Super Mario Zig Forumsorld 2 (Thread 28/31)

Last Thread: Hi again Anons! For those who didn't see nor know, I was the organizer for Super Mario Zig Forumsorld, a Super Mario World Collaboration hack with levels by your fellow Anons. We are now starting production on the on the sequel, Super Mario Zig Forumsorld 2! Like last time, you will have 31 threads to create and produce your content for the collab, and another month after for testing. Like last hack, this is a SA-1 powered SMW Hack (you can play on real hardware) that contains a baserom of a lot of custom assets to play around with incase you are not good at working with custom resources. Unlike last time however, we are not using the Sprites on Platform Patch.

New to this hack is an organied claim sheet. While it will be set to view only, please use the sheet to claim your resources, and comment in the threads with what you want and I will mark it down. As for submiting levels, you can either submit here in the daily threads or email me your levels at [email protected]. That is not the only thing new however, but I will discuss that in the post below. I can't wait to do this again, let's make something great!

IRC - webchat.freenode.net/ (type #vhack for the channel, YES YOU NEED TO TYPE THE #)

THREAD 28 BASEROM - mega.nz/file/UBtVWQjC#IJsAuxcTuNrDN584jkOq495R-w96rCUfQegrS-WFY6U
CLAIM SHEET - docs.google.com/spreadsheets/d/1G8D2_VqFcNeodlBEdwupngk0bs1nQ5XVWrJoshv_YNQ/edit?usp=sharing

Super Mario Zig Forumsorld 1 Download - mega.nz/file/JQVTCYID#VyBMS5YVmE9aHnqqgbRIoprjIfp8YwJSjcB-CzihsYM

Attached: v.png (1024x896, 78.01K)

Other urls found in this thread:

mega.nz/file/IQFURagT#sGfVDNX3SHfA4W-GTD4rd1sXj01JwZO-hgud1CUK4wg
docs.google.com/spreadsheets/d/1v2pzjSRLuLxBCni_SljtfHD8ZGnAvHFQ7Aihzwhq78U/edit?usp=sharing
filebin.net/2zd3jfdy2uqe31jz/LethalLocksmithing.zip
mega.nz/file/vEw3ESgT#W1DypdTUwYsyh0m8k6A6JAdWhvBfZHqE0fpLMmElNUs
twitter.com/SFWRedditGifs

FINAL BOSS DISCUSSION

While the Final Boss is now around 1/3 of the way done (you can check progress in the video attached), the port for the track isn't. The plan is to use the final boss track from Romancing Saga Minstrel Song, which has not been ported yet (aside from an old Japanese port from over a decade ago). Currently, we have a midi and baseline transcription of that midi, which does not sound great. This is one of the last major things to get done with for the boss. Thanks a bunch Anons!

PORT BASELINE - mega.nz/file/IQFURagT#sGfVDNX3SHfA4W-GTD4rd1sXj01JwZO-hgud1CUK4wg

Attached: 1598753180593.webm (320x240, 2.61M)

MULTIPERSON CLAIMING

This is for continued discussion on the Multiperson levels. As a note, I have opened up TEMP ROOMS for both levels, and made Room 3 available again, as that user has not reached out to me in over a week. These 5 rooms need to get done. While previously I did not allow it, if you made a room or a hub previously, you are also allowed to make another rooms.

I want to note that Bowser's Castle works a bit differently, as you could see from this image. Each "Hub" should be 02 screens long and end with a single door. That door (in the final castle) will randomly send the player to one of three potential rooms (as shown in the image). The actual "rooms" can be as long as you'd like. In order to get to the boss, you need to clear four of the rooms, and a death will send you back to Hub 1.

After you finish the castle, all rooms will be unlockable to play in any order.

5-FINAL is more traditional, it is just a straight shot of four rooms before the boss. The 5-FINAL Boss is still unclaimed, and if anyone wants to attempt it, feel free. I can't wait to see what you all make Anons!

