>Hitman is the most fun when you just learn to live with your mistakes and improvise as much as possible. >Most of the fun tools are locked behind progression systems that rewards you for playing in a really boring OCD completionist way.
Does this irk anybody else? I understand wanting to reward good play and clean kills with good ranks, but so much of the progression boils down to "Yeah follow this laid out path to do this specific scripted objective thing"
yeah it was dumb to go all out on the “there’s a gorillion ways to do this mission” when they only way to get new guns PERIOD is to do stupid “sneak from place to place and press x to silent assassin” things each time. The fact that the silenced dragunov is unlocked by reaching 20 of that sniper mission is insulting. IOI is either okay with you having to play it 100 times or they legitimately don’t care how long it takes players. You’re either already done the game and just want a silenced sniper that’s cool to use or you’re legitimately wasting hours not even playing the base game, just trying to minmax the “best” score 100 times.
tldr; nuHitman rides it’s own cock about being dynamic but only rewards you for bland play styles that typically involve cheesing
Daniel Cooper
the unlocks in the main missions never bothered me, the only thing that pisses me off is the fact that most of the good suits and some funny tools are unlocked through elusive targets. Fucking dumb that I can't unlock all of them before Hitman 3 comes out because they choose to only make there be one elusive target per month
Blake Robinson
>Hitman 3 will supposedly revert to a dark tone coom
have these games moved beyond the targets always stepping out onto a balcony every 3 minutes, or standing next to a gas generator, or underneath chandeliers?
>Does this irk anybody else? I understand wanting to reward good play and clean kills with good ranks, but so much of the progression boils down to "Yeah follow this laid out path to do this specific scripted objective thing" Really?
I haven't played the second yet, but the first was literally the opposite. Because you could literally play the game the way you wanted. Finish a mission in 2mins or spend 3hrs exploring every nook and cranny and just hang out - it doesn't matter.
Both ways are making you points to unlock stuff with. Which was genius design really. The ranking was only for comparison to other players, and when it came to unlocks you could do it your own way. Only thing that mattered was the amount of stuff you did. But you could take your sweet time.
I agree, so much so that the first playthrough of each mission for me is always done with handholding turned off, no items except coin/wire and no savescum or restarting. It's the only time you'll get to experience a level without prior knowledge so it can be a very reactive and chaotic run. Save the detailed 3 hour exploration of the level or the SASO for a later playthrough.
Jack Wood
tbqh fambly earlier hitman games that were the best felt as if you legitimately overcame skeptical AI through whatever means necessary. Compared to absolution the newest games are a fantastic return to form but it still seems like they want people to “experience” everything in a way that made them set pieces vs. actual people hoping to not get murdered that day. Feels like everything is ready to go just for me to “experience” from the get go instead of needing autism levels of planning.
Dominic Powell
The games doesn't tell you everything though You wouldn't believe how many hidden scripts and ways to interrupt targets routines there are The challenges and mission stories are just there to learn the basics.
Is there legit extra big brain stuff that elevates the game in your opinion dogg? I’ve played it tons and done lots but not really ventured past checking all of the achievement/unlock things or whatever for shit I probably haven’t considered. Also, on the highest difficulty can you still bump into someone’s personal bodyguard infinitely so the target keeps walking into somewhere secluded?
Jeremiah Hughes
Did you know that in Sgail, you could start the ceremony by shooting at the money pit from the church sniping point (and thus luring the white dress nigress in the burning cage)? Did you know about the hidden virus prototype in Sapienza which can kill a target? These are only the top 2 instances in my mind, like I said you wouldn't believe how much there is
Charles Lewis
my favorite is the accident kill in Santa Fortuna that you can do to Martinez within 10 seconds of the map starting
Hudson Barnes
>he doesn't know about the Soders explosive baseball wallbang kill
Hitman: Codename 47 to Hitman: Bloodmoney appreciated the ability for replaying the game, but not through forcing it through arbitrarily unlocks or predicting your movements. Hitman 2 let you collect weapons over time by absconding from levels with them, to use in later missions. Contracts and Bloodmoney utilized a money system for unlocking weapons and kits to let you use- so that if you beat Bloodmoney, you could more or less test out all tools on all levels. HITMAN and HITMAN2 are the embodiment of everything wrong with modern gaming: Episodic levels, crammed to the brim with shit not out of a genuine impetus or epiphany by the developers but out of a need to pad a product. Locking weaponry, outfits etc.. Behind arbitrary 'mastery points' that force you to grind pre-scripted and foretold events. Hitman used to respect the player's intelligence and let you figure out things on your own, but now it's built into the system that every player is a retard. I feel like I am watching a movie of someone playing a simulator of Hitman with the new games, instead of feeling like I am doing something seedy and illicit like in Hitman 1-4. Fuck the new Hitman games. I am glad Squeenix has their fucking hands off the IP now.
Of course not. But I would gladly kill nudiana just to not hear her voice during gameplay.
Angel Richardson
Unlocks should be tailored to how you are beating missions. Either give you more of the stuff you are using or stuff that would help you play the other way.
Jaxson Miller
hitman 3 better remove the electrocution phone or nerf it, it's the most overpowered bullshit ever and is boring as fuck unless you're using it to screw around with non-targets
Isaiah Long
I think nu-Hitman should've borrowed a few things from this ngl