Indie games are not real games

Indie games are not real games.

The simple fact of the matter is some guy in his bedroom does not have what real developers have: decades of experience, industry veterans guidance, a professional environment, collaboration with some of the best musicians and artists in the world, a director who was working in games before you were born and yeah...money. Money is required to make Metal Gear Solid 3, The Legend of Zelda - The Wind Waker, Ico, Dragon's Dogma, Resident Evil 4 etc. The only people impressed by indies are literal underage children who weren't alive when the game their favourite indie rips off came out, and people with 0 taste, people who just enjoy everything they play.

If you like indies, you're a dunce

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>examples of good AAA games are all from the 6th and 7th generation
yes and if you want to play new games I would recommend taking a look at the indie genre someday

At what point does an indie game become a real game then? And does the same apply to similar media like films and music?

you're an absolute fucking idiot and your opinion holds no value whatsoever. die in a fire

We already had these thread the last week, with the same pasta and pic, fuck off

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>this thread again

>At what point does an indie game become a real game then?
Never

Why would I play new games? They're garbage, and indies are the smelliest, nastiest garbage in the pile.

Make me faggot

Cry more you underage queer. If you didn't grow up with a PS1 you're subhuman.

Doom was an an indie game

>games aren't games
Okay retard

but user, worms armageddon was an indie game

Made by John Carmack, who worked for publishers on over 20 games

And Doom was still indie and he only got into the industry after the fact. Sorry OP, you got owned.

id was entirely an indie company that distributed through bigger publishers

Space Invaders is an indie game
Pac Man is an Indie game
Metroid is an indie game

you're implying the bioware cunts are the same neckbeards from the 80's

>And Doom was still indie and he only got into the industry after the fact
That's a flat out lie.

He was employed by REAL companies on 20 games.

>id was entirely an indie company
It had a team size for its time appropriate to any big name developer.

Try making Doom 2016 with 8 guys.

CDPR is an indie dev.

> t.remus

>doom 2016
why do you idiots bring up some irrelevant shit always
If I'm talking about id being indie it's clearly going to be in the 90s when they were
Read for once in your life before saying dumb shit

You should be proud that this dumb troll thread got 400 replies that one time.
If I were you, I would pivot to a different but related OP.

It's strange you talk about underage children because I could swear you are one.

This is the worst take i've ever seen

Would you rather play Dead Rising 4 or Undertale?

Indies are game in their purest form, made with true passion by people fully invested in their creation, no matter how bad or good it is. AAA are just marketing heavy trash targetting the lowest common denominator and tailored to attract people who basically know nothing about this hobby, made by people who only care about their paycheck at the end of the month and have no real interest in the new trash their are making. They would probably all flock to other project if the pay was bigger.

Bad take, OP.

Why do all the "consider the following" posters always have the most batshit retarded takes on the site? Holy fuck this is dumb

Who?

Refute my point.

Doom's team size was no smaller than any big budget game back in the 90's.

Dead Rising 4.

I'd rather sit in an empty room for 6 months than play undertale.

What is Opus Magnum ripping off?

That's not a video game.

Indie games are the only medium actually pushing a unique product and has been for the past decade. If it wasnt for Indie games we'd be stuck in the absolutely cancerous "3rd person story" and "1st person FPS" endless cycle forever with no escape. We need smaller companies digging for niches and markets so that bigger ones realise there are other fucking options.

So... when the game industry was new, nothing was video games? Mario was made with a year or two of experience. Is Mario not a real game now? Either Donkey Kong, Mario Bros., or Super Mario Bros., none of them are "real games"?

Retard.

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>518040415 (OP)
recycled bait post, i remember seeing this before
you don't even deserve a (you) from this shit you lazy sack of sentient garbage

... But it is? It's a game that you play the same as any AAA, except with more meaningful user generated content and less paid DLC.

So you're saying indie developers are stuck 30 years in the past and can't progress. Got it.

"Decades of experience" have given us microtransactions, season passes, lootboxes, and budgets so horrendously bloated that devs now want to charge 70 dollars for games, while still keeping all of their moneygrubbing schemes intact. I wouldn't be surprised if the prices shot up to 100 dollars in the future.

Meanwhile, indies can make better games on a shoestring budget and charge maybe 10 bucks total?

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>HAHAH I TOOK AWAY A (YOU) THAT'LL SHOW HIM
Not everyone is mentally ill like you.

We don't feed off (You)'s, we don't get all giddy for getting one. Seek help.

That sounds like a good thing honestly. Look at what "progress" has brought us. See

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>But it is?
It's a programming simulator, not a game.

No, I'm saying that indie developers who have a few years of experience in a world where a bunch of tools and tutorials exist explicitly for game design, and better hardware, can produce BETTER than what new game devs 30 years ago could, and those game devs 30 years ago produced things you'd be retarded to call "not real games". Therefore, indie games are real games.