Does input delay add to the experience?

Does input delay add to the experience?

Attached: 1595968002447.webm (1280x360, 2.96M)

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danluu.com/input-lag/
danluu.com/keyboard-latency/
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RDR2 doesnt have input delay. The animation starts as soon as you move the stick. It just has longer actions

>The animation starts as soon as you move the stick
That's demonstrably false. There's a clear delay in the webm between the stick movement and the start of the turning animation.

One game you can move the fastest has no run button. The other game has realistic movements so when you turn around it isn't so fast that your skeleton would shatter. Plus it has a run button.

The analogue stick for RDR doesn't move your character as fast as you can go. This webm is like the main stream media of giving you a tiny bit of information and literally laughing at how stupid you are.

it can if its consistent and predictable. One game where i think its implemented perfectly was original shadow of colossus

It's both. RDR2 has slow af animations. Feel like a walking tank. It's partially because it's designed for 30fps. Compare this to a game like Neir Automata

Guess which one of those actually sounds fun to play?

RDR2 is a better game than BotW
only delusional ninceldies will disagree

BotW has a run button.

you might need to reexplain because both games have run/sprint buttons

Strangely, the attacks in BotW always felt delayed to me. When you strike with a weapon it feels annoyingly delayed.

its called inertia
youd think a fat nintendo nigger like yourself would be familiar with the concept

Okay, and now guess which one is ACTUALLY fun to play.
Trick question, it's neither. Both are empty fucking fields with points of interest.

I really want hardware manufacturers to advertise latency measurements (not just "refresh rate" or "response time" fake garbage).
danluu.com/input-lag/
danluu.com/keyboard-latency/

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that is not input delay you fucking retard.

its more realistic
It usually takes a few milliseconds for me to move after thinking about moving

Define input delay.

that is literally input delay and slow animations

all 30fps 30hz console games have insane input delay, its been scientifically proven multiple times

I want to go fast as fuck

Input lag is mostly caused by your TV

Both are fun

this

And thus it takes you a few milliseconds to move the stick after thinking about doing that, so there's no need to add simulated reaction time to your real reaction time.

FUCKING IDIOT just kidding I know you're only pretending

Both of those games have disgustingly high input latency. RDR2 has unresponsive animation frames added to the latency, which makes it seem even worse than it is. I don't understand how zoomers can play anything after the GC/PS2/XB gen, to be 100% honest with (You).

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it's obviously ~"cinematic"~

MGSV is the perfect example of weighty animations blended with snappy movement.

RDR2 overdid it way too much and it felt like sluggish garbage.

shitty TVs w/ """HDR""" have extreme input lag. OPs comparison is trash (just like him)

having said that, RDR has awful fuckin input lag because the developers are trash.

RDR2 is a PC Game too, you can play Botw on PC as well, BotW is better.

Just enjoy your realistic animations. Sorry people on Zig Forums aren't validating your opinions

People who play RDR2 do not give a fuck about input lag as they are probably high as fuck and in it for the graphics an The Experience™

Time between input and the reaction on the display. The webm does have input delay on both games but what it's trying to demonstrate is the animations. Retards on Zig Forums think the slow animations of RDR2 are """"Input delay.""""" Input delay is an already defined term, even if you try to construe the literal meaning of input delay to somehow include animations and not soley the delay between input and output, you'd be a fucking idiot because discussion of input delay already uses the term under a strict definition and your stupid agenda to change the meaning just makes you an obvious newfag that just """learned"""" the meaning of the term.

is there a single fighting game that takes input delay as the highest possible priority in development?