Where's the RPG in this action-adventure game?
JRPG?
you level up your health and gain new gear etc
you play a role in this japanese video game
So Red Faction Guerrilla and Saboteur are RPGs?
Where's the RPG in this action-adventure game?
Whoever is trying to push the term jrpg as a made in Japan label needs to be shot.
I dunno. You grow specific stats and play a combat role, e.g. big hammer or spear?
You have no idea how much I miss the era when “action-adventure” was still a genre and “open world” wasn’t in the vernacular
Zelda isn't an RPG you dummy
Tags: open world; immersive; sim; masterpiece
But that's not the main focus of the game. It's about exploring and solving puzzles. No experience points or stat management or any of that shit.
the part about leveling up and classes tard
So Red Faction Guerrilla and Saboteur are RPGs?
It's not an RPG.
Who calls this an RPG? First time I’ve seen anyone call it that. Oh that’s right, this is a shitposting thread.
Zig Forums has arguments about if it's a JRPG or WRPG all the time.
It's not an RPG, and nobody ever said it was. It's the most influential action game of all time.
Is an Action-Adventure game. And if you argue that it is an Action-RPG, there are tons of them that prove you wrong.
>Who calls this an RPG?
Journalists
Find items, equip items, solve quests, be immersed as link.
Its an rpg.
>link the bonfires
>don't link the bonfires
that and maybe covenants, but otherwise that's about it.
JRPGs aren't RPGs.
JRPGs are adventure games with stats, while RPGs need meaningful choices and ways of personalizing your character.
Zelda is neither a JRPG nor an RPG.
Interesting how Pokemon is more of an RPG than most JRPGs
Pokemon doesn't have meaningful choices. Most of the time when you have an option in dialogue, one option literally makes you choose again until you pick the correct option.
>Pokemon doesn't have meaningful choices.
Deciding which pokemon you'll try to catch and which abilities you'll want to give them are meaningful choices.
In the course of my career as a vidcon specialist (my own coinage, spend it wisely), I have never seen such blatant and frankly sickening ignorance as that exhibited by the "people" (if, in fact, they are homo sapiens at all, as their intelligence implies elsewise) that claim that Zelda is not an RPG. There is nothing that Shigeru "Shiggy" Miyamoto could possibly do to make the vidcon any more of an RPG as it meets every single criterion for being one, particularly that it takes place in an imaginary realm with a fantastical beastiary, the damsel villain ratio is at or above standards, and that the core emphasis of the gameplay is on bedazzling all foes with impeccable swords and sorcery. Furthermore, this line of thought can be extended to all vidcons in which the player controls a character (hence, roleplaying), though I cringe slightly at the thought of such mundane vidcons as Madden being RPGs, as they do not even include exotic weaponry such as the tonfa.
RPG is an outdated term that the media never cared enough to change. It's easy to label anything as an RPG just if it has some sort of leveling system in it.
About as meaningful as deciding which weapon to use in a Halo mission. You can beat the whole game with your first guy, in some games even without grinding.
They're choices, but hardly meaningful. You can "roleplay" as an electric trainer or a "physical damage" trainer, but you can make self imposed challenges in any game.
>rpg means I have stats that go up
retards
>zoomers have become so fucking retarded that they think roleplaying means dialogue """options"""
Please die that trash is the bottom of the barrel
I said you play a combat role? Isn't that definition? A role playing game?
The levelling just makes it so you can't every-role.