are there any mods for games that really impressed you?
played a lot of stuff that's basically just level packs, and while fun, hasn't reallty wow'd me like an original game would.
Are there any mods for games that really impressed you?
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Honestly yeah i was never impressed by a mod. the only thing that genuinely surprised me was holstering weapons system in fallout 4
Honestly not sure either. The Deadly Reflex stuff in Oblivion was surprising but the amount of crashes and weirdly anime-esque combat in a game that I hadn't weeb'd-out didn't really help mcuh.
I'm pretty new to PC gaming so I haven't tried many, but the Cinders mod for DaS3 made me put another hundred hours into the game on top of my already 300 odd hours in the base game.
>How's your daughter?
>Hundreds of times more explosive than fusion reaction!
Malkavian mod for Deus Ex. The effort put into mixing for all the bits of bad voice acting into something much worse, especially for all those memorable sound bites and being something more original than most non sequitor stuff like YTP videos.
Fall from Heaven 2 for Civilization 4
but civ 4 was heavily mod friendly enough that it had more than a few fantastic total conversions
The Improvement Mod for BBCF on PC, just for how it allows you to easily create custom color palettes for the characters. Pic related.
In the same vein, the Remix mod for the same game that turns it into a hilarious unbalanced by completely changing all the characters' movesets and even giving them entirely new moves.
Garry's Mod
atleast back when it was fresh, especially gmod10
Hideous destructor for Doom, it changes the gameplay completly and when it clicks it's addictive as shit.
singlehandedly fixed the game
Enderal is simply a better game on the skyrim engine
I feel like Garry's mod is the most successful mod of all time other than Counter strike ofc
There is a mod for FFIX that cleans up the backgrounds and it is literally better than both the original game and the shitty remaster Square made.
Project reality
Black Mesa
Red orchestra
Rising storm 1/2
Desert Combat
Forgotten hope 2
Post scriptum
ORBX
A2A sim
Dear esther
The reason you retards don't find any mods impressive is because you forget they're mods. Even TF2 CS GO and L4D are "just" mods since they run off HL2.exe
PUBG DAYZ and TF2 probably sold more
underhell
this
A ton.
Top of my head, XRE cars and Real Time Settler for New Vegas. It was amazing how well XRE managed to get functional vehicles working in the NV engine, as was RTS giving you the ability to blueprint any item ingame and build your own player house or functional settlement with them. Both could have used some polish and were a little janky, but that's only to be expected from such ambitious mods trying to implement gameplay elements that were never intended for the engine.
Also Tamriel Rebuilt for morrowind. Just the sheer amount of quality, handcrafted content it adds is utterly staggering. The areas added by the mod are generally of a much higher quality and much more interesting than anywhere in the vanilla game.
autism
The LOTR mod for mountain blade is pretty neat
>only consider unimpressive mods to be mods
>why are all mods unimpressive?
I might have autism but at least I'm not retarded
Pixelmon in Minecraft really impressed me, and continued to when they constantly updated it over time to be caught up with the mainline games in all mechanics. Even when the selection had around 50 Kanto Pokemon like a decade ago it blew my mind that I could catch and battle Pokemon while also making a comfy base and mining. The maps that recreated regions 1:1 with working encounter tables and gym leaders were everything I wanted
There are so many garbage mods for New Vegas and the other Bethesda games for that matter that I am impressed by any mod that doesn't immediately scream out "this is a mod". There are so many mods that blatantly don't fit the setting. It's so rare to find a mod that fits the game. There are hundreds of gun mods that just add in AK74s or M4s that look like shit.
What's the worst, the WORST, one you've seen?
Yeah, all the mods that fixes shit console ports.
Like the one that fixes nier automata.
Sekiro fps unlocker.
Dsfix for dark souls
Etc...
Turn based mod for pathfinder kingmaker.
Median XL is an insane project, wether you enjoy the mindless grinding and minmaxing or not.
Many Oblivion mods are so good it makes you wonder how braindead the average Beth dev must be for pumping out worse content than some Brazillian monkey on a wooden computer does for free
Shit, I completely forgot about Pixelmon. I never really got into base minecraft, but Pixelmon turned it into a 10/10 game.
>Installed custom NPC's and a bunch of decorative mods and built my own detailed region.
>Spawners set and hidden underground, triggered by pressure plates in the gatehouses between routes, to spawn all the appropriate pokemon at the appropriate level on each route.
>Routes weren't just areas between towns, they were just like in the GBA/DS era games, with cliffs on the side and trees and other decorations atop the cliffs so you couldn't see what was beyond them but they gave the impression of a larger world. Instead of using stairs as ledges I actually just used height, so the maps had a good vertical feel to them too.
>Functional non-monotype gyms each with their own theme, like 'all rodent pokemon' or the like, with two difficulty levels: One for your 'playthrough' where they used a team that was challenging and a few levels above the wild pokemon and trainers in the region, and a second, 'rematch' difficulty for after you beat the elite four where they used a full, fully-evolved team of six at level 70-80 and with good IV's and meta movesets/items/strats. Literally had to build two scale copies of each gym underground to make it work.
>Dungeons with puzzles involving TM/HM moves.
>Long grass that actually worked and hidden, invisible items on routes, set up so that each player could activate the item once every ingame week, giving them TM's, potions, cash, ect. Also berry trees.
>Fully functional 8-story megamart with working elevator and vendors on each floor, in addition to smaller marts in each town.
>Every town populated with custom, pokemon trainer skinned NPC's that could be interacted with and would talk about the town itself, points of interest, recent events, pokemon that could be caught nearby, and even offer hints pointing the player to secrets like hidden items or places where rare pokemon would spawn.
>Rising storm 1/2
>mods
I don't think you know what a mod is
that sounds fucking wicked, dude
I liked that mod for serious sam that turned the game into doom eternal except you don't need to chainsaw and glory kill demons every six seconds
Seriously, how would you react if you see Eminem walking down the street and he throws a fucking rat at you?
>mnmthrowsabigratatyou.jpg
Yeah. Pity, because I've currently got the whole thing on a hard drive in my old, busted rig. Remembering it exists makes me want to dig it out and work on it again, I only ever finished about 5 towns, 6 dungeons, and all the routes and 'sub-dungeons' like the sewer system beneath the main city. But it's such a hassle to set it up again. I need to pull the thing apart, swap one of my drives, set up a new minecraft account and buy the game again since my old one won't migrate for whatever reason, either run on whatever version it was on back then or screw around figuring out what version of minecraft all the mods I used were updated to... I just know if I try I'm gonna have to waste an entire day fucking around trying to get it working again.
"Mod turned into official expansion" is not a mod. That's like saying Killing Floor is a mod because it evolved from one, despite the game and the mod being very different beasts.
And again, how is 2 a mod? It's a fucking sequel.