>spiritual sequel of Jet Set Radio done by Team Reptile (creators of Lethal League)
>music by Hideki Naganuma
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Jet Set Radio is (kind of) coming back, baby!
Spiritual sequel of Jet Set Radio done by Team Reptile (creators of Lethal League)
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This looks way better than the GAMERS RISE UP trash that some faGGots made and rebranded to shill here.
Holy fuck yes.
i really hope its good.
>Get rocking
OH LORD
HELLO ALLISON
>Team Reptile (creators of Lethal League)
Hell yeah, always thought that style was JSR as fuck.
UNDERSTAND
The fucking madmen did it. Lethal League Blaze is one of the best indie games in years in both gameplay and aesthetics so I am 100% down for this.
Not gonna lie, looks fucking good.
But will it be good?
We can only hope. But people have been hoping something like this would happen ever since LLB came out so it's nice to see it become a reality
I'll be honest, I think it's entirely possible that this will be a better game than JSR because I trust the devs to make it play really well. They've already nailed the look and got THE guy for the sound (while having a group of great composers working with them on their projects already to fill in the blanks).
Reptile has done nothing but quality so far. LLB is a beautiful game that's a ton of fun and clearly had a ton of JSR in its aesthetic's DNA already.
>Team Reptile JSR
Nice
>music by Hideki Naganuma
NICE
Finally these devs are unshackled.
Given the scope of this game, you get the impression they were just making Lethal League as cheaply as possible so they could fund this.
I love both LL's though.
They aren't even subtle about it
If Naganuma is onboard as much as he was with JSR (aka doing like 10-12 tracks) then that's probably the reason he dipped out of working on Streets of Rage 4. While I think some of Hideki's best work has come out of his freelance work, he hasn't done more than 2 tracks for a given game/project in a long time.
>In the game you can choose a character from your crew and explore the three-dimensional streets freely.
Trash. Spirit of JSR was it's hectic arcade roots
Hell yeah
Tokyo-To was a large connected map already (or at least each area was), they just kept you to certain areas for missions. It'll probably just be free-running until you reach a mission, then you'll do a JSR-style mission within a particular area, then you'll go back to free-roaming. I love arcadey games but it makes more sense for a roller blading graffiti gang to actually roll up to places.
I was interested in Hover but the "revolt of gamers" shit really turned me off.
It honestly didn't look or play good even compared to JSR which has some loose controls. I don't recall anybody talking about any of the music other than the two tracks Naganuma did (which are fantastic to be fair, Hideki doesn't hold back no matter what he's working on).
>Hideki doesn't hold back no matter what he's working on
This is the main theme of a fucking mobile card game
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Exactly what I had in mind.
Was there a secret meeting held where a bunch a indie devs decided it was time to make spiritual successors to old unused franchises?
I hope it delivers
at what point does an homage just become a ripoff
They were probably building up slowly to get to the point they were confident they could make this game. Megabyte puch, LL and LLB were stepping stones.
They got Hideki Naganuma, this is a Spiritual Sucessor.
Its about making a sequel to a game unofficially because the original creators won't do anything with it (kinda like Yooka Laylee, Mighty Number 9)
When it has zero things to make it different from whatever it's inspired by
i both love and hate that the only way to get new games in beloved series by still active but wildly incompetent companies is via indie bootlegs
i wonder if she'll show up in this
when they go "it has been a shit load of years and we are all still waiting"