How autistic you gotta be to play this?

Just wondering, it seems like a fun game but the kind that will take too much of your time to learn about.

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idk senpai, my mom literally plays this game so

It feels like work, honestly. I work full-time and the last thing I want when I get home is to do more work.

>NOOO I WANT MY DOPAMINE SURGE AND I WANT IT N O W GAMES SHOULD NOT BE LONGER THAN 8 HOURS OR THEYRE A WASTE OF TIME!!
maybe Abby's game is more your speed.

There is nothing to learn about it. The game is entirely centered around playing it at your own pace and all the mechanics are super simple.

It does require a time investment though.

why's that? the game forces you to do any specific things? How different is from Harvest Moon for example?

Having to create and manage a farm while dealing with time limits on how much you can do and all of the events being timed, etc. I've never played Harvest Moon.

Not very
If anything having Autism makes it less enjoyable
If you're just casually growing stuff and buying chickens or whatever it's pretty fun and relaxing
If you try to do the Autism min/max completionist you'll get stressed out, crying over forgetting to upgrade your watering can the day before it rains

rent free

>There is nothing to learn about it.
Controls are pretty bad. I just don't get why the targeting system for your character is so awkward. Why do you need to use WASD combined with your mouse? Why doesn't it support mouse-click to move/interact with something like any normal game like this?
Why doesn't the characters direction/target just follow the mouse? I always find myself tilling the wrong bit of soil or mining my crops. The controls could be so much easier and more precise if it just aimed exactly where your mouse is, or at least have an option for it if there are people that do like the current controls (which I personally can't see any benefit to, but let me know if there's something I'm missing).
Yes, I know there's an option to have a red square show up where your aiming and then eventually you'll get used to the controls, but you shouldn't really have to have a red box. The fact that the developer needed to include that as an option just goes to show how counter-intuitive the current controls are.
I also think so, the thing that bothers me more, is, that sometimes, you hit the square next to the red box, not the square the red box is aiming to.

Stardew Valley is shallow as fuck. Even more so than Harvest Moon or Rune Factory. There's not really anything to learn.

it is extraordinarily overhyped by faggots, lefties, and troons because you can gay marry

There isn't anything to learn, you just look at a single chart to plant the best crops

It's extremely shallow and the developer is shit at making the game. Close to zero content updates and simple quality of life things are never added

This. What manner of mongoloid designed this game? There's a reason why every game about performing a billion repetitive actions (e.g. strategy games, Diabo clones, etc.) use the control scheme wherein if you click on something, your character will walk up to it and perform the relevant action, be it attacking an enemy, chopping wood or whatever. Because it's by far the superior control scheme for that sort of gameplay loop. Stardew Valley is not an action game, nor is it 3D, it gains nothing from WASD movement. Who thought it was a good idea to force the player to have to constantly make small movements to get into the right position to chop the next block of wood or cut the next piece of grass?

huh well, that sucks to hear, thought people liked it a lot for the abundance of content it had, I still play Harvest Moon on the 64 and enjoy it, same with the GBA version, expected to be an improved version of these games.

It's only as much work as you want it to be. I only ever expanded my farm when I had enough sprinklers that I never had to water anything I planted. Only work comes from thinking of a layout for my crops/sprinklers that's efficient/looks cool. There's plenty of ways to passively earn money so you don't really NEED to do any one thing. There's plenty of progression to be had outside of the farming loop altogether also. Just walking around talking to the villagers was probably my favorite. Definitely does not require much time to be able to enjoy it. Fishing is sexy too

it has better farming and farm customization but way worse characters and dungeons

>How autistic you gotta be to play this?
Very. Still love it though.

My gf is a total normie and she plays it retard

I didn't say it lacked content, just that there is no depth to anything. It's still a decent game as long as you don't go into it thinking it's improved HM.

>it has better farming
Than what? HM? Maybe, I never played HM much. If you mean RF tho, then no.
The rest is true tho.

So you're her caretaker, well that seems like a lot of work.

>How different is from Harvest Moon for example?
It's harvest moon with some tacked on combat and crafting.

If you like Harvest Moon or Rune Factory you will like Stardew Valley, if you don't you won't. That's pretty much all there is to it. The major detracting feature is that it lacks that "Japanese charm" the HM and RF games do so the NPC's are a bit bland and Americanized.

It's a holdover from Harvest Moon and their controller only controls. While I would obviously have preferred it to be mouse based, it's a standard most people of the genre are familiar with.

He's exaggerating, overall it has more varied content, especial compared to HM, and most of the systems are a bit more more elegant and modernized. Again where it suffers the most are the characters, portrait mods help, but they are still kinda bland.

If you can play Rune Factory 3-4, play that, otherwise, give Stardew Valley a try.

what do you mean by depth then? I like grindy stuff but do you mean that there's no pay off ?

The fucks so hard to understand here, dumbass? Farming is just simple "go plant these seeds and then harvest when they are ready". Unlike RF you don't have to check on anything like soil quality or general levels of crops. I think SV has giant crops but I'm not sure. And the combat is just "press attack to swing sword". No combos, no skills, no blocking, no dodging. It's simple as fuck. Stardew Valley is just Rune Factory, but more shallow. The only thing Stardew Valley has over HM is that you can customize your farm way more and you can collect some shit for the museum. Other than that, it's just HM/RF but a bit worse.

Stardew Valley has soil quality and crop levels though.

Alright, I might buy it then, it was on discount and my computer can run it.
>combos and other minutiae
For a game about farming, I'd have no idea of such whimsical metrics for 'depth'. Thanks for the help tho.
This post sold me into buying the game, thanks for clearing things up.

Not wrong, but there is surprising depth to the amount of content the game has. It's tough to play for a while without discovering something new that you can do a lot with

Don't get me wrong though, it mostly boils down to "buy/craft item and place it on farm plot to get some bonus stuff" so it's not like you are getting proper farm mechanics akin to Farming Simulator.

What? Really?

Yes.

How did you miss that?
stardewvalleywiki.com/Fertilizer

knowing harvest moon means you go in knowing how most of the game works, the only thing i had to look up was prices to see what was most profitable, the rest was fun to learn as i played.

get better at m+kb retards, or use a controller, pathetic complaints.

at least play the game before you start being a cunt

>no blocking
What did you mean by this?
Ever right click with a sword ingame?

>no blocking, no dodging
wrong?

SV is literally one of the most casual games besides clicker shit.
You're not going to get a game over screen because you didn't maximize your profits and the only part that requires you to have some sort of video game skills is the dungeon and even that is pretty easy if you compare it to Rune Factory dungeons.