Did the world of BotW feel empty to you? If so, what are some open-world games that don't feel empty...

Did the world of BotW feel empty to you? If so, what are some open-world games that don't feel empty, and what would you add to the sequel?

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Large open worlds will always feel "empty". It's simple math. The more space you have to fill, the more stretched out the content will be.

It didnt feel empty I think they used the space well. with either beautiful shit to look at or having the space to think about the next place you want to go to.

Dragon's Dogma

>what would you add to the sequel?
dungeons

Funny thing is that it didn't normally feel empty when exploring it and I tried to explore every single area of the map as much as possible
It only felt empty when finding Koroks and Shrines because they felt so tacked on

It's not empty, I just didn't care about the content

absolutely, it was that and the fact that you had zero direction on where to go and what to do
i just walked off in random directions, mostly only finding a few enemies and shitty towers to climb

then i stopped playing coz it was fucking boring and everything about this game was mediocre
one of the worst implementations of open game worlds ive seen, people that like this game are delusional

botw was not empty, it was just massive. You're going to find yourself in vast open fields sometimes. What would be the point otherwise?
If there "things" every 100 yards squared (which technically there already is, what with the items and ingredients you can find) then people would complain about the world being too cluttered.

didn't feel empty at all

definitely not empty. Could it have used a few more interesting things to do, places, enemies etc scattered around? 100%
But it’s an incredible game. I hope BOTW2 improves on all the minor shortcomings of botw

>you had zero direction on where to go and what to do
Did you skip all the dialogue or something? The game makes it clear exactly where to go at all times. Of course you're free to explore as you see fit but it it holds your hand to Kakariko and the first divine beast, then it's a matter of finding the other divine beasts by using your eyes and scanning the horizon.

Didn't feel empty at all. Try exploring actual wild areas, it does feel like that. With the exception that BotW has magic creatures and shit.

If I were to improve it, I'd add crafting and building bases. Managing an exploration team that can join you, etc. Not add more elements to the world but the ability to create more on it.

The entire world is designed to subtly guide you.

Not really. I think people who play too many GTA games get use to open worlds with cities that are fully populated by npcs and passing cars. So then when they play a game with a medieval setting (like BotW) and a less densely populated open world, it'll start feeling "empty" to them by comparison. Like how city folk get easily bored when they move to a rural town and complain that there's nothing to do.

I didn't get bored while exploring BotW's world myself. If any game is the definition of an empty open world, play Shadow of the Colossus.

>botw
map feels empty and lacking content
>Skyrim, witcher 3, any farcry.
Map is bloated with useless copy paste content.
Where is sweet spot?

It does, but there's a new game called Gensshin Impact that takes what BotW started and builds it into a full blown world with towns, dungeons, bosses, and really fun adventure.

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>subtly
lol it's not that subtle
If you just follow the main quest you will always know where to go.

Very empty, maybe not in the most literal definition because shrines are like 2 minutes apart and there's tons of hidden korok shit but it definitely didn't feel like a living world, and it's made worse by NPCs constantly alluding to the fact that the game would have been more fun if it were set 100 years ago.

Ironically, botw is currently the best open-world game

Play Gothic 1

If only it was not, Gacha based, it would be 100% amazing.

Unironically RDR2

Copy paste caves
Semi unique shrines like how they are now
Dungeons
Replace each stable with 2 small towns, 1 big city
More settlement world building sidequests
Up to 4 secret, really hard dungeons like that DLC shrine where you get the bike
Actual dungeons like Hyrule Castle
That's it. I mean, even in real life there's nothingness between towns, so there has to be a bit of empty

BoTW was a phenomenal and almost magical experience when I did my first playthrough. I went in completely blind, never watched a trailer for it, etc.
The sense of mystery, the joy of discovery, these things I haven't felt in a game since playing OoT back in the day.
It easily took me 120 hours to find all the shrines, finish all the sidequests, and conquer the divine beasts. Then another 40-ish hours to photograph and
document every item/creature.
Its an excellent game on its own.
However, as a Zelda game, I find it very lacking. All your important puzzle solving tools are given to you at the start, sword combat boils down to "lock-on, dodge, flurry rush, repeat", enemy variety feels stale, there's no recipe book, only 4 "dungeons" which are miserably short, reused Magitech aesthetic gets boring after the 10th shrine. I could go on, but it's been stated 10,000 times before.
As a standalone game, 9/10.
As a Zelda game, 5/10.
Hopefully the sequel fixes the combat and adds to it, adds a recipe book, goes balls deep into crafting items, reintroduces dungeons, and brings some classic items back, along with more secrets in the world than just "Oh, another shrine in the distance."

This desu
>Lots of interesting side content
>Fantastic map
>Almost always a screenshottable moment that's distinct
Like 90% of botw screenshots posted here look like the same fucking area as the great plateau

Nope it was just right.
I'm fucking tired of open world games that are designed for people with ADHD.

It didn't feel empty because there was a balance between dense locations and big open fields. One moment you travel empty field on the horse and fight scattered enemies. Other moment you run through the level that is pretty much a Crash Bandicoot corridor. Empty open world games aren't bad because the emptiness is bad. They are bad because of the lack of variety.

Every open world game is like that. They make the map way too big and don't fill in enough of it. It's a double edged sword too imo because if you have a giant map and overfill it then it's just tedious. It's a balancing act to make the world immersive without being tedious and annoying.

Plus considering the story of BotW it kind of makes sense the world is empty in certain areas.

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My brother from another mother of african-american descendant

I feel betrayed, they were going to make it buy to play, but then decided to go to f2p gacha after the last beta

>i got bored
you don't finish anything, do you

It was definitely pretty empty but there's enough cool landmarks around to make wandering worth it. Usually you get a pretty good idea of where the cool shit is too if you look at the map, so it's not as if you're completely aimless.

Games designed for people with autism isn't better
>let me just kill this enemies
>noooooo, you need to make it autistically complicated and cut a tree down and set it on fire, fly in the air and kill them with arrows before the log hits them
Why?
>comfy comfy Nintendo is the best
Kill yourself

You forgot the second part of his question.
>If so, what are some open-world games that don't feel empty, and what would you add to the sequel?

Caves of qud
Dwarves fortress adventure mode

But you could also just kill the enemies regularly/ignore them if you don't care for style points.

This is probably the same guy that complains that he has to use more than one brain cell to play Doom Eternal.