Play VTMB

Play VTMB.

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I already have

waiting for it to go on sale

just pirate, game is unplayable without fanpatches anyway

I don't think the money even goes to the devs at this point

>tfw they actually tried launching several months earlier but couldn't because Gaben wouldn't let them
wtf were they thinking releasing such an absolutely broken mess

>waiting for a 16 year old game to go on sale
hahahahaha this poorfag

i did, it's bad.

no

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already have, dozens of times

It's not that Gabe personally didn't let them or something. The deal was the game wasn't allowed to be released before Half Life 2 because, understandably, Valve wanted HL2 to be the first Source game to market. But HL2 was delayed for more than a year. It was supposed to come out in Sept 2003. Bloodlines not long after. Bloodlines got like an extra six months of development and then it sat on a shelf waiting for HL2 to come out because Troika had already gone well over budget. The main reason they went over budget is because they decided to make some other game for some other publisher using the resources intended for Bloodlines. The reason the game was so fucking broken on release is because Troika accidentally sent a beta version of the game for duplication. Every blames Activision but, to be honest, Troika really fucked up Bloodlines development and the bad reputation they gained from the massive fuck up is what led to the company going out of business.

older than you fag

nobody who worked on it will be getting paid if you buy it.shiver me timbers you better do the right thing

Yeah Troika had their own problems but Activision still kind of completely screwed them over by forcing VtMB to go out on the same day as HL2. If they had waited a few months for the hype to die down around HL2 and then advertised VtMB as the first RPG on the Source engine then I think it would've had a lot more sales and probably been enough to give Troika a little more time to work on the game.

>The reason the game was so fucking broken on release is because Troika accidentally sent a beta version of the game for duplication.
I never heard this though, do you have the source? I heard it was just that Troika was using an early beta version of the Source engine and then once development was frozen they couldn't keep using the updates Valve was sending to them because of Activision.

I did and I will never play it again. But not because I didn't like it. I will never play it again, because it was too good at what it was trying to do. I got really scared and was tense the whole playthrough. My heart simply can't take it a second time.

>got really scared and was tense the whole playthrough
you're a giant pussy

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I'm so tired of trannies playing as female in RPGs, I have to stand your nazi butts crying about feminism and sjws but you intentionally make your stories a feminist powerfantasy with a female protagonist saving the day and killing men. Let alone how you clearly enjoy roleplaying as women.

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>he plays as a dude to assert his masculinity
kek
you're a homo in denial bro

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I don't remember the source for it, it was in some book or something, but Bloodlines was released not just in a buggy state but a literally unbeatable state. Every person had the game crash at the same point guaranteed. This was not some edge case that slipped through the cracks. That crash didn't have anything to do with Source being in beta. It was to do with Troika's LUA scripts for game being bugged. Activision was apparently furious Troika had fucked up this badly. They'd spent a fortune shipping a broken game around the world. They refused to pay Troika to have a patch be made so Troika whipped something up quick on a weekend and acted like they were doing all us gamers a big favor by working for free. All this semi-public posturing apparently did not endear the company to the industry.
>they couldn't keep using the updates Valve was sending to them because of Activision
Valve didn't really send them updates. From what I recall Troika said they got a fairly early build of Source engine that wasn't in great shape and that was mostly it. They received little in the way of updates and support from Valve. I vaguely remember multiple people over the years have tried to port Bloodlines to an updated version of Source and every one of them ending in failure because it's just such an old build of Source. Even the original release of HL2 Source wouldn't work with Bloodlines.

binge the show True Blood before you do. I can't really explain but it adds to the immersion of the game.

Maybe. But at least that one time was memorable.

I have, a ton.

I did 2 weeks ago, finished it in 3 or 4 days, can't remember how long it took me.

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One of the Troika devs said that the main reason for a lot of the issues is that Activision gave them really terrible playtesters who didn't even bother testing a lot of the game. Nosferatu in particular had more crashes because of their different entrances/exits and they went completely untested and they didn't know about a lot of the bugs until the game went out and players reported them.

