I’m a former Nintendo employee who worked there from the beginning of the n64 era (aka the ultra 64 days) to the early wii days. I can confirm or deny any suspicions or rumours you may have from that timeframe. I mainly worked on paper mario 64.
I’m a former Nintendo employee who worked there from the beginning of the n64 era (aka the ultra 64 days) to the...
I got a question: why havent you fucking killed yourself yet.
Mainly because I don’t want to.
Is Luigi?
Yes.
hello, nintendo? yes, melee 2 please.
Don’t work there anymore, so I can’t do anything now.
However, brawl started out very similar to melee in terms of gameplay style, but they weren’t happy with the competitive scene of melee, so they made it super casual, with stuff like gliding, low hitstun, and the infamous trip.
I was laid off when the game was about halfway complete, subspace in particular took quite a bit of time, so I can’t really confirm much else about brawl.
Why did Nintendo decide to make Super Paper Mario completely different from 64/TTYD?
and then make sticker star like ttyd and do a complete 180 and make it bad
>Former Nintnendo employee from the 1990s browsing Zig Forums, bragging about working at Nintendo.
TELL ME, WHAT DOES THE PLAGUE SAY IN SM64!!!!!!!!
Do you have any proof that you aren't a larper making a thread for (you)'s
Paper Mario was made by IS not nintendo you retard LARPer
post proof
Ah, I know this one.
As most people know, Nintendo is obsessively experimental, even at the cost of good gameplay.
Not saying Super Paper is bad, I had fun when I played it and it made me cry at the end. About the example of Super Paper in particular however, The reason it was so different from the previous two is because the wii, especially early in its lifespan, was heavily focused on the casual demographic. They thought that if they play a Mario game that doesn’t play like the main series they may get confused or even feel ripped off, so instead of making it an rpg, they made it a platformer with rpg elements. I don’t really understand the reasoning behind this, since mario party and kart still went the same as they always did.
The plaque is a joke. It doesn’t say anything.
I never took pictures at work, and Nintendo still has my employee documents. Also, good of you to assume I didn’t help at all with paper mario. IS or not, it’s still a Nintendo game, so of course some people from Nintendo would help out.
I feel as though Intelligent Systems is just obsessively neurotic about how the general populace feels about their games, especially in the 2007-2012 era. Radiant Dawn just performed abyssmally despite being on the Wii, so the next game was falling back to Shadow Dragon.
My question is somewhat related to Super Paper. Was Luigi's inclusion as a primary character mandated from the start?
So you're telling me and other curious anons here that the plague is simply gibberish nonsense???
Well you should
Post proof negro
Yeeeeep. Never was supposed to say anything important. It could say “sonic has a big dick” or the lyrics of Thanos beatbox for all I know. L is real 2401 does look pretty accurate to the gibberish though.
Nope! They wanted him to be a minor character like in 64 and TTYD. The Luigi fan base just so happened to be growing at the time, so somebody thought him being playable instead would bring in more sales. They were right.
I just explained why I can’t.
Paper Mario TTYD directly references Super Paper Mario and discusses how "fans of Luigi will be pleased" which seems to indicate that as far back as TTYD Luigi was planned to have a bigger role in SPM.
Sorry, sumimasen
Uncle! It's you! Where have you been?
The decision to include Luigi as a playable was made before that quote. Paper Mario 64 was a success, so they were planning SPM in hopes of a second success.
In Cali, ol’ nephew!
So what really happened with Rare? Amicable split or bad breakup?
Was there a Wario in Super Mario 64?
As far as I could tell, they parted ways on relatively good terms. Microsoft just bought out rare since Nintendo couldn’t make up their minds on whether or not to buy, which iirc was because they were scared that if they did, rare’s games would start to overshadow Nintendo’s. They spent too much time thinking and Microsoft seized the opportunity.
>Sorry bro I don't have proof
So do we have any reason to believe you aren't just spouting nonsense?
>rare’s games would start to overshadow Nintendo’s.
Maybe if they came out on a regular enough schedule they would have...
Believe it or not, he WAS actually planned! He was gonna be a boss, but the problem was that they didn’t know how the boss fight was gonna play. They feared that Wario’s size being too close to the player might make it hard to make a good fight out of it, so they went through many idea before he was scrapped before they started coding the main gameplay. Funnily enough, one of the boss ideas WAS a giant Wario head! It would’ve used the same modelling style as the title screen mario head, and you needed to beat him by tossing the bombs he’d spit back at him. At the end of the boss, it would’ve been revealed that the head was actually just a big mech piloted by the real Wario, and he’d drop the star powering it. It doesn’t have any direct connection to the Wario apparition though.
> I’m a former Nintendo employee
NoA or NoJ?
I mean, we have no proof that god exists beyond books written by ancient people, but people believe he exists anyway. Proof or not, they’re answers.
Zing.
>Nintendo employee
>Mainly worked on a game not developed by Nintendo
My question is why are you answering questions here instead of the Japanese imageboards?
NoA. We’d be sent the latest games for localization and playtesting, and we frequently have group meetings with NoJ to discuss game ideas.
Do you have anything interesting on Golden Sun? Like some early marketing tidbits or anything
That sounds interesting. Did you also work or playtest on any gbc-ds games?
Can’t say I was involved with it too much, but the protagonist had multiple design changes because he looked too similar to Existing anime protagonists. Also some name changes, but seriously what game doesn’t have those.
Tell us something verifiable about Paper Mario that only a developer or obsessive fan could know.
Sure, and I'm a saudi prince, give me your bank account and I'll make you rich, I have a lot of money I'm trying to get rid of.
The sad thing is most people can't chance it. I'm a translator who's only worked on very small games and even I can't post anything that'll identify me.
On a side note, was Luigi ever planned to be a partner in Paper Mario 64? It feels like it would have been a no brainer at least in the early stages of development.
Luigi was going to have playable segments like peach did. He’d go on a similar quest to Mario’s, progressing through the game’s various locations to reach the endpoint. He was trying to catch up with Mario because he was worried about him after the intro segment, but every time he got near, he’d get stopped by iirc a prototype king boo called Duke Boo. He’d also have a character arc where he’d be scared without mario by his side, and also be sad about always being in his bro’s shadow and worried if he could really do it alone. The segments proved to be too time-costly though, and eventually he was just a minor character, and the character moments were put in the diary in the secret basement. They tried to revisit his woes with Mr. L, but they fudged it at one point. Not sure when though.
Paper mario 64 was kinda experimental in general. They wanted to have co-op, but that clearly didn’t work, and then they wanted Luigi to be the game’s sole partner. However they wanted to put in several partner related puzzles in and explore the enemies more, so they scrapped him entirely.