>Multiplat
>Completely customizable MC outside of age, characters act differently towards you depending on your choices, [Especially if your character is a Gaijin]
>Dialogue trees that aren't baby's first WRPG
>First-person mode
>Controllable camera at all times
>More of that Jamiroquai-inspired OST from 5
>Party that doesn't suck you off from the very beginning,, or wear Level 3 Plot Armor
>Multiple endings with modifiers like certain party members dying.
How to fix Persona
Make it a Netorase game
>how to fix Persona
>make a game that isn't Persona
You guys really wonder why no developer will take your suggestions seriously.
>Still retains the Japanese high school setting
>Still involves summoning guardian angels to help you fight
>Still has turn-based combat
>Multiplat
Fine
>>Completely customizable MC outside of age, characters act differently towards you depending on your choices, [Especially if your character is a Gaijin]
No. Persona excels when it is telling a story. It has to be a specific story with a couple of very specific themes. If you want a customize-your-own character, play something where you're just some fuck like Dark Souls or MonHun. No, shut up. This is important. Persona leans very heavily on its narrative so unless you want to change it into an MMO like SMT IMAGINE then it's not a good idea.
>Dialogue trees that aren't baby's first WRPG
Agreed. I would like options that aren't barred off until NG+ because there's no possible way to get "Courage" up. I would make it so that taking certain actions gives you more dialogue prompts in certain circumstances.
>First-person mode
If you really want, I don't see the point.
>Controllable camera at all times
Maybe.
>More of that Jamiroquai-inspired OST from 5
Sure.
>Party that doesn't suck you off from the very beginning,, or wear Level 3 Plot Armor
I can agree to that. On that note, whilst I'm not against controlling your own party, I do think it shouldn't be something you get straight away unless you're playing as a psychic. You should have to unlock controls (as if you're bonding) through the social link system. Make it low, even...like 3; but there's no reason someone like Mitsuru would listen to some fuck like you without even taking her out for a burger.
>Multiple endings with modifiers like certain party members dying.
I wonder if it would be a bit too much. Again, Persona leans so heavily on its story and they're clearly trying to build a meta-universe where they have old cast available to come back for spinoffs.
That sounds awful, anyway keep on seething that you will never play it
That scares the NEET japanese. It wouldn't fly so good.
>Persona excels when it is telling a story. It has to be a specific story with a couple of very specific themes. If you want a customize-your-own character, play something where you're just some fuck like Dark Souls or MonHun.
But you're pretty much always a silent protag anyway. What does it matter if you have a different face? So long as the backstory is the same, that shouldn't be a problem surely?
>Multiplat
Ok
>Completely customizable MC outside of age, characters act differently towards you depending on your choices, [Especially if your character is a Gaijin]
This is such a dumb idea. I'd much rather a well-designed main character then a generic blob.
>Dialogue trees that aren't baby's first WRPG
I'd also prefer a bit more variety, true
>First-person mode
Seems weird and unnecessary
>Controllable camera at all times
Like, in combat?
>More of that Jamiroquai-inspired OST from 5
>Party that doesn't suck you off from the very beginning,, or wear Level 3 Plot Armor
I've always thought that the "sucking off" aspect was overblown. And to be fair, at least in vanilla P3 and P5 a party member died.
>Multiple endings with modifiers like certain party members dying.
This is cool in theory, but frankly I don't think this would work. That would add in so much more dev time.
>P5 a party member died.
who died in P5? I finished it but I dont remember any of my party members dying
That's not true though; that's only true in badly written games. Persona 3 actively subverts this by giving you a backstory that's intrinsically linked with the antagonist.
Persona 5 even does this with the connection to Shido. Persona 2 does this even better. A silent protagonist does NOT mean "we couldn't think of anything". Look at Baldur's Gate where the main character is the spawn of Bhaal. A self-insert isn't meant to be a lazy filler, it's so YOU eventually get affected by the story.
As for the cosmetics, sure, make it so you can change the face if you want. But it lessens the immersion when you can just magically do that at will.
I think he means Pancakes
Doesnt need fixing
Fuck off retard
yukaris pink underwear
>defending silent self inserts
Holy shit. You haven't provided a reason why a Silent Protag is good.
>it's so YOU eventually get affected by the story
I get affected more when I character I like suffers more than I get affected when a cardboard cut out suffers
I've been working on something, can you guys tell me how you'd feel about this?
>Persona but with Bravely Default-inspired combat
>You can have -4 to +3 points; each battle starts at 0 by default. You can choose to take four turns immediately at the cost of potentially being attacked for four turns. You can mix it up and, say, buff and then attack, or you can choose to build your points by defending. Big moves use more points.
