I started this game last week and it's actually as good as it's cracked up to be. Best 3D Zelda by a long shot. BotW thread.
Breath of the Wild
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Why is it so fun?
How many hours have you played? I thought the same for the first 10 hours, but then the game got really repetitive and easy, even though I purposefully didn't use food in combat and stayed on 3 hearts.
Hopefully you can enjoy for longer though.
Yep. Ignore Zig Forums. I like a ton of modern games and aren't one of those 'videogames are shit these days', but Breath of the Wild still gave me a feeling that I thought I'd never feel again.
I said years ago "I'll never recapture that magic I had of playing OoT or Vanilla WoW. These days I'd just open up the map and get to work with the grind".
But playing Breath of the Wild it truly feels like a grand adventure, like you can walk off in any direction and stumble into something interesting.
For me, the only time it started losing its luster is when I completed all four divine beasts and started to get to work 100%ing shrines. Even then I still was surprised every so often. I didn't find that one small village until 75 hours in.
It's skyrim without the content but with garry's mod physics.
The open world was nice, but it was so fucking empty and feels lifeless.
There's no unique dungeons, all shrines and divine beasts look the fucking same.
Enemy variety is abysmal, not even having proper undeads like redeads or stalfos. No Dark Nuts or Iron Knuckles either. Not even Poes or Deku.
Weapon durability is shit and needs to be balanced. Most of the story is told in memories and to get most of the story you have to buy both the DLC and a fucking book.
Hyrule Castle is one of the best dungeons in the series and is unfortunately the only one in the game.
I hate the fact that I have to beat all the boring shrines to get Link's Iconic green tunic as an endgame item.
Ambiance music is the same everywhere and it gets boring. Lost woods was the only field music that is different and I would have preferred if different provinces had their own ambiance theme.
Grandmaster Koga was the true antagonist. Calamity Ganon felt more like a force of nature rather than a real villain.
This game has less content than Skyrim. You are better off playing a better game like Witcher 3 or Hyrule Warriors to scratch that Zelda itch.
6/10 - BOTW could have been better.
>breath of the ubisoft
Glad you're enjoying it, it's def one of the best games of the decade. I only played it once, but spent 140 hours in that playthrough, found 117 of the 120 shrines without a guide, upgraded all the armor, did all the DLC, really just enjoyed the hell out of exploring and experimenting with everything I could in the game.
For some people, the game wears off quickly, for some it doesn't wear off at all. There definetly are issues with the game, like the low enemy variety and shitty shrines, but most people will enjoy the world enough to not care.
Those who don't find the world interesting, will definetly be bored. When traveling, I don't really find any joy in finding new stuff, like you might from that village. The few exceptions were the Gerudo maze and those 7 statues near it. Even then, exploring those areas was very easy and simple, so it led to a lot of anticipation, but a lack of delivery, which is how the game often felt to me - looks cool to explore, but then you find some boring item or an easy challenge.
>How many hours have you played?
No idea. Where's the timer even located?
>I thought the same for the first 10 hours
Definitely more than that, because I've played 10 hours today alone.
>even though I purposefully didn't use food in combat and stayed on 3 hearts.
Oh, it's just ACfag. Get a trip already.
I think it's been pretty much established that BoTW is one of the greatest vidya ever made, and that anyone who tries to claim otherwise is just baiting/a console war faggot. I honestly think the threads """criticizing"""" this game should warrant the OP a ban already.
>but it was so fucking empty and feels lifeless.
Nah, the variety in environments and little details are great. People who want generic and boring OoT style dungeons at the end of every path like fire temple, water temple, light temple, dark temple, etc. are retards. That style of Zelda game has always been boring.
Glad you're enjoying it OP. I think you're wrong, but everyone has their own favorite Zelda game. I like the game as well but there's things about it that are disappointing to say the least. Actually most of my issues are shared with
I have the game and am disappointed with it. If they added at least unique dungeons, unique bosses and more enemy variety them it would almost be perfect.
As opposed to boring samey shrines?
I'm not asking for a particular style of element dungeons. I'm asking for new and unique dungeons that can be discovered after traveling across the land.
I should return to my master quest playthrough. I was trying to do as many trials/areas as “wrong” as possible while still succeeding and it was pretty fun.
I never appreciated the change from more traditional Zelda elements (gadgets, longer dungeons, etc.) but I still enjoyed it for what it was
>As opposed to boring samey shrines?
The shrines offer you the surprise of finding them and then a short challenge that never overstays its welcome, with the added bonus of not knowing what it is until you go inside. Plus they make waypoints on the map. I'll happily take that over the awful scripted and boring dungeons of the other 3D Zelda games. As much shit as people give the shrine puzzles for being easy, they're still lightyears ahead of the the puzzles in dungeons, and those are what the other games are built around entirely.
I rather play Squidward Sword's dungeons again over the shrines. They were fun the first ten times, but it felt more repetitive and a chose the more I pop into them.
