What went wrong?

What went wrong?

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dont like the art style but the game is fun and i like a lot of the new additions

Lesbians

Don't want to bitch too much because I've clocked +1000 hours but the game is too random and unpredictable to work as a strategy game.

bad AI. I liked the districts at least.

>ugly cartoonish less realistic graphics that take better hardware to run so the maps are smaller
Combine this with the unstacking of cities requiring more room to play and you can see how the districts really just a botched job, could've done better on the old engine. On top of that rather than fixing issues (ridiculous science pacing, completely unbalanced victory types) or providing more maps they've just focused on adding woke shit and OP standalone DLC.

>woke shit
What was woke about it? I haven't played it.

Yes and no, if you’re playing with real people then they’re a zero RNG other than map and starting position, but it’s not like I can find six people to sit down and play a 15 hour match with either

He probably means really stretching for female leaders. I don’t really have a problem with it since it helps keep everyone super visually distinct but I know that giving France a female ruler isn’t super realistic. I mean, neither is nuking spearmen in 2164 but whatever

So did I, if only because it makes my strategy of bombing everyone more intuitive and immersive, crippling their production and airfields before moving into the big prize

The huge maps are still pretty massive though, the only one that feels cramped is the “real world” one

there's like 5 meta civs and the rest of the civs have worthless abilities and unique units

the huge map is smaller than the civ V huge map

Out of curiosity, do you know how much smaller? I haven’t played V is forever but I’ve been playing VI pretty recently. If you don’t know that’s alright, I’m not even sure what unit you could use

some woke garbage, and the visuals of some of the leaders
oh, and the new tech quotes, they were fucking garbage
the rest of the game is fucking great

Leader and civ choices turned me off from the game. Also the art direction is shit.

People are just grasping at straws. This is no different than having god of nukes Ghandi.

I hate building wide

they literally both use hextiles
civ v is 128x80
civ vi is 106x66

humankind will replace civ

The cartoony style doesn't bother me but all the leaders are smiling and shit, i don't like it, i prefered when they were menacing like in 5. The AI sucks. Finishing a game recquires much more time now because of all the new additions.
Those are the 3 main reasons i'd rather launch a game of Civ5

>I liked the districts at least.
I hated them.
it encouraged stacking adjacency bonuses and made cities less unique.

the worst thing about the graphics for me is the forests look awful

it looks like a free to play apple store game

The rapid pace of tech change always annoyed me.

To clarify, instead of fixing real issues they've added browns and females often as OP standalone DLC and climate change along with nice cinematics espousing liberal politics.

Well I know they both uses hexes but the economy of a hex’s value as city building material changes with stuff like districts and troop stacking capability

Cartoony graphics are bad, but I can deal with them. I've played every Civ since Civ 1 and each had a different art style, so whatever.

The problem is the shift from a simulation to a board game. First signs were in V, but VI doubled down.
Every action, reaction and decision is easily quantifiable. You're no longer making tons of small subtle decisions that eventually pay off, you're making BIG and MEANINGFUL decisions that have clearly defined outcomes and nothing beyond that.
Even the UI reflects that: there's wasn't a build queue on launch because they wanted you to feel like you're making a choice every time a new building opportunity comes up, rather than plan out a city's development in advance and only be bothered once the plan was executed.

City sprawl is not a bad idea, but the implementation is only marginally better than Endless Legend, where the endgame consists of micromanaging building queues since every population rise requires a new district to be built.

I have hope that Amplitude learned their lesson and Humankind will have less busy work and more simulation than EL (Endless Space was not as bad even if population management was fiddly), but we'll see.

This guy has something to say

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Housing limitations make building tall extremely difficult and districts actually make building tall even less worth it.
Fucking farms give a half a housing instead of a full house, granary is the only building that increases housing until fucking modern age and game is completely over before neighborhoods are unlocked

Nothing major, it's surprisingly solid. Most people complaining are V-babies who can't handle the return to a cartoony artstyle and playing wide. The biggest problems are:
>Global warming is half baked, have the world crumble to pieces when it gets really bad and let me weaponise it
>Eternally retarded AI

4X =/= Strategy

the unpredicatability is vital for the genre of 4X

>muh building tall
the genre is eXplore, eXpand, eXploit and eXterminate

civ 5 was an anomaly and an affront to the genre

One look at leaders makes one think "this was designed by a pink-haired hambeast"
And what do you know.