Why do you like the other dooms better than eternal?

don't give that ammo bullshit by the way

Attached: you.png (1280x720, 1.73M)

the game became more about glory kills then shooting

i prefer the earnest, cartoonier demons and monsters than the sci-fi bullshit attempt at making them look more like ayylmaos

DOOM 2016 felt better to me than Eternal because Eternal feels like it was developed really cynically. Eternal has no rough edges, its just condensed down to a perfect game play loop and makes you feel like the game play is on rails. DOOM 2016 felt like a game, Eternal felt a little more like a product.

It's better than 2016 at least

This is the only board where people are gonna complain about a "perfect gameplay loop"

enemies suffer of design and tech limitations where they feel more like collectables in locked rooms than obstacles whose placement in a map can make a difference
because of this, certain attacks and abilities aren't carried in a new modern engine while the enemy count will be at 12 max and enemies try to be complex by having too many attacks
the latter means a lot of the same attacks are shared by multiple enemies while unique ones are underused
even the marauder suffers when he's supposed to be on the same level as the player but he has a small arsenal that doesn't even parallel the doomguy besides the ssg
it's like the developers have a comfort zone when designing a monster

The problem isnt the loop itself the problem is how obvious it is. There is zero attempt to obfuscate it.

Got bored, didn't finish it

gameplay loops are supposed to be hidden?

art style looks too arcadey

is it because of the layers of chittin and crab shells applied to their skin?
the fact that many enemy designs can share similar traits makes them feel like a "natural" wildlife and even the lore describing their biologies adds to this
demons should feel more like imitations of humans, goats and even aliens, like parodies, while also resembling something like a sin or nightmare
they can have a lot of looks but the crazier the better

I can't decide a favorite between 1 and 64. I definitely prefer doom without vertical aim though. They play with a much more deliberate, horror-like pace, and are closer to shmups. 2016 and Eternal are nonstop zoomer adrenaline with no nuance, and 3 is a failed experiment.

Games work better when your attention isnt drawn to how they are functioning at their core. Its sort of a "seeing how the sausage is made" problem.

Obviously this is completely subjective, but personally when im playing a game and i feel like im basically just looking at a flow chart it takes me out of the experience

I want my doom game to give me a selection of fun guns to use to kill gory demons.
I DON'T want a boring ass puzzle game.
>Just lower the difficulty
I didn't say it was difficult, I said it was boring. Making it even easier is even more boring.

Attached: 1578777106702.png (645x774, 423.67K)

It doubled down on all the issues with 2016 like every fight being an arena and glory kills being the focus of the combat.
Instead of making the gameplay actually fast we got a half assed grappling hook and fucking climbing puzzles

but its just like fighting games
no one cares about the characters
its all function vs function

jeez your right, the glory kill focus does make it like a puzzle game

i dont, eternal is my favorite doom
you are retarded m8. the worst trend in modern vidya is feature bloat where every game adds shallow unnecessary mechanics (usually from other genres) that add pointless filler to the game. eternal is a breath of fresh air in how simple it is. it focuses on gunplay and movement and absolutely nothing else, instead of trying to be a jack of all trades. quality >>>>> quantity. eternal's gameplay is so good that it does not need anything else to carry it

I personally think 2016's glory kills were better, especially the baron ones

That's what happens when you mix 'we need our mechanics to be significant' and 'I have no idea what the fuck I'm shitting from my mouth jesus christ how much of a faggot am I'

You're forced to exploit the weaknesses of the enemies to save time and ammo, forced to use the chainsaw and forced to use gloryhole kills.

>armor management glory kill
>ammo managment glory kill
>anti-cacodemon ball glory kill
>melee cooldown mechanic
>platforming
sounds like feature bloat to me

also, when arenas revolve around spawning enemies, summoner enemies only exist just to make arenas last longer
it doesn't feel as impactfull unless a room already had pre existing entities

I don't. Eternal is one the best games of the last decade and better than any other Doom game. Everyone who played it and says otherwise should lower the difficutly cause they got filtered.

Attached: leave dood.png (319x347, 172.33K)

OG Doom just feels like at home to me, and with all the mods it just a gift that even 20+ years later still keeps on giving

it literally puts its enemies in a circle because of limitations while the player gets too much to go with in his favor
which ironically fits the direction of "they literaly fear you"

those are all part of the gunplay and movement. feature bloat would be adding dumbass rpg mechanics like classes, looting, dialog/story choices, or dumbass open world mechanics. those are the 2 main forms of feature bloat that every fucking AAA game released in the last few years go for and its refreshing to see someone avoid it

because just like ZOOM 2016, it is NOT "DooM" on any level.

>gloryhole kills
>cooldowns
>reganerating everything
>le epic 30s gameplayl oop
>pandering to non-existing demographic
>self-fellating "lore"
>boring "platforming"

>>cooldowns
the people that shit on god of war for having this consider doom eternal to be "devil may cry as an fps" and praise it for it

Whatever you say guy who probably played classic Doom once and think that makes him an expert on what Doom is supposed to be.

I prefer classic Doom over any of the 3D games, so that's my explanation for 1, 2 and 64. Final is mediocre though. I don't like 3 more than Eternal. It's not bad but it's the weakest in the series IMO. 2016 and Eternal are very close IMO, but I like 2016 a bit more. I like Eternal's bosses (minus the Doom Hunter) less, I'm not a fan of the supplemental abilities like flame belch or ice grenades, I don't like the more goofy tone of the cutscenes, and I prefer the way 2016's stages lead naturally into each other compared to Eternal's more disjointed approach. Eternal also has too many upgrade systems and the hub is a dumb idea.

Too much platforming

Doom Eternal was great
A shame it doesn't have anything else to offer once you finish the single player campaign

eternal feels like they tried to have more to make the game more memorable
it's tone came off as "trying to be 90's in a 2010's irony view" and being too full of self awareness and pop culture homages
it also tried to be self aware with words you'd use to describe doom such as
>fantasy, sci-fi, metal, cartoony, videogamey
but took them into different directions instead of how they were done before
like how paper mario does paper now
it also may or may not have this corporate executive mindset of "your favorite franchise is evolving because of how much it as in common with other pieces of media"
hence the lore that feels like they want to compete with halo or warhammer

>Guns feel underwhelming
>Exploration is boring. are there even secret weapons to find?
they all seemed scripted
>yes ammo is annoyingly in short supply
>game focuses on movement but tries to slow you down at every turn.
>marauder is annoying while not being a particular challenge
>boss fights are shit.

It was designed to be played one way only.
Still has the problem of going from arena to arena
I think it looked worse overall compared to 2016
too much shit going. 2016 was very minimal in that you just had the weapon and ammo / health / armor upgrades. I personally think doom 1 and 2 has thrived purely because of their simple gameplay.
Music was worse, subjectively and objectively.
Lore was hamfisted. Felt very inspired by the Doom comics but not in a good way. Took itself too seriously.
Demon design was all over the place. The viking knight dude felt really out of place and felt straight ripped out of an Elder Scrolls game.
I had fun but 2016 was the better game overall. I need to play through the Doom64 episode they added to the PC port but I'm curious as to what the designers would do if they had the vanilla doom engine or Quake to work with instead of modern idtech.

Attached: 1586066171199.png (1138x568, 846.62K)

Eternal needs mods

I don't

I will never understand developers shitting their pants when they see people playing their game "wrong." Imagine being so buttflustered that you design a sequel that enforces a specific playstyle because you cannot fathom people doing their own thing.