The game's in first person. You'll never see anything but the character's arms.
Why are they bothering with appearance?
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Cyberpunk mirrors
There's still mirrors and the menu screens etc. Why not?
>You'll never see anything but the character's arms.
Uh... have you seriously never played an FPS game with full body awareness before? Or an FPS game with mirrors? Like, holy shit I feel like there's this new generations of probably console gamers who primarily play third person games and never played any of the classic first person FPS/RPGs.
>WHY YOU CHOOSE A SPARTAN COLOR IN HALO
>YOU ARE RED OR BLUE
>AND IN FIRST... PERSON... UGHHHHHHH *farts*
OP, don't come around me smelling like that lmao
>SORRY I JUST HAVE REALLY BAD GAAAAAAAAAAAAAS *farts again*
Fuck you
mirrors/reflections
also you see your character every time you open the inventory screen
it was not originally first person only but they cut third person and 3p cut scenes. Also they are now going for transsexual representation.
I can't play games I can't self-insert in.
Can you look down and see your boobs?
You have full body awareness. So when you look down you can see V's massive tits and cock.
Yes.
By the same logic, why bother with your own appearance? Oh wait this is Zig Forums
they don't load models into first person games, to avoid technical problems.
But there's literally mirrors in the game, you see them in a bunch of gameplay footage.
OHNONONO
Until you mod a third person.
>they don't load models into first person games, to avoid technical problems.
Except they do. Cyberpunk 2077 has a unified model which is why V lines up with the mirror so perfectly, and why his/her shadow is cast perfectly in the environment.
youtu.be
Third person sucks enormous horse dicks for environmental traversal and interaction. There's a reason third person games are so simplistic compared ot their first person counterparts.
better pic
Lol exit your stupid fantasy and actually play the games you yourself speak of. I've played games for over 30 years and never once yet seen an FPS game where your looks would matter. Ever. The mirrors are few and shit, and obviously when they make it FPS they avoid spending any money to the character model and animations, so even if we do get glimpses through reflections, they'll be distorted, brief, look like shit, and useless.
FPS game really has no need for customization. It's only there to appease those who want to insert as the character, a sort of mental trickery. Has no bearing on gameplay. Same thing Far Cry 5, among many others, have done. It's just a separate minigame where you can dress up your paper doll and imagine that's what you look like.
notice how the mirror turns off?
>Third person sucks enormous horse dicks for environmental traversal and interaction.
Not the guy you replied to, but what? This couldn't be any more opposite to the truth than it already is.
The first person perspective comes with a ridiculous amount of lost information compared to a third person perspective. There are good reasons for why 99% of all 3d platform games are third person and not first person.
With a first person perspective your camera options will be much more limiting, restricting the view surrounding your character such as around obstacles or corners and such.
And the 100% definite boundaries of your character's hitboxes are also much more obscured compared to that of a third person perspective.
>fps
>can see only arms, no torso/legs when looking down
dropped
Hey, it's The Witcher 3.
Will the inventory cause slowdown in this dumpster fire too?
Why is everyone here obsessed with this generic looking game? I don't get it. Same with TLoU. It's like everyone just responds to whatever is marketed the heaviest
Probably to hide the fact that she looks like Sheva and a hipster had a love child.
you can see your legs in halo 3 if you look down
We've already seen that the game has cutscenes, it's presumably for that.
Are you trying to imply it's prerendered? You change your character's attire as part of your Cool factor, so even if it's not real time, they have all the assets available to generate your 3D model counterpart. There's also a photo mode, which would lead one to expect it to have some ability to let you see your character in action.
you know you could customise what your JC denton looked like in deus ex right?
>first-person
>good narrative
fucking choose one
if your NPCs are touching my face to signify that they're interacting with me I'm hard out
You can see torso and legs in several places in the new demo.
The virgin male V.
yeah id much rather play fromsoft's next rehash desu
Because you can look down at your dick to see how much HP you have left, like in Trespasser.
so people get stuck in char creator for 2+ hours and cant refund
How bad is your PC that The Witcher 3's inventory caused slowdown?
will no other game ever implement clothing/style as part of the roleplaying experience like Kingdom Come?
>western AAA game
>2020
>working mirrors
lmao
This is actually a big brain take
>Trust nobody, not even yourself
>You'll never see anything but the character's arms
completely false, mirrors, inventory, character sheet, driving/riding (can change to TPP), maybe even reflections in glass/water, we'll see
Yes, and we've also seen that a vast majority of them so far, have been played out from first person. But you're right, those 3:rd person cutscenes will be the only place where your appearance will matter. So it's something. Not enough, but at least something.
Let's try to enjoy that, while we're forced to wear shitty mismatching clothes and styles we don't like, because the mismatching shit gear has the best stats. As it's always done.
>>western AAA game
>>working mirrors
>lmao
Imagine acting like this because you watched le epic crow cat mafia 3 glitch compilation
Because character creation is fun and can make the player feel more invested in the game, especially if it's an RPG.
I could see that.
Literally this. Has happened to me more times than I can count. The whole 2h refund policy is such a fucking scam, seriously. Too much for short indie shits, and not even 1/10:th enough for big AAA games.
>We've already seen that the game has cutscenes
there's apparently no cutscenes, everything happens in FPP with you being able to look wherever
I just want to dress like K and RP as him as much as I can. I hope there are some really depressing or melancholic missions. Also, I haven't been frequenting these threads lately but if you want to watch a good movie that Cyberpunk's Brain Dancing was most likely based off of, watch Strange Days with Ralph Fiennes.
I love character creation, and routinely spend hours in them creating the perfect character. You know why? Because in 3:rd person games, I will be actually looking at that character for the rest of the 100h. Possibly 3x as long considering replays that I'll be playing with the same face. It's vitally important, in 3:rd person games. For those of us, who immerse ourselves in 3:rd person far better than we do in FPS. Because 3:rd person actually extends the senses of your character, letting you see how they move, react, what's around them, and how they interact with the environment and other characters in it.
But that's not the question here. The question here is, what is that same customization doing in an FPS game where you don't see shit about your character? That's the question.
depends on the FOV and input method, 60° with controller is absolutely horrible in first person, 90°+ and KBM and first person is absolutely no problem
It was a widespread issue that because of the way the inventory/stash worked, recreating/refreshing each unique item ID regardless of context, as you progressed later in the game and the player's inventory grew the game would begin to lag severely, especially while trying to transfer from inventory to stash or vice versa. This isn't performance relating to hardware, it's optimization relating to programming. Specifically poor optimization derived from the most backwater, nonsensical programming ever seen in video games.
And they never fixed it either lmao, just like Roach's AI. Their solution to the latter? Just dumb down the enemy horse AI during races, so now it's not even a race (not like it was before either) but a glorified cutscene.