played the game

No, he's a retard. If anything the souls games are better for not doing those things.

>Im not making a claim
You're making a claim by defending this garbage.
Awards. Post them. Also post your PSN or steam or whatever, so we could see it's actually you who got them and it's not just a random image from the internet.

They never post awards. They claim the game is so awful, you ask for awards, they never post. Their new thing is to deflect. Same thing with bayonetta

He loves the first two souls games. He just thinks focusing on combat is the wrong way to go for the series since it is built around having a good atmosphere. I wouldn't disagree with his point and honestly was hating each soul game after DS more and more but Sekiro felt like a much more accomplished take on making the game action oriented than DS3 or BB.

cute
ds3 was still shit

You didn't post yours either my dude

he's right about the lack of complexity but not about trying to turn it into DMC

>never
Wait. You're actually asking everyone who criticizes this game to post them?
You have actual autism?

This. The combat worked best as a supplement to a variety of atmospheric touches, intricate level designs and creative bosses. The Souls series has these still, but to smaller degrees. It's focused on combat without really expanding it. This only gives diminishing returns

This was his best video, and not a single individual has refuted him. Every single thing he said here was 100% correct.

He's correct though. The Souls game became more redundant due to putting more spotlight on the combat and changing nothing but the speed.

the game isn't about style; it's about trying not to die

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So how long will it take? It's been about fifteen minutes, but lets check back in with out competitors!

Did you honestly think Bloodborne was LACKING in atmosphere?
I suppose it's subjective, but it seems to me that's where the game leaned hardest. It's also extremely unique, especially compared to Demon's Souls and Dark Souls which are universally praised for it.

The jugglying parts made up. He never said that

HW is kino whatchu talking about?

Juggling doesn't make it better or deeper. I would say Sekiro is a great action game and it does so without crazy combos but by making defense another form of offense. As much as I like him, I don't like limited thinking even if I think DMC is a great series too.

Everything past "there isn't much going" on was made up by OP. At least use a real line to criticize him with, especially when he says juggling isn't a thing that should happen in souls like one sentence later.

>There is no juggling, and therefore no depth.
I refuse to believe he actually said this

Op's quote is not accurate, tho.

Wait a minute, the back half of the quote is all snarled up. He says that he doesn’t think you should be able to juggle Hollows, not that there should be launchers and aerial combos.

This is so wrong it is actually incredible. Dork souls is about dying a lot of times to learn the route. It's like Super Meat Boy but without any of the required reaction time and input skill.

Why are you deliberately quoting him incorrectly? He doesn't say anything about juggling, aerial combos or a style meter.
He says you SHOULDN'T be able to juggle hollows.

You completely missed his point. He was saying that despite having a simple combat system, the souls games started relying way too heavily on very standard boss fights that just amounted to pressing roll at the right time to give the illusion that it was some kind of hyper skill-based action game. He never said the simple combat system was the bad thing, because then he wouldn't be praising Demons Souls so much.

>He refuses to play Pathologic 2 without finishing the first and has admitted he tried to get into it and failed about 3 times
He's never playing it, bros...

It's in the Lost Arts of Demon's Souls video, and by the way he's correct. Juggling is as essential to 3D action as jumping is to platformers

>good atmosphere
"Good atmosphere" is subjective. Where souls combat evolves is in the encounter design first and foremost and you can see it both in 2 and 3. The combat doesn't need to cosplay the fucking DMC games for added complexity. The wonderful 101 he sucks off as a drug addicted whore is painfully simplistic in terms of actual combat mechanics once you're past the initial learning curve.

good that shit sucks

It's the only Souls-like with good atompshere besides DeS

No, it had atmosphere but the gameplay was so simple yet demanding that it took me out of the experience. I love the lore and everything surrounding the game but it literally just felt like someone took away some shit from dark souls and told me to make do. Plus you had to farm for blood vials. Original Dark/Demon's souls had very few legit skill checks in the game with Ornstein and Smough being the primary pleb filter. Every other boss in BB made me want to stop playing with some of the easiest bosses at the tail end of the game. It didn't make me feel like I was overcoming something like Sekiro, it didn't make me feel like I wasn't giving in to despair like with Dark Souls, I think their intention was to make it feel like a never ending nightmare and I guess they succeeded cause I just wanted it to end.

>turn it into DMC
Funny how that is the part which OP quoted incorrectly.

>He never said the simple combat system was the bad thing
>"To understand why this is a bad thing"

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>It seems super shallow.
looks like a pretty large cup to me

The bosses in all the Souls games are easy, you can't single BB out for it. Shields completely break DeS and DaS1, and rolling for the others. Souls have never been a rpg. These have always been mediocre action games.

I thought so. It had been a long time since I had seen the video and didn't think someone on the net would tell lies.

>That wouldn't be a problem, except the series has increasing leaned on its action elements
Stop being obtuse. Again, why would he be praising Demons Souls when it had the least complex combat system?

Living up to the title what a champ

>its a joseph anderson discord trannies seeth over chad Matty episode

B A S E D

timestamp?

He specifically said you shouldn’t add juggling after this sentence

>the souls games started relying way too heavily on very standard boss fights that just amounted to pressing roll at the right time to give the illusion that it was some kind of hyper skill-based action game
Well, given the fact Souls games have some of the best boss fights of any modern vidya even with these simplistic mechanics, he is fucking wrong.
What does he want, Vorkken tier abortions of boss battles?

DeS actually has the most complex cpmbat system, since it's the only games to have all weapons with combo attacks that flow with each other.

>There is no juggling, and therefore no depth

that's not what he said

Weird of you to think that he is implying that, he just states the obvious in that vid, there's little depth to combat in souls games (tho sekiro needs to be mentioned as an exception), but yet the gameplay still holds a challenge due to how combat works with enemy design and other prominent features of the game.
OP is fag trying to bait with two phrases stiched together without context.

I agree that encounter design is important to the exploration but encounter design in 2 and 3 were complete fucking horseshit with little to no memorable parts outside of how shitty it was. Even though I haven't played Demon's Souls in a billion years, I can remember the levels and their enemy placements by heart but DS2(and 3 to a lesser extent) was just random shit.

You're supposed to ignore context and shitpost retard, stop being rational

Ds3 encounter design was much better than ds2. Helped a lot by consumables being consistently useful

>Best boss fights of any modern vidya
>DUDE I ROLLED WHEN ORENSTIEN DID HIS SPEAR ATTACK #32 IT WAS SO FUCKIN POGGERS BROOOOO LET'S GOOOOOOOO!!!!

You are why Wojack basedboy pictures exist.

"this" referring to a reliance on standard combat-oriented boss encounters. That is what is being purported as a bad thing, not the simple combat. The combat being simple is used as a supporting argument for the main point.