Why is Quake not as popular as Doom?

Why is Quake not as popular as Doom?
There are shittons of ports, mods, wads etc for Doom. There are lots of things for Quake too, but it's still not even close to Doom.

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Quake’s claim to fame is multiplayer

isn't as easy to make content for
and while doom was seen as an upgrade to wolfenstein 3d in almost every way possible, quake was an upgrade in a few areas but not others and the game is noticeably rushed

spbp

Quake 1 had the best atmosphere and music too bad they switched to brown military sheeet

quake was harder to mod and the MP was a giant pleb filter

kinda makes you wonder why quake was an established series while doom was left in the dust

Zoomers love Doom's chunky Minecraft aesthetic

youtube.com/watch?v=x0HpJvyLnxA
>no other game gets movement as fun as this
Why live?

to be fair, the classic doom aesthetic is somewhat unique and not just a mere fusion of sci-fi and fantasy for the sake of it
it being an abstract, yet colorfull fusion of different elements might be an inspiring source for ideas, hence why you can find some creativity in the fanbase, even if you still come across recolored doom monsters of some generic slaughter maps
not even the rest of the series since 64 really carry some parts of that aesthetic
if the worlds from mario, sonic or minecraft have some visual themes to make for a visual identity, so did doom
it's not perfect but it feels more specific

The problem with Quake in the visual department is the enemies, weapons, special effects ... It's all extremely dated by current standards and I honestly think a vanilla megawad for Doom, but with new textures like Back to Saturn X, running in high resolution in a modern source port, causes a better visual sensation than vanilla Quake in Quakespasm, for example.

The lighting system in quake was a thousand times more atmospheric than modern games.

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I unironically consider Quake one of the best looking games ever made.
Graphics being dated doesn't mean shit. Quake is aesthetic as fuck.

the enemies and weapon selection kinda sucked

>low-resolution sprites
>OMG so retro, so indie!!
>low-poly models
>OMG how primitive, how dated, doesn't tax my 2080 at all

Your opinion is wrong.

this is far too high quality art for an /arena/ shitpost
basednarki is marvelous

cringe

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I agree, but I was specifically citing the monster models, weapons, particle effects, etc., which are just bad. And because of these details, Doom in a modern sourceport has some advantages over Quake, even though it is a much more archaic engine.
My intention was just to contradict the guy who wants to imply that Quake visuals made the Doom look totally outdated, which is true in some aspects (light and aphospheric effects) but not in every aspect mainly because some Doom details have aged better and today both games coexist well with each of their artistic peculiarities.

too brown

nice meme

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Quake map jams are being made user,also quake was the literal start of machinima.
youtube.com/watch?v=H3RfuV4jYwg
youtube.com/watch?v=mq4Ks4Z_NGY

>but I was specifically citing the monster models, weapons, particle effects, etc., which are just bad.
Are you mad? The models are just okay but the texture work is excellent. Adrian was at the top of his game and Quake's palette allows for excellent levels of grungy details in the colors it does have. Doom is a neon ice cream vomit headache of badly resized photos of circuitboards, toy guns, and knee injuries.

he isn't wrong though, sure you can find a few bright and colorful textures here and there, but overall they were brown, gritty and gloomy

to be fair, quake had something going on for its supposedly lovecraft inspired setting and the overall models aren't that bad
it could use a little bit more color but this isn't that bad
quake 2 felt more limited

Here's the full quake palette. It really isn't that brown and what it has for brown tones is quite varied.

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I don't remember doom being left in the dust compared to fucking quake 4

quake 4 is doom 3 but not shit, correct

This post is dedicated to Hunter, the best of the Quake girls.

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For me, it's Crash.

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>womanlet
At least you can pretend all the 'Doomgal' art people make is just Crash, though.

>At least you can pretend all the 'Doomgal' art people make is just Crash, though
I can't because it's obviously not her.

Quake's weapons are terrible, you can't deny that. They are so abstract that sometimes you can’t even realize it’s a weapon if it weren’t for the fact that it’s an FPS and you assume that everything attached to the screen is a weapon, like the rocket launcher.
See, I'm not saying that the artists did a bad job, on the contrary, if you compare Quake with modern things like Dusk, you'll see that the guys did a good job with the technology available. The problem is that apparently they just couldn't put the necessary amount of detail into some things, like guns.
I like the Chambler and the chainsaw guy, but some other enemies look like amorphous masses to me. Again, they are not artistically bad, but the guys didn't have much of a choice at the time.

First off, I think you might be blind. The only one that's an amorphous mass is the Spawn, which is literally an amorphous mass. I know, it's scary that they aren't bright red floating meatballs and pink pillows on legs, but they're easily identifiable even at 320x200 software rendered.
>They are so abstract that sometimes you can’t even realize it’s a weapon if it weren’t for the fact that it’s an FPS and you assume that everything attached to the screen is a weapon, like the rocket launcher.
You can easily tell what they look like before you even pick them up due to the fancy 3D spinning world models. The rocket launcher in particular is an odd example to use; Doom's RL is a weird silver cylinder with a phallus head at the front. Quake's RL is a weird tan cylinder with a phallus head at the front.

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