What do you think is the biggest issue with vidya industry nowadays?
What do you think is the biggest issue with vidya industry nowadays?
the mainstream audience
>bloated budgets
>pandering to normies
>sjw shit
>focus on being cinematic instead of fun
the industry became too popular and profitable
general kikery
What is the context of this pic?
If I had to pick one I'd say the use of manipulative propaganda, i.e. vidya journalism, to sell more copies. Seems to me the film industry has this problem as well.
Tracer is a slut.
Bran loyalism.
gamers
Business people being in charge rather than game designers.
Shills polluting imageboards
My wife is not a slut.
The notion that developers are largely interchangeable and separate from the games they create, and the quality of subsequent games is entirely dependent on the brand recognition of the publisher instead of the people who worked on them.
Pandering to feminists and people of color who actually don't give a damn about the game.
Changing the game itself so that it would fit this new left agenda and make it appear more minority of any kind-friendly.
I am talking about WOW.
The game and the world and its lore changed too much in all the wrong directions to me. I am not even some Zig Forums sperg but I just think that the direction they took in the gameplay aspects, story departments and overall progress is disgusting.
I will never support blizzard because of that.
Some user was right.
The real Blizzard has finished it's existence long time ago even before WOW.
Blizzard North was the real Blizzard and it was shut down long time ago.
Nowdays it's just a pandareing fest to whatever popular nowdays.
Not a fan of this approach.
Is this thought process actually widespread among normalfags?
AAA gaming and the mentality of the business model that surrounds these investments.
The gaming industry being polluted by "artists" who want to tell a "story" rather than make a fun game. The one exception I see here is Kojima where yes he gets long winded and full of himself but there is still a lot of game for the player to, ya know, play with.
The social justice bullshit that is saturated in the gaming "journalist" media and also the big western producers. This is propped up by the idea that these ideas are popular and that if the big AAA investment wants to make money back they better bow to it.
An audience who just eats up every single thing no matter how mediocre it is..an audience that wants to watch a movie where they press X to proceed rather than, ya know, play a fucking game. Or maybe just an audience that doesn't know any better and thinks their games should do every thing for them so long as they press forward and tap the button on the screen it tells them to tap.
So yeah, kinda comes down to that stuff in my opinion. We need mid-budget games to come back they're pretty much non-existent. That's the sweet spot of balance and where experiments in game play happen with the most refinement. The AAA titles should be few and far between and not every company should be clamoring to make one every fucking year.
the consumers
designing games purposely to make the player burn out on them
FOMO shit and battlepasses that encourage you to either grind out just buy the unlockable shit before it disappears both ruins an active player's enjoyment because they're forcing themselves to play every day or encourage even harsher microtransactions under the guise of buying a handful of levels.
It's very sterile. The business side of things has almost completely overwhelmed innovation outside of fancier graphics.
Pandering to leftoids and political activists who weren't going to buy their game anyway.
remakes being made instead of new games
consoles being released and remakes being an advertised feature that generates hype for that console instead of actual games.
Nepotism
Developers listening to reddit/twitter too much
Some fake Smash leak from a year ago; dumbasses though Tracer was somehow in, just because of a leaked image of an OW logo Switch case, and Crash is there because Activision.
Social media.
Ideologies(within or outside of the game itself), and too much emphasis on how graphically "polished" the game is with little emphasis on cohesive and polished gameplay.
>lack of replay value
>forced walking sections
>mediocre combat
>bloated and empty open worlds with nothing interesting in them
We need another Metal Gear Rising. Short, replayable, and manages to tell a story without neutering the gameplay.
Excess.
Everything has to be a high budget gigantic open world crap that demands hundreds of hours to complete. Then they want to raise the price and charge you $70 for it as if they just couldn't help it.
Same shit apply to movies. Look at the marvel movies and Pacific Rim 2 without del toro.
Greed