"The world is teeming with unnecessary people
It is God's decision that I fight
As knight of honor, as a protector of the seal
I sacrifice myself to the blood of criminals"
Silent Hill Thread
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These games were so good and soulful. Even SH4 which was a mess still had lots of worthwhile things going for it.
For me, SH1-4 were good and shattered memories is worth praise on the things it did right, even if it barely qualifies as a SH.
But man, what a franchise to circlejerk about. I think they are pinnacle story driven action games. They are linear but still demand you to get explore your surroundings and understand the places you visit to get through them, toying with the expectations of how "gamey" they feel: Maps dont always make sense in a conventional way and sometimes what is a puzzle and what is just atrezzo just isnt so easy to tell apart.
They are amazing vidya trips.
3 > 2 = 4 > 1
Shattered Memories kinda work though on the virtue of being a reboot/alternative universe thing where the developers where free to do their own thing without having to worry about established SH lore.
1=2>3>4>SH
Phenomenal taste
Horrible taste
Absolutely. It was smart of them to not try to copy too much the original SH team's atmosphere, since they had a good concept on their own and the execution was pretty good. Of course if it was awful we would be shitting on it for being too different, but it was not. Way more creatively solid than the other western SHs.
Plus it was interesting to see beloved characters through a western prism. And akira yamaoka kept the mood tied enough to the original games. The main song for that game is very good.
One thing I really like about SH2 is how the level design slowly starts making less sense as the game goes on. The initial apartment building is essentially just an abandoned apartment building with some oddities, like the fire escape being too close to the adjacent building, once you reach the hospital it's for the most part just an abandoned hospital until you reach the basement corridor where Pyramid Head chases you, a place that doesn't have a reason to exist, nor is it even on the map. Once you reach the Historical Society you descend an absurdly large distance underground and pass a prison that, while at least having a layout that makes sense, shouldn't exist in the area you're currently at. After descending even further you reach a nonsense labyrinth that makes no logical sense whatsoever until you reach the final hotel where the truth starts being revealed.
It genuinely feels like a slow descent into madness.
SH2 has the best direction and story but i still like 3 more just because its so fuckin scary
i just like cute girls nice music and scary stuff
SH 1: It had to start somewhere...
SH 2: Best soundtrack
SH 3: Best environments
SH 4: Best enemies
>SH 4: Best enemies
ok............
I dont get this "3 is the scariest one". I think it was on par with the others, and I'd add that the monsters felt a bit arbitrarily designed compared to the previous games.
In any case 4 is the scariest one, besides its obvious flaws and horrible monster designs. The ghosts were nervewrecking and the room is just frightening.
I think 1 was on par with 3 but 2 isn't that scary to me. If anything, its much less visceral, which might make it more or less scary depending on the player. More rotting dilapidated areas versus the screeching rusty hells of 1 and 3.
Silent Hill 1 is the best and the rest is non canon trash not made by Toyama.
I think its good to mention that its easy to forget how scary these games are. Like, if you reflect on them now, theres not much to be scared about in the games. But ive recently forced my GF to play through the games together with me with a huge ass projector screen in a dark room. And man, going through the appartments is just displeasing as fuck. You tend to forget how strong the art and the sound design is. There are not jumpscares or anything, but these games just make you want to leave each location as soon as possible. Its a different kind of horror.
Based
>There are not jumpscares or anything, but these games just make you want to leave each location as soon as possible. Its a different kind of horror.
Yup it's psychological horror. One of the few times in gaming that it was hard going through was the hospital in sh3, god those nurses sounds just made me panick all the time.
thanks Mcglynn keep me posted
>Yup it's psychological horror
No, it is not. SH2 is arguably psychological horror but none of the rest of them are. At all. In any way. Psychological horror does not mean moody or atmospheric or devoid of jumpscares or preying on deep dark fears of the viewer or being really unsettling or any of that bullshit you retards think it means. Psychological horror just means the source of the horror is a character's unstable psychological state. That's it.
by far
You're wrong.
>frighten, disturb, or unsettle
exclusive only to "psychological" horror", surely
What embarrassing reading comprehension.
>The subgenre frequently overlaps with the related subgenre of psychological thriller, and it often uses mystery elements and characters with unstable, unreliable, or disturbed psychological states to enhance the suspense, drama, action, and paranoia of the setting and plot and to provide an overall unpleasant, unsettling, or distressing atmosphere.
This is why wikipedia is so fucking useless. How they describe "psychological thriller" is also true of psychological horror. Horror and thriller are two different styles of execution. Psychological horror and psychological thriller both use the same "characters with unstable, unreliable, or disturbed psychological states" but just execute according to different genre conventions.
Fuck you MUH PSYCHOLOGICAL HORROR IS SMART HORROR retards and fuck the morons that wrote that bullshit definition for wikipedia.
Just admit defeat, just say "i was wrong". Try it for once.
But I'm not wrong. Even what you posted backs up my statement, not yours. It's just a little broader a definition than it should be. By your logic fucking Jaws is a psychological horror.
It is sequel to the bad ending of SH1.
So I've played through 1-3 for the first time recently and frankly I don't quite get where the praise for this series is coming from.
Sure, some aspects easily elevate each game above the average like the sound design and visuals, but at the same time there are many awkward elements like the subpar voice acting and clunky combat and animations that just can't be ignored. Mind you, I had no problems with the controls most of the time and 1 is probably my favorite so far.
There are tense and disturbing moments for sure but the games aren't that scary to begin with and often you're taken out of the world due to how unintentionally comical they feel.
Who knows, maybe it's just because I didn't play alone with my headphones on.
You're fine. It isn't THAT good a franchise. It just has a very devout fanbase that is, frankly, a little deluded. It's always been marred by big flaws and the presentation style, the main thing it had going for it, got old fairly quick. There's a reason the franchise started a slow death about 15 years ago. The fanbase likes to blame stupid westerners who can't do horror stealing the franchise away from MUH TEAM SILENT but that's just them being fanboys. The reality is the franchise saw it's greatest decline in sales with SH3&4 and both of those were made by "Team Silent".