you have 1 billion to make a triple A fate game
pitch me your idea
You have 1 billion to make a triple A fate game
how about some gameplay
gatcha game with all the JC characters
I take the money and live off the interest for the rest of my life.
uh uhhhh boobs
yeah that'll sell
It has all the characters, and you get to fuck them
smash clone
bewbs and MILKS
a porn game with every character
I don't really know anything about fate but the girls are cute
a game where you exclusively fuck ishtar
>fate game
i can just use a thousand to comission lewd anime girls, put them in a powerpoint, call it fate and win millions while still having millions spare
Hire Kojima to direct, give him $50 million, and pocket the rest.
Ignore Fateshit
Ignore Servants
Do a dark action RPG set in the Nasuverse where you play a church executor or a mage and fight Dead Apostles.
Not a single mention of Chaldea.
Maybe Satsujinki as a secret boss fight.
>only using a thousand
you're not taking this seriously enough
what else there is to do for a shitty fate game? its just anime tits that coomers buy
Blow up the building Type-Moon is with tons of C4. Much better investment.
make the best goddamn selection of anime tits you can with full functions included
You fool, you blow $999,000,000 on lewd cockteasing jpegs amd gifs and $500,000 on making a skinner box gacha to milk money with and the last $500,000 on shitty semi-erotic audio to go with the images. You'd be $5 billion up in no time.
id just have WIT remake the Fate route anime and pay nasu not to make any shitty rewrites
Fighting game, either by Arcsys or French Bread with 2D sprites.
No simplified inputs
you could create the greatest coomer game known to mankind
fighting game, by french bread. make it Melty 2.0 with all the previous melty characters already in. rollback included, bribe sony for crossplay.
Slice of life VN with female servants as JKs
That ass value just narrowly avoids 0 lmao
based
Immersive sim in a situation like one of the pseudo wars described in Apocrypha
you have a set number of days to accidentally discover a catalyst and can summon 1 of 5 classes, and getting one too early will result in Berserker's master looking for you, and being too late will lead to you being discovered by Assassin
The five summonable servant classes have different results based on your alignment and can affect how your character briefly develops as a mage, fighter or negotiator in the few days you have to win or abandon the grail war, and which other servants are summoned
Ending will also revolve around using, granting the grail to your servant, or ????
who dis? (blonde girl)
Marie Antoinette
Mooncell Grailwar system. either it will be battle royale or 1v1 tournaments like in extra. winner gets nothing because there will always be something interefering with you at the end, as per usual grail war.
Arc system Fate fighting game
A game where Astolfo gets literally isekai'd into my irl room as a servant and the objective is to fuck his boipussy until he gets pregnant.
All you had to do was not be a damn cyberghost, Hakuno
I take your money and make Melty Blood 2
anyone else just get music from the catalog?
Thanks user. Top tier waifu.
God bless.
no? what kind?
Randomly generated sub-species grailwars ala apocrypha, but not the big two sided battle royale bullshit ones- classic free for all with seven servants. Hundreds of servants, dozens of cities for it to take place in, total customization of your magus- our budget is a million dollars. The game plays with both VN segments (using an enormous list of servant specific events based on the personality tags you give your master character and the location- our budget is a billion dollars) during the day and a strategy game segment at night where you commit time/turns to parts of the map based on recon info. If a fight happens it's an action game ala DMC, hope your servant isn't shit- but if it is you can try to kill the enemy master instead or run.
Sounds like like the Mooncell's 128 participant war, only free for all
idk how to explain, but it was a generic battle theme music
i checked all my other pages but then realized the chrome sound icon was only on the page with the catalog
i refreshed to look for a sticky but the sound ended, spooky
Mooncell tournament arc is what I'd make if our budget wasn't a billion dollars. Since it is I want dozens and dozens of fully sized city maps.
Spend 1M on another Fate gacha
Embezzle the remaining 999M and use it to fund good games.
1 buck for a fighting game by ArcSys the other for a stylish action game with a musou tier roster.
Fantasy adventure RPG.
