ITT: Forgotten PC ports
ITT: Forgotten PC ports
Other urls found in this thread:
github.com
moslo.info
youtube.com
web.archive.org
web.archive.org
cdn.bethsoft.com
github.com
github.com
youtube.com
twitter.com
I played it
I's shit btw (the port. The game is kino)
I have it installed right now
Imagine how this would have took off if it could run on shitter hardware akin to the PS2/wii version instead of targeting high end crysis hardware
how can you have a thread about them, they've been forgotten
halo 2 vista
some italian guy unfucked the PC ports for mgs1, mg VR missions, and mgs2 with a unofficial patch.
There's a fuck ton of custom songs for that, so I think it must have done decently
as far as i can remember this didnt even worked on w7, is there a patch or sonething now?
wow thats actually pretty cool user thanks havent played this in a decade ill download it
Nice
Microsoft Arcade (1993).
Decent native conversions (not ports) of 5 Atari arcade games for Microsoft Windows (16-bit):
>Tempest
>Battlezone
>Asteroids
>Centipede
>Missile Command
They work fine on 64-bit versions of Microsoft Windows with DOSBox (with Windows 3.1 installed) or WineVDM.
i remember how that didn't run on ati cards at all at launch
I had a blast with the PC version, runs too fast on modern computers tho
Played it last week.
Has anyone tried Moslo?
moslo.info
Abandonia mentions it a bunch of times, but there is no mention of it on PCGamingWiki.
Now that I think of it, PCGW usually sucks for DOS games.
They still don't have a dedicated Gravis Gamepad section in their Input sections in articles.
MGS1 is also on pc. It's based on integral but missing some of its content I think so its kind of an in between version.
With the widescreen patch it runs beautifully in HD. Controls are a bit wonky if you can't emulate the ps2's stupid pressure sensitive buttons though but there is a workaround
Now this was the obscure port.
This was the first version of substance released actually. A month before ps2.
If we are going to list general ports...
Doom Classic for iOS (2009).
A port of iOS developed by John Carmack himself based on the PrBoom source port.
Since PrBoom is GPL-licensed software, id Software and Bethesda Softworks made source code releases.
Original release:
web.archive.org
web.archive.org
Doom Classic v2.1:
cdn.bethsoft.com
github.com
Doom Classic v3.0:
github.com
It doesn't seems like Bethesda Softworks liked this requirement, because they simply dropped support for this version after the final update on October 29, 2013.
It was replaced by the infamous Doom Classic version partially made with Unity on July 26, 2019.
Another thing that may have helped is that GPL licenses aren't really compatible with the App Store because DRM is mandatory there.
These patches truly never fully unfuck it.
People forget jet moto and twist metal 1,2 had PC ports.
Well, the PC port of the OG Twisted Metal was only released on Japan.
weren't the PC Twisted Metals like Japan-only or something? I remember reading something like that.
Only the first one. The sequel had a release in America.
It's weird because PC has higher resolution but less detail than PS1.
The Japan-only PC port of the original Persona.
It's hosted in The Internet Archive if you're interested.
I wish I had a copy so I could make high quality scans.
is it Redump verified?
I don't know, user. But it is verified by the person who uploaded footage of it to YouTube.
youtube.com