ITT: post examples of bad game design

ITT: post examples of bad game design

Attached: 64.webm (640x360, 3M)

Ok, you start

how was anyone expected to know this without getting tips from a friend or reading a walkthrough?

How were you supposed to know?

You could see the seam when playing on the original hardware.

Not on a blurry CRT you couldn't.

With the 64's blur filter on a CRT? Lol okay.

Attached: image0 (1).jpg (1026x803, 344.08K)

star is called "blast away the wall" blasting is a word generally associated with canons. there are only so many walls you could possibly hit from that canon. you might think it has something to do with the bullet enemy higher up, but that likewise has a very few options you could mess around with.
the process of trial and error involved in figuring this out is the entire challenge of the star, as otherwise its literally just "go into canon and press A". If you can't figure this out because you're a moron then you can just skip it, since you only need 70 out of 120 stars to finish the game, meaning you have a wiggle room of 40 stars including this one you can completely avoid doing and still complete the game outside of a meaningless extra on the top of the castle.

if anyone posts after this they're a moron.

japanese version literally calls this star "destroy with the canon"

the level is called "shoot at the wall" or something obvious
it rewards you for looking at the details, no one is making you get all the stars

quest marker retard

Attached: 1583149446822.png (200x200, 159.18K)

great example.
so broken that they had to start designing the entire game around it and it is optimal to have it on nearly every one of the 100+ champions in the game.

not the games fault you are retarded

Attached: Tidus_is_hit.gif (350x289, 2.55M)

You don't have to shoot yourself twice to get it, retard

The webm clearly demonstrates that there are only two possible walls to shoot into.

Anyone defending this shit is fucking stupid, what an awful fucking star.

For starters, in the original, when you break the wall, the star jump to a new position instead of getting stuck inside the wall as in the PC port.

Even though a little cryptic, the star's name is "Blast Away the Wall" and there's only one cannon near seemly thin walls. I figured I was supposed to purposefully shot into walls until I found the right one. And it's not like there are many walls you can launch Mario onto. If 8-years-old me could figure that one out, so could you.

Now what's really bad game design is the Wing Cap secret course. How was I supposed to know that I had to enter "first-person mode" and look up to the ceiling?

Also, how was I supposed to know that I needed to ground pound in the two pillars down in the basement in order to low the water level? I know that when you get 30 stars the game says "hey, did you ground pound on the pillars yet?", but as a kid, I would just skip through dialog anyways. The "hint" in that room is cryptic enough: "It is decrete that one must pound the pillars".

I beat SM64 the first time without the Wing and Vanish Caps because I didn't know where to find them. I only knew there was a Wing Cap because the artwork in the cartridge, and I knew I could lower the water level somehow because the underwater door telegraphed that.

>overestimating by that much
You might be retarded dude.

lmao.

It's been fucking forever, but isn't there a ray of sunshine on the spot in the castle for the Wing Cap course? And it only appears after you've entered multiple times. Most people would wonder what is causing the light since it's a new thing, especially when the first person camera was a new gimmick.

>"It is decrete that one must pound the pillars".
I remember not knowing what decrete means

>Now what's really bad game design is the Wing Cap secret course. How was I supposed to know that I had to enter "first-person mode" and look up to the ceiling?
>hey, that giant beam of light wasn't there before
>let's see where it's coming from

>I know that when you get 30 stars the game says "hey, did you ground pound on the pillars yet?", but as a kid, I would just skip through dialog anyways. The "hint" in that room is cryptic enough: "It is decrete that one must pound the pillars".
This is just you blatantly being a fucktarded kid.

Yeah the sunbeam shining onto the sun platform in the main plaza is your indicator that the Wing Cap is available. It's intended to make you look at it.

I got all 118 stars as a kid (missed the two 100 coin stars on rainbow ride and tick tock clock because FUCK I FELL OFF AGAIN), can't remember ever struggling with any of the stars except a couple that required doing a bunch of wall kicks for some reason.

>For starters, in the original, when you break the wall, the star jump to a new position instead of getting stuck inside the wall as in the PC port.
false, it stays there on original hardware too.
>PC port
right, as if no one ever recorded full playthroughs of this game before the PC port was a thing in 2020...what an idiot

>How was I supposed to know that I had to enter "first-person mode" and look up to the ceiling?
When you see some light that wasn't there before the natural reaction is to look at it's source.

>getting tips from a friend
I still remember when me and my sister did this
I remember what her friends apartment looked like and what my sister said as she left the apartment.
22 years ago, thats how big of a deal it was to me then

This is just 15 frustrating minutes, it's not THAT bad.

I'm about 90% sure the word they used was 'decreed', which even 8-year-olds would know is the past tense of 'decree'. In fact, I had to look up 'decrete' just now to find out it's literally the same word only more uncommonly used.

Did you and your sister ever feel each other up?

A controllable camera was a novelty at the time, and there was literally no reason to use that camera mode in any other part of the game. Since I would take turns with my brother playing the game, I never noticed the beam of light; I assumed it was just another scene prop and I assumed it was always there.

No excuse for the pillars, though.