Weird but surprisingly competent ports

Granted it doesn't always look great, but it manages to capture a lot of the detail while keeping the gameplay more or less intact.
youtube.com/watch?v=QsbHGZAeXB8

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youtube.com/watch?v=IxXYo22soJc
youtu.be/Fx3p9bRNMTE?t=543
youtu.be/sXlBVp_NAv8
youtube.com/watch?v=OAew9cC9QwM
youtu.be/5o2jK3D60OE?t=643
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youtube.com/watch?v=IxXYo22soJc
How they ported chaos theory to a ds I'll never know, though "surprisingly competent" is pushing it. I downloaded it for a laugh when I first got an R4 and it wasn't half bad. I think it was originally made for the ngage.

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Bump because this is actually vidya

I can't think of any good examples. But I know there's some games that had slight differences depending on your computer's CPU around the time multithreading was being a thing. Like one of the battlefield games removed certain cutscene and scripted NPC sequences because of a workaround to get the game working on a single core. Which I thought was kind of interesting considering most PC games don't have gameplay effecting differences from performance or hardware other then the odd random thing tied to framerate like driving speed or reload speed.

Doom on the snes

Mario Bros Deluxe was weirdly good. People bitch about the screen and the Lost Levels was missing the letter worlds but the rest was good.

Original game but with a save system
Unlockable Lost Levels
A challenge mode which basically made you rethink how you played the game. You had a score attack, red coins and a evil Yoshi egg system that required you to look at a random picture from a random stage and figure out which area it was to find a hidden block
A race mode where you go through 8 stages trying to beat your time
A achievement system in the form of a gallery that rewarded you for killing bowser with fireballs or killing enemies (Even hard to beat ones like Lakitu)
You could edit the intro text to creep people out who haven;t played the game before

And my favorite

>Added a world map so now the games levels make sense

>I think it was originally made for the ngage.
It was, which is why the DS version also runs at a garbage 8-10fps. I played through that port out of spite, and a real shame the multiplayer wasn't single-cart play because who the fuck was going to recommend 2-3 others to pick it up.

youtu.be/Fx3p9bRNMTE?t=543
Starcraft and command and conquer for n64, they were actually pretty fun.

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Pretty much the only true to form portable version of Minecraft for fucking years until the Switch release. Every other portable version at the time had major compromises. Dev kept it up to date with the 360/PS3 version until all of those got retired together.


C&C64 was good times if you could stomach the lack of FMV. SC64 was a fucking performance travesty despite strictly 2D visuals though and it lacked the briefing voicework and unit-select jabber variety to boot. Still was a lot of game in one cartridge if someone didn't own a PC at the time.

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DOOM has always had really interesting but shitty ports. The GBA port runs like shit but blew my mind all those years ago

And then the DOOM2 GBA port shat all over whoever did the DOOM1 port for it.

The music for the first game's GBA port was so laughably bad, but something about making the main game's theme (which doesn't play on E1M1...) have a bit of a swing is catchy.
youtu.be/sXlBVp_NAv8

>Unlockable Lost Levels
>A challenge mode which basically made you rethink how you played the game. You had a score attack, red coins and a evil Yoshi egg system that required you to look at a random picture from a random stage and figure out which area it was to find a hidden block
>A race mode where you go through 8 stages trying to beat your time
>A achievement system in the form of a gallery that rewarded you for killing bowser with fireballs or killing enemies (Even hard to beat ones like Lakitu)
>You could edit the intro text to creep people out who haven;t played the game before

Ah, damn, back when games had both content, ACTUAL GAME MODES and UNLOCKABLES.

But NOPE, gotta love those shitty PowerPoint menus with useless modes that are just variants of the same one.

do you unironically play minecraft..?

>and a real shame the multiplayer wasn't single-cart play because who the fuck was going to recommend 2-3 others to pick it up
I never got to play the multiplayer for those reasons. I don't think I even knew anyone who had heard of the ds port. Shame since the multi for consoles was incredible. It's interesting they released the chaos theory again for the 3ds to be slightly less shit
youtube.com/watch?v=OAew9cC9QwM

>Still was a lot of game in one cartridge if someone didn't own a PC at the time.
Yeah, it was great to be able to play the (mostly) same games my friends had on PC when I only had a 64 at the time.

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Witcher 3 on the switch is wizardry.

Surprisingly competent port with an odd little bit of history nobody seems to remember or know about
>Built from the ground up by contractors
>Release without survival mode and only a few blocks
>Many months go by and only a few blocks were added and survival (not that many mobs either)
>More months and little to no progress
>Main contractor shows off a dev build to show what they've been up to
>Have literally only managed to implement trap doors or ladders (I forgot), while saying other things like paintings and cobwebs were scheduled for next year
>Jeb finds out, immediately fires all contractors and finishes the port himself within a month
PE as we know it would've have existed if Jeb wasn't pissed off at some Indian contractors

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Witcher 3 on Switch reminds me of ASM1 on Vita. Just blurry, stutters, long load times, and LoD pop-in out the ass. Not a preferred way to play a game.

Also I guess ASM1 is an example for the thread? Some poor devs having to take a full console game and get it working on vastly weaker hardware. To their credit, didn't have a single crash playing through it.

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TF2 on ps3 isn't too weird but it's unique since it never got any patches. It's worlds apart now from what the pc version has become.

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yet you can still get the same experience on pc if you go out of your way to find the fan mods or 2007 build
tf2 in it's current state is a shit show

thats the version of DKC i remember most fondly. i got 100 percent on all 3 modes, regular, no checkpoints, and no DK barrels

What's wrong with Minecraft?

shhhh don't bother with him he thinks minecraft is kiddy shit even though it was played by teens and adults before it even became popular.

OG PE was so fucking bad. Even if it was simply gimped LEGO, the problem was your workable environment was so god damn tiny.

>Weird but surprisingly competent ports
Max Payne GBA
Resident Evil DS
Castlevania Symphony of the Night Sega Saturn (best version btw)

>Resident Evil DS
Still mad RE2 DS never happened. RE1 was infinitely more playable with a permanent map, and the remix modes (knife touch minigame aside) were welcome additions to spruce up replays.

I remember playing it on 360 for shits n giggles. third server I joined, the host somehow had modded shit on the server. It was a zombies game mode, and the map was a hot air balloon.

I always wondered about these pocket ports of games that require such a significant downgrade to work. Do they just re-create the game? Use the base code and just use new models/textures that would work on the console?

Monkey Island ported to being eurojank ripoff game

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They use lower res textures and smaller poly models, however, the gameplay is usually the same, aside from the odd quirk or two.

The PS2 port of AoE2 is pretty much the same as the PC version.

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Driv3r for gba looked way better than it should've.
youtu.be/5o2jK3D60OE?t=643

Interesting, I might have to check that out. I hope they also ban BRs on site.

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Crazy Taxi was an ugly but servicable port for GBA as well.

>Use the base code and just use new models/textures that would work on the console?
I've had the same thoughts and at least for CT I imagine they had to recreate it from scratch. Would be incredible if any form of the original code ended up on an ngage though.

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