Skull Face

Five years later, what's the consensus on him? Good MGS villain?

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He sucked.
Also had one of the most anticlimactic villain deaths ever.

Eh not really. They had the chance to do the classic interrogation exposition scene during that car ride but they shit the bed.
That was the point thematically.

>I was always in your shadows, snake
>gives no examples of how or why
>brings up the linguistic determinism part of the story which goes nowhere besides the Kikongo Conga Line

Fucking Fat Man had a more complex presence in his game.

Great concept but has an unfinished arc just like the rest of mgsv.

Amazingly good, story wise, but you never really fight him so he suck ass desu

WHOOOOOOOOOOOOOOOO

>That was the point thematically
This. The point was that Kaz/Venom/player never got the real revenge they wanted. And then to rub salt in the wound, they let Huey live after sending him out on the raft even though they wanted him to suffer for betraying them.

YES, there should have been a boss fight similar to MGS3 style.

The open world really killed that game, if it would have been just a storydriven plot instead of the base manager-sandbox-rpg everything would have been better

He's half-baked like much of MGSV. There was much too much wasted potential, and this includes Skullface. Like the other user said, phantoms and shadows are thematic in MGSV. Skullface was Big Boss' shadow, he insists upon it. We could have had a cutscene from Snake's time in Grozny Grad or Columbia. There could have been something, anything, to illustrate the ghost that haunts Snake's periphery.
>cue cutscene to Virtuous Mission flashback
>Snake is being fulton extracted after botching the mission
>shortly thereafter, an XOF team is shown infiltrating the same area
>Skullface and XOF units are depicted executing KGB soldiers and dumping the bodies into the river
>muh Phantoms
This would have played up the whole super-secret-ooga-booga-squirrel element prevalent in MGS. The biggest fault is how the exposition of MGSV was relegated to the audio tapes. There should have been a more even balance of audio and video cutscenes.

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Another idea, pertaining to Snake's Columbia chapter. Ever wondered what happened to the Soviets he recruited? They were extradited to the United States, presumably to be processed and sent back to their home countries. The last thing we see is Snake saluting to a platoon of his recruits. I know Portable Ops was halfway retconned, however, this could have been used as exposition in MGSV
>cue cutscene to the end scene of Portable Ops
>Snake reunites with his MGS3 team--Zero, Para, SIGINT, etc
>he salutes his men for the last time
>Zero looks into the periphery, nodding to a creepy looking fuck in the shadows
>Skullface
>now we see the incarcerated Soviet recruits, and some American FOX unit recruits, taken to a field at night
>Skullface and XOF are depicted executing them all and burning their bodies
>addressing loose ends
>muh Phantoms
HIRE ME KOJIMA DO YOU HEAR ME

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Even if they did get that revenge, just as touched in the new Paz "tapes", it wouldn't bring Chico or Paz or Mother Base back.
It only made Kaz search for more revenge outlets, like turn on Big Boss and go back to the organization you've been hunting this entire game.
No wonder Big Boss briefly saw Kaz as Skullface (another revenge thirsty XO) in M31's ending.

And no it shouldn't been a boss fight, I tend to agree with Kojima's take on the matter (from some random guide):

>Skull Face is the story's villain and main antagonist and yet his character is not simply about good and evil. He has lost something, which makes him suffer from the phantom pain. When he, the target of the player's vengeance, is gone, his absence leaves a lasting phantom pain. We often see good versus evil encounters in the closing scenes of Hollywood movies, which are meant to satisfy their audience. But this game's theme is the chain of revenge, the phantom pain - the continuous chain that you experience when the target of your vengeance is gone. It is not possible to convey the subtleties of this theme in a standard boss battle.
That's why after you get a second phantom pain (the first from GZ's ending if you played PW) throughout Chapter 2, they put in the Venom Snake plot point at the end of the chapter, to remind the player what they are/can be even with the loss they suffered throughout this game and the one before it. because nothing really changed with Skullface dead, XOF and Cipher is still out there, nukes are still used by PFs/FOBs and other small groups and so on.

it doesn't change the parallels between him and Big Boss (and especially Miller), I don't understand why this is necessary when it just adds more bloat to a bloat-free story.

Solid
>has Sunny inject a virus into the AI/Patriots, the entity behind the existence of PF's and massive nuclear jumpstarts (yes, it is all the Patriots fault, they created Liquid, Solidus, etc. and turned them into madmen), then expects the nukes to disarm by themselves

Venom
>has all the FOB nukes disarmed, without concerning the real source of the problem of the presence of PF's and nukes in the current age
Solid is still the only one that got The Boss right.

Big Boss (Venom since he is a mental clone put on your avatar's body) is meant to be the successor to The Boss, it's just that in order for him to fight the monstrous Cipher/Patriots he had to be a monster too, he's a "necessary evil"and when he becomes absolute evil in MG1/2 (my headcanon that he was pretending) Solid Snake continues the Boss' legacy

Big Boss's whole arc is showcasing how from his perspective, he isn't or wasn't the absolute evil depicted throughout much of the earlier games, he's not a hero but he sure as hell isn't a villain at least not until he becomes a "demon".

and here's pic related and quote related because I am retarded and can't argue for my own beliefs that align with the creator.


