How would you balance this game?

How would you balance this game?
Challenge: don’t mention specific changes to specific characters

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General changes:
>Jab Finishers deal slightly more shield damage.
>Most Counters/Reflectors get more ending lag if they don’t get triggered.
>Perfect Shields restore your shield a bit.

I don't care about your challenge, FIX Samus's jab for fuck's sake.

I guess I'd make it so that auto canceling aerials won't work if the attack whiffs or it hits the opponent's shield. I'd also either remove spotdodge canceling or make it character specific of what moves can't cancel a spotdodge (like Olimar's upsmash, almost every good up b oos like GnW, Samus, Bowser, Lucina/Marth etc.) And this I'm not entirely sure about but maybe make it so that you can buffer actions during shield stun so that it doesn't eat inputs.

Patches are too frequent, there's no adapting to shit anymore. "NOOOOOOOOOO THIS CHARACTER HAS SOMETHING GOOD PLEASE REMOVE IT" fuck you zoomies.

How about removing Super Armor from throw animations?
It’s really annoying in Team Battles watching how they are about to toss my partner and how I can’t do jackshit to stop it.

Why would they remove the knockback nerf from buried characters? It made sense and it was fair, rather than:
>Easy Bury > Easy Kill

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What's wrong with Greninja and Sheik? I don't play them, but I usually get bodied by every Sheik I meet.

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Spot dodging reduces damage on the next attack you throw out

If you miss more than 3 of the same attack in a row, the next attack you do deals reduced damage.

Getting attacked out of a roll deals increased damage - don't know about that one just yet

Up B recovery's no longer snap to the ledge if you're at the bottom under the spyglass

Game is now fundamentally improved 100 fold

By bringing him back

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Can Sakurai please fuck off from Smash forever so a new director can finally come in and fix my boys Kirby and Mac?

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Give more frame advantage to the parrier and for fucks sakes ungimp wavelanding so platforms can actually be fun again. That’s pretty much it aside from worsening recoveries.

Greninja’s Shadow Sneak is completely fucked, you can either watch the shadow highlighted for an obvious attack, or it can be completely hidden in a dark stage. The Short Hop mechanic also fucked Greninja’s combos like Dash > FAir.

Sheik simply got nerfed like Cloud so it’s just not that great.

>511577584
What makes me mad is that ALL Kirby characters are shit in this game. It's a shame DDD to be this bad.

Greninja and Sheik aren't fucked at all. Wolf and Squirtle are some of the best designed and balanced characters in the game. Mewtwo's tail hurtbox can fuck off though

DDD is braindead Tier.
All he does online is fly away while spamming gordos and swallowing them back when they get deflected.

The bitch is too insecure about being the creator of Kirby so he's purposefully making the characters shit. Kirby being unviable for over two decades is pure pain. I seriously hope this is Sakurai's last game for the betterment of the characters that were done dirty.

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Why are Kirby fans so obnoxious? Nobody cares about your pink testicle stop complaining he isn't OP in every thread. I hope he cuts him next game so you all suicide.

Suck my fat cock you faggot. I'm only asking for the bare minimum of my character being viable. God forbid I criticize a hack for being a hack.

Bring Little Mac back to his smash 4 launch state

Game&Watch is fine. Kirby and Sonic on the other hand need SAVING asap.

In what fucking world is Charizard and Squirtle not high tier? They are in no way fucked, and paired with Ivysaur they are some of the best characters in the game. Pokemon Trainers top 10 and not cause of just Ivysaur you know. Samus is also not fucked at all, the characters one of the most balanced in the game. Same with Wolf

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Make it so that knockback only stays the same on the first few frames the opponent hops out, making it so that both sides have to put in a modicum of effort. The buried has to mash appropriately throw the burier off guard and the burier has to time his Smash attack right

Also forgot to mention Greninja, who is really good.

Literally WHAT would be the issue of letting Kirby spit Stars from any projectile after swallowing them?

It’s his whole thing before copy abilities were introduced. It’s still is a thing in the games.
There’s something called No-Ability runs on Boss Arenas.

Why won’t they let him absorb projectiles to spit them back, weaker as stars?
>Yet Mario gets a reflector that also can fuck up others.
>Yet Joker and Palutena get a Counter+Reflect.
>Yet Hero gets a Reflect Shield that lasts forever.
>Yet DDD gets a swallow reflect.

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What's slightly fucked about Wolf? Aside falling out of f-tilt at high percents I can't really think of much. If you land side-B's sweetspot you shouldn't be put in special fall

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> Why won’t they let him absorb projectiles to spit them back, weaker as stars?
I swore he could do this in ultimate though

Sonic changes:
>side B on ground becomes Boost, gains a meter that fills like Limit but cannot be charged. Is full at the start of a match.
>side B in air is Light Speed Dash, works similar to PacMan Side B, collecting rings. Fills Boost gauge. Harder to angle than Pac's side B, but goes a little farther
>Fair becomes his axe kick from Sonic battle. His heel gains a meteor sweet spot ala DK Fair
>DSmash becomes Sonic Wave, creating two small waves that go out to both sides
>Nair becomes Sonic Wind, creating a small vortex (imagine Hero Up B uncharged) around him that also pulls in foes nearby
>Final Smash goes back to Smash 4 Super Sonic, cause it was nerfed from Brawl but not utter dogshit like it is now.

>Makes all the Kirby characters bad
>100% of Kirby-series characters/stages/items/ATs/bosses/remixes are from the Kirby games he directed
>Shimomura/Flagship/Kumazaki eras and basically all spinoffs other than Air Ride get nothing but straight music ports and Spirits
Sakurai treats his baby like shit.

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These changes would also allow for Shadow to become more of a unique character ala Isabelle/Luigi opposed to an echo with slight changes like Chrom.

Recovering from offscreen should be something very few characters should have. You should not magnetically grab the ledge because you were in the same area code. Biggest issue is fixed.

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Make DI and hit stun stronger/longer. Decrease input delay through engine changes/optimisation. Buff wavedash to be more of a spacing tool. Improve conectivity... if possible introduce rollback. Also what the first post said and nerf recovery for half the cast.

He can with a very short amount of situational selections, such as Cloud’s Limit B and motherfucking PKFlash

Sonic needs some shit that actually relates to his games, like having this as his neutral air would be a start

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At the point they're not making Shadow as an easy echo, they're probably just gonna make Tails or Knuckles instead

Just give back air more killing power and a throw Setup. I could ignore his poor recovery if playing good neutral would to lead something. I hate fishing for kill options in the 150%+range. Limit neutral B even doesnt kill sometimes in that range.

Staling goes to the point the attack either causes no hitstun at all, or doesn't even come out anymore.

DESPITE MAKING UP ONLY 13% OF THE KIRBY SERIES SAKURAI MADE KIRBY GAMES MAKE UP OVER 50% OF KIRBY'S SMASH BROS REPRESENTATION

we need edgehogging back