What does RPG mean nowadays? Is it just a game that has combat with stats?

What does RPG mean nowadays? Is it just a game that has combat with stats?

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Essentially. It can be tricky to balance what relies on diceroll/stats or the player's skill. Too much of the former and players complain about missing point-blank and too much of the latter and they say it's just doom.

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>tfw zoomer plays Morrowind, picks a mage and then whines that he keeps missing when trying to punch mudcrabs.

do birds have milk?

>having that many laser pistols
for what purpose

hahahhaha wtfffff gulls don't have legs!!!

haha Zig Forums is so random ahahahah never gets old

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Modern RPG video games have little in common in with traditional RPGs except rule-based combat systems and characters with numerical attributes.

Because they run on battery power and he can charge them up at a station and then go full rambo without caring about ammo

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Pigeons do or at least something very close to milk.

Basically, yes. Stats, level-based progression, gear, things of that nature. We've bastardized the concept of actual roleplaying.

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at this point it feels like it just means "not an FPS"

Dafuq am I looking at?

mental goy chow for unfortunate children

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birds arent mammals

>roleplaying isn't about playing a role, it's about manipulating a bunch of numbers until they're high enough for you to win the game

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>he's never drank bird's milk
lmao holy fucking shit get your life together m8

Sanctuary Black was a shit game. Wandom Racky Humor le flying pancake xD is the gayest shit right up there with uwu posters and 2000-year-old-vampire-loli coomer pedo weebshit.

laser pistol does the least damage of any weapon in the game lol

en.wikipedia.org/wiki/Crop_milk

So you need plenty of them. They're still essentially infinite ammo.

he’s right, if an action’s results depend on the player’s skill, the game is not an rpg
in an rpg, you just decide what the character does, how well he does it is completely outside your control

I tried energy weapons playthroughs in SS2... There's enough ammo for the far more powerful standard weapons, especially if you use the wrench and get some heavy weapons to use the GL.

It is fun to imagine the Soldier autistically fumbling with 6 laser pistols trying to remember which ones were charged in combat, though. SIX MEN WITH GUNS DRAWN!

don't forget to stock up on emp rifles to kill pesky monkeys!

Not him. But the idea of videogame RPGs actually being about roleplaying is an idea that was mostly pushed by Bioware in their marketing when they wanted to stand out from other games.
Games like wizardry sure as fuck weren't about roleplaying. They were games whose mechanics were adapted from roleplaying games but that was about it.

It's genuinely annoying how people nowadayswill call every game with choices an RPG even if it has no RPG mechanics at all. The mechanics is what makes a game an RPG in the contexts of videogames. Actual and legitimate roleplaying isn't even possible in a videogame anyway and you have the real life roleplaying games for that.

Why does she have a gaze like her soul was surgically removed?

I don't even bother with ranged weapons anymore, just using the wrench until I can upgrade to the crystal shard.

She's describing slavery, and she wants to globalize her fetish.

what a dumb fucking faggot with his mind in the tabletop era/90s.
An RPG is about player expression. A game and setting where subsystems communicate with each other and allow you to interact with them at your own preference and use this freedom in shaping the playstile of your character or in directing the outcome of storylines. That's the basis for an RPG. Whether or not the actual combat leans more towards skills or stats is secondary.
Games like DOOM aren't RPGs because even though you have some degree of freedom in how to approach things, or in how to customize your character (nuDoom), it fundamentally isn't a character building game and the interactions with the world and gamespace are limited, you just shoot demons.

It means a game with anime titties.

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in marketing, it means nothing other than some sort of progress of character stats in-game.
Socially, it means whatever players say it means.
technically, it means games based off table top RPGs, which focus more on character development and strategy than reaction time or precision. The less reaction and precision needed, the more RPG a game is.

They are games that originate / are inspired by table top games like dnd. This inspiration extends to the mechanics of the games, aesthetic, the elements of the games, etc. The earliest rpgs were trying to bring the experience of playing a TTrpg (table top role playing game) to the video game medium. However this was not completely possible due to technological limitations. So through the implementation of various rpg elements / mechanics, these games tried to emulate certain aspects of rpgs. This could include the stat based combat system, the collaborative story telling aspect, or in general having a more dynamic game that responds to your choices.
Over time various sub genres emerged. Such as ARPGs, JRPGs, etc. All of which were inspired by TTRPGs in the beginning. But over time the definition of rpg has become vague.
Nonetheless rpgs are games that have rpg mechanics / elements, many of which are either directly copied from TTRPGs or are made up to emulate some aspect of them.
Even JRPGs, which are the most basic type of rpg, tend to have atleast 2 - 4 rpg mechanics. However these games are very different in terms of what they are trying to achieve compared to western rpgs, which is why i consider them to be a far removed sub genre. (i believe that they were inspired by video game adaptations of rpgs rather than actual TTRPGs, although i am not completely sure, i could be wrong)