Three classes with multiple skills, all shared so you can branch into the skills of other classes.
Upgrades to new hidden classes can be unlocked by completing parts of the game in particular ways.
Game takes place over five years.
You may start in one of five lands.
Starting land determines the racial features you can pick during character creation.
You'll spend one year in that location.
Each location has ten side quests, three major stories and one main story.
The side quests are linear, the major stories branch in hard ways that end in specific rewards. You cannot do all major stories in a year, you have to pick one and the game's year 6 ending makes note of what wasn't done, and how you finished the one you did and gives a short dialogue about what happened as a result. This has no effect on the game proper and serves only to give the ending afterword some extra flavor to make the player feel like that changed thigs, also this adds some replayability. The main story is completely linear outside of particular class interactions that allow seeing the same story from different angles to enhance replayability.
Every location has a year 1 story of its own but from there you go to specific lands in a specific order in the following 4 years. Each year is a different main storyline but some elements may be linked between them. Year 2 3 4 5 lands make note of your year 1 land and this can effect dialogues, especially when the land you arrive in is your year 1 land.
Your class skills are the same no matter where you start but armor/clothing look, weapon type (sword skill is always a sword skill but in one land sword may have X type while in another land you find Y type). The spells you can find in year one as the magic class are different but equivalent in each year 1 story and then year 2 3 4 and 5 have set spells fitting the lands they're found in.
Year 5 ends in the only major decision which effects year 6. Whether you are someone else becomes king of year 5's land. Year 6 follows as a post script describing and showing the effects of that decision.
This is inspired by Quest for Glory 1-5's progression, but compacts it into a single game and adds some minor elements that makes it more replayable.
While an RPG and there is combat much of the game's meet are puzzles you solve in particular ways based on the class skills/abilities you have. This is how the game tells the same story from different angles as your magic user defeats major magic using villain in a clash of magical power, while the mundane have to use his head to avoid powers he can't directly combat while the thief scales the magic users tower from behind and avoids traps knifing the bad mage unseen and concepts like this. The same conflict handled in different ways from different angles. The magic user levitates up a cliff, the fight climbs with bare hands and the thief uses a grappling hook and rope. The fighter climbs up and breaks off a branch he need the magic user uses an ice spell then a fire spell to shattered the branch off down to him and the thief pays some kid from the village to do it for him, then rips the kid off.
Thank you for the gif user.
a thousand gacha games that cost 1 million to make each
Do you even know what Fate is?
Gacha sequel. Pocket the rest.
What jpegs where up in that period to make someone to spend that much?
Fighting game with the VN similarities of Blazblue. Dump a metric fuckton of the budget into sound design and animation. Milk this plot for ten years and make spinoffs with what money we make. Also make a Shinji and Illya route like Nasu wanted too.
>triple A game
Why make it instantly shit?
Nope, I basically just tookt he billion and made my dream game put it out into the wild then ran with any money that was left. Who the fuck cares what fate is?
>make it an rpg
>have the option to choose one servant for each main class
>keep the extra class servants as unlockables for more replayability
>DON'T make it open world instead make moderetly large areas with lots of stuff to do in them
>day and night cycle, all areas become enemy areas during the night, and all areas become peaceful during the day
>be able to do simple activities with your servant to increase your bond with them
>you have to fight against enemy servants and masters which own thier own territories, you can choose 2 or 3 options at the very beginning but after that you can choose any territory to explore
>you can investigate and try to find out the identity of enemy servants to have the upper hand kinda like extra
>sidequests, generic and specific to certain servants
>DON'T USE EXTRA'S BATTLE SYSTEM
>ability to buy cute/cool outfits for your servants when you explore during daytime
there
I hope my idea is not that shitty
>Shinji and Illya route like Nasu wanted too.
What
rinface i think
God, she looks like she smells so bad
Abigail and Ereshkigal
i know and i want to smell every part of her
it's a visual novel
with three main routes
and an illya route
>Who the fuck cares what fate is?
Good job reading the OP.