Thoughts?

Thoughts?

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I was really confused at first because I thought it referred to the code name for Deserts of Kharak, then I realized no, it's an actual game with almost the same name

The one video of it I saw a couple months ago looked interesting? I don't know how entertaining its core concept would really be, if I understand it correctly. Is it really just taking parts out of/off ships? I get that it could have a puzzle aspect but still, sounds like it would get old quick unless you started dealing with really big, complex ships

It's comfy, still a few strange bugs that can ruin a run but none too frustrating to drop it.
I like becoming more efficient at peeling apart the ships, I can almost entirely harvest some of the grade 2 ships, was working on getting good at geckos but had a couple sour runs where the coolant didn't drain proper and blew up the reactor

>never heard of this game
>see op image
>it kinda looks like a shooter
>oh shit are we finally getting a spiritual successor to shattered horizon
>it's a single player game where you break stuff

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You can go through and completely go through the ships but ultimately what you're wanting to do is fill job orders for example, taking the reactor out, power core, certain weight of aluminum or nanocarbon. They did recently introduce another difficulty where it doesn't have the 15minute ship timers which a lot of people complained about at launch.
A little bit of a learning curve for the normal mode with that timer, once you do the same ship type a couple times you can get the valuables within the first 5 minutes then spend the rest dealing with the more none important job orders. I had a constant learning experience going back to ships though, finding cheeky ways or more efficient cuts to get it done faster, speedrunning ships could be fun and they're working on a leaderboard in the future for that.

>I was really confused at first because I thought it referred to the code name for Deserts of Kharak
Probably because it's made by the same devs

yeah that's why I was confused, I figured that was all just a bit of a joke for them and they weren't really making a game with a goofy name about salvaging space ships. I was wrong

sounds like it might be cool, maybe I'll give it a shot thanks

If you like autism games like Satisfactory, or any of those simulator games that Germans love then you'll enjoy it.

If you want something like that then check this game out
youtube.com/watch?v=OjBG5TmMgJI

Will likely buy once it's done

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Solid base, but fuck all content.

Like really fucking bare bones, they added a little variation to the two existing ship types with the last patch, but it's nowhere near where it should be.

Was so buggy that I couldn't even progress past the badly designed tutorial. Refunded.

It's pretty cool and satisfying.
Great concept.

Right now I find the content really low. There's like 4 ships archetypes, with two variations by archetype i'd say. The "goal" is purposely almost not reachable because it's EA, the work orders are all the same.

The timer is annoying because it kind of cut your stride, I'd rather have no timer, and they tax you a fixed rate with each minute passing and the tool degradation doesn't serve any purpose.

I already played for 20 hours so I don't regret it but there's still a looong way to go in terms of content and functionalities.

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The soundtrack is pretty good, game is comfy. But sometimes the physics get all weird when pulling something off and everything goes to hell.

that looks good, i really hope they do something about the suits though because it seems like it would be really stupid to tell who is on your team or not when everyone looks almost exactly the same

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When I first bought the game, I intended on trying it and refunding it because I didn't think it would be that good, but as a game concept, it works surprisingly well. The main idea is you get a ship and find the best way to separate it's materials as quick as you can to make as much money as possible. The gameplay has the same kind of thinking as something like a puzzle game in that there is a best way to "solve" each ship, but you don't necessarily have to find any solution at all. You can buy upgrades and things that make things that are a pain in the ass, less of a pain in the ass and eventually pay so you're not getting "taxed" as much for each work day so you can make more cash.
I was able to get about 20 hours in as a relax game I could play while watching shit and had a blast, but I would definitely wait on buying it because the late game sucks balls right now and there's barely any variety to the higher class ships you work on so it gets boring almost immediately once you hit a wall.

Upgraded the slicer to max level. Now unless I am surgical I end up cutting the ships in half because there's no way to fine tune the cutting beam. It's retarded.

Damn, that is a real problem. Definitely something you should mention to them.

I'd say paying down the debt is decently easy but you'd be doing the bigger ships, snipping the reactor and power core for the most Bitcoin to buy your gear. Then you'd only be paying like 5-10k per shift rather than a couple mill. Guess it depends on how autistic you can get for getting efficient at larger ships and doing them over and over.
Yeah had the same problem, exploded a few ships, because half of them stay pressurized in captains quarters, sets off the power core, so now I'm just back to the regular cutter for joints one more thing id want added would be force prediction for tethers, so I don't bash the sides of the ship into the recycler

The game makes me feel weirdly guilty storywise because the intro shows the protagonist has a daughter and when you die in the game, you end up getting cloned and fined for the clone so you're not even kids biological father really. There seems to be a subtle jabs of how the company you're working for takes advantage of you similarly to how workers were treated before the Progressive era so it won't surprise me if that plays a part in the main story line somehow

There is no daughter. That's just part of the psychological wetware they pack into the clones to keep them focused on the job and not ask too many questions.

Source? That sounds plausible but I don't think the clones come out like newborn babies. I'd imagine they remember everything up to the point before they die. That said, it could be a situation like that movie Moon where they have 1000's of lineups of the original at the ready and only tell them they can pay their debt.

If they can implant artificial memories like that then they can rewrite their brain to be 100% subservient., seems like an useless sidestep.

>Source?
My 50,000 word fanfic that I am writing. I'm just making shit up bro.

Shit, all good. I just wasn't sure if I missed something

Early access done right.
It's got a fleshed out core and all the right aesthetics, it's just waiting on content and polish.
Depending on your inclination, you can wear out the content pretty quick.
I've been playing for 9 hours and love it, but don't feel the draw to go back into it just at the moment. I'm at the biggest current ship and can be pretty competent at stripping it, so there's not much left for me. Currently.

I've played for a couple of hours, and loved the core gameplay. BUT right now there's not enough content/polish to really sink your teeth into the game.

I could see it becomeing amazing once it's fully released and gets some DLC to add variety. I'll be putting it off till then.

Wait wouldn't the kickback from firing a shot send you flying backwards in 0g?

Yeah. Unless it was a laser or something.

"Why Am I Playing This Game" The game.

For your virtual daughter duh