>Why is this relevant to Persona? Well, the answer's in the name. When your characters are at 0 or above, their Persona manifests permanently and can be seen standing with them. At a minus value, the Persona disappears and your character must attack on their own.
>ALL characters are subject to this system; when shadows are in the positive range you can see which demon they are like in Persona 5; when they're in minus they revert to looking like the generic shadows of Persona 3 and 4.
>Fusion Raids return and basically take the place of BD's special combo moves: effectively, two characters use their turn for a big move.
>Instead of having the protagonist be some kind of Persona Jesus, take the Wild Card from the Persona Q games and make it so every character keeps their "primary" Persona which are usually the best designed in the game, as well as being able to equip a "secondary" Persona.
>This way you have a much easier time leveling the fucking huge roster of demons without your protagonist bottlenecking it.
>In total you get about 8-9-10 characters, and much like Mega Man Battle Network, sometimes if you recruit a certain character, a different character will be recruited by the rival team. This means EVERY playthrough will be different, it means your choices have gravity because they may literally decide who fights with you and who you fight against, and it means everyone will have a unique experience.
>Holy shit.
Y-you okay there user?
>You haven't provided a reason why a Silent Protag is good.
I never said I was going to; I don't necessarily think it's good. It's just that so far it's been integral to the Persona series' identity.
>I get affected more when I character I like suffers more than I get affected when a cardboard cut out suffers
So do I. Totally agree. I'm actually in favour of them just making MCs a set way and you can either like them or not. Look at Cloud compared to, say, Joker...guess who's going to be forgotten in ten years and who's STILL going to be on every top 10 character poll?
As someone that hates persona, these are all terrible. You literally want a different game
>>Why is this relevant to Persona? Well, the answer's in the name. When your characters are at 0 or above, their Persona manifests permanently and can be seen standing with them. At a minus value, the Persona disappears and your character must attack on their own.
Doesn't that mean that if you choose to take four turns right at the start of battle the you don't have access to your Persona skills ? If so, why would anyone choose to take these turns instead of waiting to get the most powerful skills ? Also, if you battle system makes you better by having you literally wait and do nothing, there's a problem.
>another portbegging thread
Kek
You have SMT, stop whining you casual
Sorry I sounded like an autist, I just REALLY don't like Silent protagonists but yeah, they are a part of Persona's identity.
Maybe I don't like Persona as much as I think
>Multiplat
kys
>Completely customizable MC outside of age, characters act differently towards you depending on your choices, [Especially if your character is a Gaijin]
kys
>Dialogue trees
kys
>First-person mode
kys
>Controllable camera at all times
kys
>More of that Jamiroquai-inspired OST from 5
kys
>Party that doesn't suck you off from the very beginning,, or wear Level 3 Plot Armor
ok
>Multiple endings with modifiers like certain party members dying.
kys
>What does it matter if you have a different face?
art direction and theming. p3 protag looks like he does due to the tone of the game, p5 protag is designed to shift between harry potter to anti hero. all of the protag personas have a design similar to the protag himself, a create a faggot would destroy this.
>>how to fix Persona
>>make a game that isn't Persona
This, making a good game would fundamentally not make it a Persona game in the first place
Nah, you start out in the positive so you have access to Persona skills right off the bat.
Also, like in BD there would be many things you can do to either boost you to +1 or +2 at battle start or even have a passive point regen boosting you.
I don't mean to suck off Bravely Default so much but the battle system is such a great take on turn-based combat it's amazing and I'm confused no other game is doing it.
To be honest, Persona sort of half-asses its silent protagonists anyway, which is kind of my point about why it'd be silly to let the player make one. Most of the time they have enough baggage to just be their own character, voice lines and all, with the exception of P4 who is just meant to be the equivalent of you getting sucked off in a maid cafe. It's already making a statement by giving the main character a set uniform, hairstyle, even gender, so why not go the whole hog like Chrono Trigger and just make it an established character? I don't know.
I'd argue P3 hit it just right. Something about that guy is empty enough for you to self-insert, but striking and unique enough for him to become a memorable and ballsy writing move. Which is weird considering his emo aesthetic.
stopped reading at multiplat, nintencel
>080▶
>stopped reading at multiplat, nintencel
Why is multiplat bad?
the best persona game already released on pc
I really dislike Futaba
Disgusting hikikomori and I know the reddit bogeyman is used alot as abstract bogeyman but she literally like having an average reddit poster on your team.
I think that you must be a literal paedo or have some weird control issues to think she's anywhere above shit tier.
The group dynamic takes a dive when she joins as Haru is also such a non-entity, Akechi should have at least the one palace earlier.
>Multiplat
How to fix persona: toss it in the trash