What was the biggest graphical leap you've witnessed?
>Doom 3
It looked like nothing else, I couldn't believe it
What was the biggest graphical leap you've witnessed?
>Doom 3
It looked like nothing else, I couldn't believe it
GTA5 at launch felt like witchcraft, especially compared to GTA4.
when i played xbox 360 for a year to find out it had hdmi and booom the difference was imense
I was impressed with both Gears of War and Dead Rising at the time. Gears for the fidelity and Dead Rising for the sheer number of zombies on screen.
Before that I think Ninja Gaiden looked far ahead of its time and I still think it looks really good. It did not age poorly like a lot of games during that generation.
It still does. I can never believe its 10 years old or something
I don't think there's been a game on that level since Doom 3, it really was fucking unbelievable at the time. It wasn't just that it was an exceptionally good looking game, it was on another level, it was the type of shit you couldn't even imagine a computer rendering in real time.
RE3 to RE4
Ironically I thought RE4 looked like complete shit until the HD editions. The game does look great but it's not very apparent in 480p
>It looked like nothing else
Yeah because you couldn't see shit
2004 in general.
Doom 3, Half Life 2, Far Cry, Rome Total War. All that shit blew my mind and probably everyone else's at the time.
Few that stuck to my memory
>Crysis
>Homm2 to Homm3 (it was amazing)
>Witcher 2 (especially in comparison to 1, but also overall)
It didn't have the raw fidelity of Doom 3 but the scale was incredible.
It's weird to think about all the downgrades in W3 considering Witcher 2 was unarguably the best looking game ever at the time it came out.
>thousands of polygons are then added
>clearly shows how the model is getting simplified and losing thousands of polygons instead
Looks like game """"journalists"""" back then knew about vidya as much as they do now.
I don't think it was a great graphical leap, but I remember being pretty fucking impressed by Trine 2 when it came out. It's still a really pretty game and the water is pretty dope
The jump from warcraft 2 to starcraft was intense.
Halo Infinite, only backwards.
They phrased it poorly but what they're saying is technically correct. The "model" the first text is referring to is an actual physical model that they scanned and then by "added polygons" they mean they made it more polygonal so it wouldn't melt a computer.
Yeah, I remember seeing Doom 3 screenshots and couldn't believe my eyes how realistic it looked. Also Motostorm trailers looked amazing but now it's obvious that those were bullshots.
Modern Warfare's opening ship level
Then Modern Warfare 2 blew it away with (what looked like at the time) photoreal airports and suburbs
Pooling our money to buy a 360 and playing through the start of Gears and whoopin’ it up with my fellow HS bros at the time is the most “I want to go back” moment of my life.
>made it more polygonal
You should apply for a game jounalist job.
The base model is extremely detailed and probably millions of polygons, of course this needs to be optimized for a game but you don't add more polygons, you reduce the amount.
It was the original Max Payne as a boy for me.
red dead 2 easy
Nothing will ever top the Quantum leap that was MGS2.
I don't know if you just don't know what "polygonal" means in relation to polygons or what, but polygonal refers to something having a number of straight sides. The more polygons something has the less polygonal it appears. Also I literally said he phrased it poorly so I don't know why you're still whining.
As a kid, probably the transition into 3D platformers like Crash Bandicoot. As an adult now, RDR2, Death Stranding and Ghost of Sushi are just out of this world
Retard
The animation was incredible
see I never understood why people found max payne so impressive at the time
You mean in relation to MGS1? At the time MGS2 came out there were already plenty of games that looked better.
Sane guy here, actually now that I think about it you're retarded either way because a model scan generally uses voxels or something similar and not polygons at all. They literally did "add polygons".
this is the one
Final Fantasy XIII. The game looks absolutely amazing.
Mario 64. The jump from 2D to 3D was completely mindblowing. Nothing can compare to that
It was just good texture work. For the period.
And good particle effects, smooth animations and probably the most realistic urban design ever done at the time.
going from having a SNES to being the only one of my friends in the mid-late 90s with a PC and witnessing the playstation ‘phenomenon’