How do we save the industry from the cancer that is "open world" video games?
How do we save the industry from the cancer that is "open world" video games?
There is nothing wrong with open world games
By coping like you do
Get casualfags that eat up every trash open world game that's released out of the consumer base
>I like empty cookie cutter games where everything is "go here and press a button"
Fuck off.
By killing them? How do we even begin?
Better than a hallway where you go and press a button
Open worlds will only get better by next gen consoles.
More climbable towers
More openness.
Big world. Little content.
>uses Tsushima as an example, one of the few open world games done right
the problem is trash like Ubisoft games and Shitcher 3
For some reason devs assume all people who play their game have adhd and feel the need to constantly bombard the player with something to do. Tsushima does this too and even though the game is still great, it could be fantastic if it aimed for a more relaxed experience. The haikus and reflecting on your life while in hot springs feel really out of place in a game that constantly throws people to fight at you even while you're in a liberated territory.
You can't really. The people that fuel the shoddy open world part of the industry are mostly console owners that buy whatever is marketed to them in droves for full price on release. Just look at ghosts of sushi. The world design and detail is great but the actual gameplay is fucking bland as all hell as well as being very stiff. The visuals aren't even as good as they ought to be because of how held back it is by the hardware. There's a reason so many of the threads about it barely talk about the gameplay and is 80% photo mode screens and >kino. It was the same with stuff like horizon, mafia 3, etc. The idea that there's however many square miles of world to run around in is all they can think about not how featureless most of that landscape is. Not that if you have an open world you need to be tripping over something every few steps but what's there shouldn't be so basic and copy pasted with minimal thought put into the design.
Open worlds aren't inherently bad, the issue is most AAA open world games are just copy pasted locations filled with meaningless filler content to pad the runtime. Most open worlds also tend to far exceed the scope of the game itself, leading to serious pacing issues and player fatigue.
Basically, if you avoid Ubishit games you'll be alright.
how is ghost better?
no compass or mini-map, actually interesting content, guiding wind mechanic keeps you from opening the map constantly, game constantly encourages organic exploration via environmental cues
Not that guy but this game really shouldn't even have a map at all. It should be replaced with the list of rumors you hear on the road that you can choose to pursue. Fast travel is also there just to appease the adhd crowd and the game would be better without it, or at least redesigned in a way that fits the context better.
As wide as an ocean, but as deep as a puddle.
play old games, you didn't played more than 5% of the worthy ones.
>Western fags do samurai better than the actual Nips.
Anime was a big fucking mistake.
Why would you save an industry? It's the fact that video games became an industry that destroyed them. Turn away from the industry and play games by genuine creators.
Indie is shit.
There's something inbetween Indie and AAA
Most games involve pressing buttons in some capacity or other.
Form better opinions you sad little virgin.
Make worlds smaller, but more coherent and detailed. Gothic games did it 20 years ago.
wrong image since ghost is a genuinely a great open world game
I feel like tsushimas world is too small for all the content it has.
based
>all the content
But what content does it have? Points of interest that consist of the same old bullshit?
All the quests, side quests and bandit camps.
I don't even fast travel at all and it feels like everything is too close together. The constant mongol patrols in the open world really don't help the world feel big either.
Maybe it's more of a content pacing problem than anything else because the game seriously needs more quiet time.
If you didnt know what he meant, namely that most open world games suffer from little to no gameplay, other than "walk for five minutes, then press the insta kill button, then walk for another five minutes" because they're entirely aimed at söybeard wearing, balding cucks who just want to feel like they're actually samurai/vikings etc... well then you're a moron.
Wide as a puddle, shallow as a ocean