Metro Exodus

Was it good? What do you thinl?

Attached: capsule_616x353.jpg (616x353, 102.44K)

meh
that is honestly my thoughts on the entire series. Just played through them back to back a week ago and I can't really say I was all that impressed. I enjoyed them and the combat was pretty ball busting on ranger hardcore but I don't think I will ever touch them again.
As one that usually likes open world games it felt really unneeded in exodus. There was so little to do out there and after the first map you basically have all the gun mods you will need.
If I had to say which one was my favorite I would probably go with last light.

I actually just started the game and within 5 minutes of exploring I find a set piece - a fully kitted out prepper bag with ammo visibly strapped to it. But I cannot interact with it. Very cool vibe though, I decided not to replay the first two so I could have more home for this one.

Attached: IMG_20200719_135215_Bokeh.jpg (3456x4608, 3.92M)

Probably a prop.

Yeah that's kinda what I was thinking when I called it a set piece. I mean it's nice ambience but I'm playing ranger and the 4 seconds it took me to see a potential stash and lose it to nothing were devastating. Also weird but Exodus seems to have some kind of color scheme it imposes on my RGB keyboard, that's kinda cool I guess.

>It's a good waifu/bros simulator
>In hardcore it becomes a polished post apocalyptic far cry 2, which is good.
That's about it, stealth is still kinda janky, good atmosphere and nice maps but stuff like desert or boat sections are shit.
Bad story overall

Suffering a bit of stutteting sometimes when adsing or shooting on PC, but it's due to the janky slav optimization considering i'm running at 4k 60 fps in ultra games like Odyssey and Rdr2
Speaking of which, has anyone found a solution for it ?

Metro Stalker crossover when

I disliked it, especially to the previous games, open world done wrong, every weapon and upgrade feels pointless, its always get more ammo/damage regardless of what you installed before (exception is the Tahir, but considering it was dogshit the last 2 games, about time they did something), suit upgrades are pointless because you will stick with the same two upgrades the whole game, Anna was just eyecandy and the reason why everything went south every single time something happened in the game, pointless dialogues you listen to because of the morale system from the previous games (dont, it doesnt exist in Exodus).

First level, Cannibal bunker and Sams story are the good things this game has.

I liked the last level

Decent, I wish the story was better, for a series coming from books

you get an extremely hot russian wife
aside from that, the game should have stayed in the metro
8/10

Massive disappointment. It wasn't terrible, but it was soulless and boring.

It's pretty solid. There's things I really liked about it and things I didn't. I liked that killing humans was morally gray and optional for the most part. Some of the writing is just plain bad, a lot of the 'twists' you can see coming a mile away. I like how they ditched the retarded nazis vs. commies 'history repeats itself' theme, they also got rid of the blatant x-files garbage about spooky ghosts and shit. I really enjoyed the complexity of the inventory system-- but they ran out of things to acquire/upgrade after the second level, so you basically just keep using all the same gear you've already mastered for the majority of the game. It was an admirable effort, if an imperfect one.

mod the weapon durability out of the game, and it becomes 100x more fun/ 10

>pointless dialogues you listen to because blah blah blah
The point is story telling and immersion doofus

I liked the soundtrarack

I only played the original, but there was something satisfying about the guns. They felt cool and primitive in a way. The deadly surface was pretty cool, even if I generally prefer being given time to explore.

How would that even work? The only real difference is the setting anyways.

Attached: 1546641123015.gif (230x230, 1.54M)

>Tahir, but considering it was dogshit the last 2 games
Was the best ranged stealth weapon before finding silencers.

Kinda stupid that a gang of few thousands russian people call himself "Reich", but overall Last Light had better story

>Was the best ranged stealth weapon before finding silencers
So before 20 minutes in? And mostly unnecessary because of knives..

>t. Filtered

Just add the aliens to Metro along with the factions. They already mention stalkers in Metro.

I really loved the first two but the open world simply doesn't work with the metro formula. The best levels in this one are the setpiece ones and there's only so few of them. I was disappointed desu.
Also there was way too much dialog and most of it was just bad and forgettable.

You find rifle silencers much much later. And knifes have shit range (yes they are comically overpowered).

couldent even finnish it. it was was boring
the essense of thease games is gone. it looks right but feels wrong to play.

I wish they never went for the "muh nu-Humanity" bullshit they went with Last Light

There are tons of neo-nazis in Poland and Russia though

>rifle silencers
You never need it.
Pistol silencer is always better for stealth
>knifes have shit range
Never an issue

Based

I enjoyed it a lot, though the first open world level was the most fun.

Really liked 2033. Loved Last Light. Exodus was meh, mostly due to the open world and upgrade system. First open world map was 50% water you had to traverse using a rowboat, second open world map was 50% empty desert and last open world map was a corridor with very few alternate paths, so in short, the open world levels aren't really that open at all. The upgrade system took away all the choices and decision making that made the economy system of the previous two games shine. When you get to a trader in 2033 and Last Light all your purchases count, because you won't get another chance until you get to the next one. The portable crafting bench mechanic makes every single weapon available to you at any time after you've collected enough parts, which you should have done by the end of the first open level. It removes all tactical dilemmas when you can completely change the functionality of your weapons on the fly.

Also the desert map had this weird issue with mission markers, I managed to completely skip the first story mission and miss out on a secondary plotline due to climbing a tower where apparently the devs had forgot to remove a marker or something. Beyond that the gameplay itself is completely fine. Story is nothing special. I've replayed 2033 and especially Last Light several times, but I doubt I'll be replaying this.

Are they really larping as german nazis? Would make more sense to have russian fascists.

>meh
>that is honestly my thoughts on the entire series.

This, it's always muh setting and story with these games, but the setting is shit (not as good as it could've been) and the stories are boring and the gameplay is call of duty with slav jank, while exodus is far cry 3/4/5 with slav jank. It's not bad by any means but definitely not good, and some decent moments are way, way too few and far inbetween to elevate the experience as a whole.