MULTIPERSON CLAIM SHEET - docs.google.com/spreadsheets/d/1v2pzjSRLuLxBCni_SljtfHD8ZGnAvHFQ7Aihzwhq78U/edit?usp=sharing

Attached: multiperson.png (1661x1553, 182.3K)

bing bing wahoo

What is the music of this level from? I've definitely heard it before.

Attached: vhack001.png (256x224, 7.4K)

number block level is done. i call it Lethal Locksmithing and it comes with a boss. i'd like retry on every sublevel and multi midway settings set to $03 on all sublevels as well.

patch is included if you want to play through it before inserting everything because holy BALLS there is a lot to insert. don't mind the unused tiles in the ExGFX, there were a lot of scrapped things for the boss

filebin.net/2zd3jfdy2uqe31jz/LethalLocksmithing.zip

Attached: LethalLocksmithing.png (256x224, 7.18K)

It's from Seiken Densetsu 3

Amazing, I'll try this out now

I need the sprites list

Still inserting all content for this for user

shit i knew i'd forget something

43 numblock.json
44 numdoor.json
45 quadsboss.cfg
46 rain.cfg
40 quadsprojectile.cfg

also the rain.cfg i uploaded should overwrite the rain file that's already in the baserom. it fixes pretty much all the issues it originally had and actually works on hardware ($7F addresses changed to $40 addresses). snes9x is weird with sa-1 so i didn't notice any problems until i used bsnes

Good luck everyone. Hopefully the bowser & 5-final screens get finished before the end of the month.

Thank you user!

Alright, inserted everything

thanks dude. i'll definitely try to get my rooms done

awesome

Just beat it, the boss's peck attack is hard to dodge but goddamn is that fun. Great work.

Considering the difficulty of this I'll probably have this as one of the special world levels honestly

Decided to add some more GFX so it'll take a bit longer to get to the level out than I anticipated

Sure thing user, which level is yours? Also let me know if you need more ExGFX

Currently working on the boss, plan is to maybe finish as much as possible today

>28/31
man I hope everyone who's still WIP can get their stuff done in time

There's only 6 main levels left, although 2-2 still needs to be claimed and made. I'll probably finish 5-0 myself as I have a clever idea now. That leaves 4 levels left, and I've heard from 3 of the 4 people behind those levels. Question still is what will happen with 2-2 though...

You probably should've put it in one of the first posts that 2-2 was reopened.

On a tangentially related note, I'm submitting a tiny update for Lockjaw that changes one of the pipes due to a tiny scrolling related bug it could cause.

mega.nz/file/vEw3ESgT#W1DypdTUwYsyh0m8k6A6JAdWhvBfZHqE0fpLMmElNUs

Sure, added.

I also swore I put it in the Multiperson post, but oh well. Tomorrow then, I guess

claiming bowser room 3

Added

No problem, just making use of all the slots I claimed

I've noticed that the green switch palace has been marked as complete for a while now, but it's not in the baserom

That is correct, Green Switch is "done" (as in, I have a rom with a completed version of it), but the author requested to not put it in yet, as he still sees it as incomplete/work in progress.

im spent too much time playing around with ExGFX and music with nothing to show.
ill give a status since i havent posted in awhile.
flight school was pretty much done, ill need help to put in the teleporters. ill post it later tonight.
we get signal has concepts done, i still need to put the segments together. ill try to get a draft in the next 2 days. sadly, it still suffers the flaws of the older version: its confusing and requires tricks people might not know about.

Have those two new Sonic 3 remixes been used anywhere in the hack?

Which?

Sounds good

how do i play this

I remember one of them was Lava Reef Zone. The person who posted the DL link said he found them a while ago and that they're not on SMWC.

I don't remember that, but no one has used it yet.

It's not done, but you can play the in-dev version in the newest baserom.

do I need a hacked switch to play? what do I do with it

Run the .smc file in a SNES emulator, preferably Snes 9x.

I uploaded them, I can give link in a bit since I’m not on my PC unless somebody digs them up using the Zig Forums archive. Should be a Mega link

thanks buddy. I'll download the first game and try that while I wait for this to be finished.