I didn't feel like the open world was empty or lifeless. It's just less dense than ubisoft and typical zelda games, so you're given more time to breath and focus on traversing.
The dungeons I agree are the most obvious spot for improvement
I liked the story being told in memories. The story itself could maybe have been better tho
The music is fantastic so idk wtf you're talking about. I don't think every zelda game has to have the local melody blasting in your ear all the time.
It's not that I disagree with most of what you're saying, but I feel like you're totally missing the point as to why so many people love it. While it does some Zelda things (dungeons, enemies, music bangers) with less variety, the open world, vibe, and gameplay is just done so well that I really don't mind those things
I'll take literally anything over traditional 3D Zelda dungeons.
My problem isn't the music being ambient. Just that it's played the same everywhere.
I'd like that style of ambient music, but I'd be happy if they make different ones of that style for each specific province.
lol
They need to balance weapon durability.
fair enough
That's one of the biggest issues with the game. I get that they want to encourage weapon use, but do that by making them have different applications in different situations, not by breaking them every 10 seconds.
In absolute agreement. The combat styles needs to be different enough to warrant different kinds of weapons otherwise it's just "I'll use the weakest weapon that isn't broken yet."
I think Witcher 3 handles weapon durability better and Zelda could take a few notes from other Open World games.
wow that is offensively bad
They were on the right track with elemental weaknesses, or spears being good for range, or boomerangs being great thrown, but they fell back on just making you burn through weapons to fight anything with more than 100 health.
man i wish i could experience playing it for the first time again
i literally modded weapon durability out in the witcher. that shit was so annoying
Yeah, they really need to balance it and even add the ability to fix weapons.
Not even weapons on the old Fire Emblem break that fast.
I prefer that over Zelda's. Though I won't mind if Weapon Durability is removed entirely.
>post of the nigger
>best 3D zelda by a long shot
Nah, not really, still not better than Majora's Mask and hell even Wind Waker is better than this game but you do you kiddo.
My parents got me this game for Christmas when I visited last year. I didn't ask for it or any games. It was embarrassing as fuck. "Uhh your son hasn't gotten rid of his Nintendos yet? Isn't he 30?"
Anyway 8 months later thinking of opening it. I've never played a Zelda besides the first one and I couldn't figure out shot and considering this is "the most open Zelda ever" I'm expecting an even harder game.
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>still not better than Majora's Mask
N64kiddies don't get to call other people kiddos.
have they released the PC port yet?
BOTW is most people's first Zelda game now.
If N64 is kiddies, then the Switch must be babies.
Holy shit just play any other open world game, it's the same thing. Nintendo cultists need to expand their horizons a little bit.
Why would console manufacturer that made a game for their console release it on another platform when the purpose of creating an exclusive game for their console was to justify selling the console they manufacture?
>then the Switch must be babies.
The ones that started on it? Sure. N64kiddies are still the worst because they got the idea in their head that the N64 Zelda games were the definitive formula.
at least in zelda tho it's an actual factor in gameplay that you need to play around rather than just a half-heartedly implemented nuisance you have to drop gold on every couple hours
>Holy shit just play any other open world game, it's the same thing. Nintendo cultists need to expand their horizons a little bit.
I just got done playing GoT. It was okay. This is far better.
My first game was the NES and my favorite was ALTTP and the 3D Zeldas were still enjoyable.
BOTW felt lacking in story, enemy variety, dungeons and a need for weapon balancing.
>and the 3D Zeldas were still enjoyable.
Despite lacking the exploration, snappy gameplay, variety of puzzles? They were always too tedious and streamlined.
>enemy variety
zelda.gamepedia.com
Looks plentiful to me.
How? The graphics are better, the story is better, the combat is better, the boss fights are better, the aesthetic is better, the music is better, the sound is better. Fox dens and the other collectibles are boring but the equivalent of korok seeds, and the shrines in ghost are easy but about the same difficulty as botw shrine puzzles. The only thing is that it's smaller, which is preferable when botw copies the same five enemies over the entire map. It's objectively at least as good.
>and easy
Repetitive maybe, but the game doesn't get easy. Not when those faggot golden Bokoblins are nearly one shotting you despite having ridiculous health and armor.
Why do you post this one webm in literally every single thread? You mad?
Majora's Mask is an actualized experience with focus, direction, a theme, and a nice little story that has characters with meaningful relationships with one another and a nice little resolution. It is because it's a focused experience that it shines in comparison to Emptiness of the Wild. Fine, if you want a reasonable response, I'll admit that BotW has its strengths, primarily that it's a great demo for an even better game that might build upon it as a foundation, but it's about as limp and directionless as fucking Minecraft, which is pretty sad.
Breath of the Wild is just a barren wasteland that is devoid of content. At least you can go back and relive the magic of Majora's Mask.
>The XYZ is better
Nope.
>Looks plentiful to me.
>Same enemy in multiple colors and skeleton variations
Wake me up when they add poes, stalfos and dark nuts.