>Given that dying is the ultimate fate of all humans, how can you resist that fate and attempt to overcome it? In Metal Gear Solid 3, I depicted overcoming death through the accession of The Boss to Big Boss. In the MGS series, the main character overcomes his fate by passing the baton to the next generation.
>Snake doesn’t ever use his real name, instead taking a title that can be inherited. This “other name” is what allowed us to have several different Snakes appear in the MGS series, and how each could pass the baton to the next generation. The name “Snake” gave them the ability to overcome their individual limitations, pass along their mission, and allow the extended universe to continue. It was always so much more than just a codename.

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I didn't mean as a final boss, I was just hoping we would fight him 1v1 in the story at some point and then he would run away and get the death he has now. I think the dialogue during the fight could have had a lot of funny lines or something.

Ah sure, that wouldn't really ruin the game I think, but maybe not necessary, I assume a CQC fight like Eli in this game?

Nope. Shitty villain in a shitty game series that hasn’t been good since Snake Eater. MGR was good though. Pretty hilarious how despite having less build up and screen time, Senator Armstrong ended up being the better and more popular villain. The only thing skull face is known for these days is being stuck in a shitty game and saying one corny ass line.

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Interesting and had a lot of potential but it doesn’t really go anywhere. I liked how his goal was a warped form of equality and charity by ensuring every race, creed, nationality and miscellaneous group could protect itself from imperialism and preserve its own future through deterrence, but in TPP he comes across as a Saturday morning cartoon villain whereas in GZ he was far more menacing and impactful. He had his face, language, racial and cultural identities taken from him and he was made into a blank slate to be used for further destroying national identity so his masters could create a unified, global identity that they could control, and he decided that he wanted no part of that and went rogue, dedicating his life to ensuring every minority group was safe from absorption and losing their identity. It seems like all of the stuff of Venom hallucinating him after he died was cut as well, so he doesn’t get any further characterisation after he dies either.

One of the worst MGS villains in execution, but he had a lot of potential that was wasted.

Armstrong was so epic

>It's this schizophrenic
I am intrigued however

Yeah, something like that. Like maybe Venom corners him somewhere and pummels him, and then when Skullface almost wipes out during the fight a bunch of those Skull guys come in and extract him at the last second before you get the chance to do any lasting damage.

>shitty game series that hasn’t been good since Snake Eater.
the more you say it the more it subconsciously becomes "true" to you and to the rest of Zig Forums
Yeah but can Armstrong force a kid to rape some girl and then mindrape him for no reason at all, or store many random niggers just for their throats, or that tape with him and Code Talker and the bell.
It's a misguided meme that he was only horrific in GZ.
That makes you schizophrenic like I am
Ha!
Meh at least it would be more fun than the Skull Unit guys (excluding Quiet).

everything about this game sucked except the gameplay. He's not gameplay, that's a clue for you.

>Also had one of the most anticlimactic villain deaths ever.
This. His initial characterization is good, but his plans are ruined and he dies due to one vindictive snakeboi with a lust for revenge. It just makes him look pathetic and incompetent in the end.
>That was the point thematically.
No, not really. Venom and Kaz still get to take turns shooting him to death as he helplessly bleeds out. In fact the thematic point is the opposite. They get the revenge they wanted but it doesn't heal their pain.

Unfinished, like the game. Amazing VA though

He played his role of a pointless fucking loser well.

>He's not gameplay
He is part of the most hype sequences in this engaging and very experimental story-gameplay fusion of a game.
I bet you haven't tried to find Chico's tapes in Ground Zeroes which you obtain out of order, just to figure out what happened and just looked them up online while missing the core of MGSV's repeating the game and story over and over again like a detective and how you may discover something new each time (kinda like the game really) something the tapes are notorious for doing in V as a whole for whole ambiguous they could be and leave much to the imagination, but how they are also very repeatable during gameplay.
ah yes the B-story of a little blonde cunt that would've changed everything about an otherwise ""unfinished"" game that refuses to end or put you back to the title screen and instead lets you participate in a war without end.

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Kojimbles has been intent on undermining his villains for years
>Hur Ocelot was actually just hypnotised
>Hur Zero actually just made an ai that ran the patriots, also he's been in a coma
>Hur Hotcoldman
He's just been winging it since he could never beat The Boss as an antagonist

>engaging and very experimental story-gameplay fusion of a game.
A.K.A. a cinematic where you get to move your POV, La Creatividad...

aka a playable cinematic that means yet another thing the more you play it
or play the tapes in it over and over again
memes that acquire new meaning each time you experience them
Truly a masterpiece of interactive home media.
>as a whole for whole ambiguous
*as a whole for how ambiguous

I’m 90% convinced Kojima accidentally swapped this dude’s name with Die Hardman and just ran with it after witnessing the first Strand-type game