Do you still enjoy turn based combat in JRPGs? I personally used to love Pokemon and the older final fantasies back in the day but now can't stand them anymore.
Do you still enjoy turn based combat in JRPGs...
Cool story.
I never played them for the combat, I like leveling up and forming a party, the combat is only a means to gaining experience.
No. I fucking loathe turn based combat nowadays. But honestly rather than turn based combat itself it's what surrounds it in JRPGs, the fact you're fighting the same battles for an hour or two of dungeon exploration with no variety in enemy designs or strategies, the way they come so often be it due to random encounters or unavoidable encounters on-screen, the fact strategy is barely a thing and you grow overleveled from normal play to the point not even boss fights get to be enjoyable, the way the mechanics in these games are messy and stupidly broken either way so any stress over them just brings out how shit their gameplay systems are and how little devs actually cared about combat, etc.
JRPGs are filled with so many bafflingly stupid design decisions directly aimed towards wasting your life while also making the games really fucking unfun it's a wonder they still sell nowadays. A turn based game devoid of that bullshit, though? It could be pretty cool. I like XCOM. And some moonland SRPGs.
>Do you still enjoy turn based combat in JRPGs?
Yes I do.
>I personally used to love Pokemon and the older final fantasies back in the day but now can't stand them anymore.
That's cause they don't evolve with the times. They think it's funny to keep using an outdating system and putting no work into it and claiming it's okay to charge more when they don't do much for it.
I like turn-based rpgs but ATB is a shite battle system.
>Do you still enjoy turn based combat in JRPGs?
Yes, but FF7 is NOT turn-based.
How tf is FF7 not turn based?
Yeah, they're pretty chill. Sometimes you just want to sit back and watch cool stuff happen rather than constantly stress test your reflexes to make cool stuff happen. I still do enjoy turn based games that actually make you try though. BoF Dragon Quarter is one of my favorite JRPGs
It uses ATB.
Active Time Battle. You don't take turns.
>How tf is FF7 not turn based?
filtered by the ATB system obviously.
Doesn't realize it can be changed.
Wait mode only pauses when you're selecting spells or items if I remember right. It doesn't make it turn-based.
There is nothing inherently wrong with the system, I prefer it to ATB by a large margin.
The issue is random battles. You will typically figure out the best way to deal with any set of grunts within a battle or two but the game will continue to throw them at you, sometimes for well over an hour.
It's called turn BASED for a reason.
FFVII isn't turn based.
I prefer turn based to all other types of games and don't really understand why people seem to have such extreme dislike of it compared to other genres and gameplay systems
If only one thing can act at a time, that's still taking turns bro
Been replaying FF7 and 9 recently and I gotta say that ATB is one of the worst things about them.
That shit works in 7R because it's more of an action game but in a menu based rpg it's the most retarded thing to have the challenge be about selecting shit as fast as possible from a menu.
>How tf is FF7 not turn based?
Because it uses Active Time Battle system.
Not turn-based combat.
Then you are too low IQ to get why other gameplay systems have more depth.
I still really like turn-based games. It's cool if you don't user, we're all different.
That's what Wait is for, scrub
Wait only pauses in the item menu ja spell menu.
It's a shitty band-aid for a flawed system.
I felt the same way as you, but playing SMT IV again has rekindled my love for the genre. Press Turn is immensely satisfying.
I remember it working completely like turn-based combat in that it'd wait for you to make a selection completely
Kinda wish I had the old game near me to test it
Pokeshit and Final Fantashit are both so barebones, garbage, and mainstream it's not even fun.
Bravely Default and SMT are examples of turn based combat done right.
I'm playing FF9 right now and wait mode only pauses in item, spell and the skill menu.
Pretty sure it was like that in FF7 too.
Pokemon and Final Fantasy are way less barebones than SMT. They're a lot easier, sure, but they have a lot more mechanics to mess with.
I dunno if someone uses "mainstream" as an actual criticism I think their opinion isn't worth listening to
But Bravely Default is just Final Fantasy III-2.
>they have a lot more mechanics
Sure. All SMT has to its combat is Sword, Gun, generic JRPG spells and press turn. There's literally nothing more to it than that.