The same dev said that they were mainly frustrated because they saw the Source engine getting all these updates, especially with the AI, but that they couldn't use them due to Activision freezing development. And that Valve really doesn't deserve any blame for what went wrong, it was mainly just Troika's own faults and Activision compounding it and ultimately killing them. But yeah it would take a lot of work to port VtMB to the latest Source engines because it's on a barely held together beta version, which is a shame. Getting it on the latest Source engine would do a lot for modders and help keep interest up in the game.

Saying Activision froze development is kind of misleading. What happened was Activision refused to give another extension. Not AN extension, ANOTHER extension. It's easy to just go developer good, publisher bad but this is one of those few situations where I kind of side with the publisher more than the developer. Troika was slow to develop the game. Very slow. After more than a year of development that hadn't even completed like 1/5 of the work. And then they siphoned off resources that were supposed to go towards Bloodlines to make Temple of Elemental Evil for Atari. Activision was justifiably very upset to find out they'd been unknowingly funding a competitor's game. Troika themselves have kind of admitted they got themselves such a bad reputation in the industry nobody wanted to touch them after Bloodlines.

>It's easy to just go developer good, publisher bad
Funny thing is the publishers push this idea in order to take the blame and have fans excuse the devs and eat their next turd happily.

2 is going to be such a shitshow i'll make even tortanic fags drop their mouths

I don't think publishers push it. I just think they don't like to get involved in public shit flinging like the devs tend to. When you think about it most devs have little problem slagging off former publishers but the only time I can really think of a publisher publicly slagging off a developer is the case of Bobby Kotick and Tim Schafer and that probably only happened because Tim Schafer said "Bobby Kotick" and not "Activision" when he was talking shit.

Why?

it's an actual RPG.

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>It's easy to just go developer good, publisher bad but this is one of those few situations where I kind of side with the publisher more than the developer
That's pretty dumb honestly. Like you said Troika themselves admitted they had a bad reputation and did require extensions, although a game like this does require more time than the average RPG. Regardless, even if the dev has fucked up, not giving them another extension out of spite even though HL2 was going to be released at the same time and vtmb woould be shipped with a lot of bugs as it were was an unjustifiably awful decision, both from a business perspective and a consumer one. You don't fix a bad habit by doubling down on bad decisions. VTMB's case is one of the worst "publisher bad" examples I can think of, even if "developer bad" also kind of applies.

you can get it for free legally on myabandonware

They do, people working for the PR teams have admitted it before. Taking the blame leaves the devs free to sell their next product to a hopeful audience. That's why they push the devs forward, to create a brand and a culture of celebrity worship with their names. Same thing happened with movies and studios.

How?

>And then they siphoned off resources that were supposed to go towards Bloodlines to make Temple of Elemental Evil for Atari. Activision was justifiably very upset to find out they'd been unknowingly funding a competitor's game.

>In 2003 Activision intervened, ordering that the game be ready for release in the next few months, and even advancing more money to Troika to complete its work on The Temple of Elemental Evil for Atari, freeing the Troika team to work on Bloodlines exclusively.
They weren't really siphoning resources, it was just that the entire team wasn't working on VtMB which isn't too uncommon if it's a larger team I guess. Also one reason the game was delayed was because of Valve being hacked and someone getting access to the Source engine which delayed HL2 as well.

>The soundtrack was released as a limited edition CD to customers who pre-ordered the game through Best Buy.[55] It features nine tracks by artists including Daniel Ash, Chiasm, Tiamat, Darling Violetta, Genitorturers, and Lacuna Coil.[56] "Bloodlines", performed by Al Jourgensen and Ministry, was composed and performed specifically for the game.[57] The licensed tracks were chosen by Activision without input from Troika.
I guess we should at least be thankful to Activision for choosing some stellar music for the game though. Was kind of surprised to see that Troika didn't have input on the music choices for that stuff. Feels kind of sad to think both Activision and Troika really were trying to put out a decent game but things just kept going wrong for everyone.

It allows you to roleplay.

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