9 starters to choose from, one of each type

>9 starters to choose from, one of each type
>interesting story, humor, self aware
>does not have a tutorial every five minutes
>actual difficulty that requires planning and strategy team building
>wild nexomons and battle opponents level scales with your level so you can't over-level
>good designs that are not James Turner level slap a face onto ice cream shits

This game feels like the old pokemon games before they lost the magic. It has ten times the soul of SwSh. I hope pokemon is paying attention, because Nexomon is what pokemon could have been and people are starting to realize that.

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>self aware
Self awareness is garbage and overplayed

>self aware
stopped reading right there

doubt you even know what that means, parrot

>Game scales to your level
Not necessarily a good thing.
>Random potshots at James Turner, specifically referencing a design that gets frequently misinterpreted
>Using "soul," /vp/'s favorite and most worthless buzzword

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Eh. I'll try it when I find a used copy at Gamestop for $5.

It's not overdone in this game.

Imagine starting your monster franchise with "Extinction" in the title

>good designs that are not James Turner level slap a face onto ice cream shits

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Here's my Nexowaifu

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nexomon is actually pretty good desu I'm 19 hours in and I'm kinda surprised at how much I like it

anyone who likes pokemon should at least check it out

I'm saying it's overplayed in media in general

imagine not understanding that's probably related to the plot

>>good designs
>DUDE WHAT IF WE MADE VIKAVOLT BUT MADE IT LOOK FUCKING TERRIBLE LMAO

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This is better than Vikavolt, you buffoon

Marketable creatures can make or break a game like this. Pokemon understands this very well, and they've spent a lot of time and a lot of money on artwork. Even Pokemon whose designs you may not personally like are extremely marketable.

If your art is derivative, or your designs are just straight up not as marketable, you can't duke it out with Pokemon. Them's the breaks.

That being said, people should be making games that live in this genre, but aren't directly trying to be a better Pokemon. You can't beat it at its own game, like that, just like knock-off titles don't dethrone games in other genres. We need actually unique monster trainer RPGs.

The humour is atrocious, but the story is indeed interesting. The gameplay is also fun and snappy in a way that makes pokemon's sluggishness painfully apparent. The designs are so-so but there are enough there to find appealing.

I know exactly what it means, it's the self referential "look how silly this convention of our genre is!" humor that I've gotten sick of years ago. It's not so much I hate people poking around with genre conventions, it's that it's a lazy way to draw cheap laughs when you're not creative enough to do anything interesting with the artistic framework you're working in.

Extinction is apparently the second game

>wild nexomons and battle opponents level scales with your level so you can't over-level
So it basically limits how you can play the game. Wow.

>$0.01 Nexobucks have been deposited into your account.

this guy probably picked charmander and only had other stuff in his party as hm slaves lmao

you know this is based off a real animal right
I suppose no other game is allowed to make a snake monster because ekans is a thing as well

fuck you masuda-cuck

Nexomon is to pokemon what Stardew Valley was to Harvest Moon. It's really starting to take off and I have no doubt they will make a follow up game. I can't wait, it's about time there was another big monster catching game out there.

Some competition, however slight, might be the best thing to happen to Pokemon. They'll have to actually try rather than shilling out shit knowing people will buy no matter what just because it's pokemon.

>Nexomon is to pokemon what Stardew Valley was to Harvest Moon.
>What Stardew Valley was to Harvest Moon
This comparison pisses me off, Stardew gets credit for adding all this shit that makes it different and interesting next to Harvest Moon, but Rune Factory is an entire franchise that had multiple entries before Stardew Valley existed, and literally used to be marketed as Rune Factory: a Fantasy Harvest Moon.

I don't think this game can compete with Pokémon, though. Tem Tem can't either since apparently it is already dying. The only one that can is Digimon, if it gains enough traction like it seems it is doing after its resurgence these years. Maybe kindred fates if it ends up being good and big enough.

That's even worse because I had no idea there even was a prior game.

Holy fuck where did you get this meme? Mind if I use it??

can i play as a girl tho

I would play all these pokemon knock offs if they actually had not shit designs. At least then I could just treat them like really polished fangames. But the designs and art style are such trash it makes me not want to bother.

That kind of thing happens all the time in the video game industry though, especially if the dev or publisher is small. In this case, it's an indie product and the previous entry was 2017.

Yes

All it takes to get me interested is good designs
this does not have good designs

>9 starters to choose from, one of each type
the only one that looks good is the gecko
>interesting story, humor, self aware
I hated coco through the whole thing, only funny moments was when he fucked off and you're left with atlas and your ghost uncles
>actual difficulty that requires planning and strategy team building
just spam the 110 power attack with not shit aim/speed and you're gold, so hard to trigger secondary effects that it doesn't matter, or get a normal one wit the high crit moves
>wild nexomons and battle opponents level scales with your level so you can't over-level
thats only the random stuff, and its for you to farm and not get underleveled vs story battles that HAVE fixed levels
>good designs that are not James Turner level slap a face onto ice cream shits
cats everywhere, and cats suck, only good ones are on the rock/electric type + the fire scorpion and water elephant

Wasn't Rune Factory made by the same people though? Stardew Valley was an indie game just like Nexomon is, and it grew in popularity to the point that even the creator of Harvest Moon praised it for a job well done.

I will say that the amount of content you get in this for $20 is really amazing. It feels like a $40 game and I probably would have been willing to pay that for it knowing how great the story is and how many Nexomon there are in the game.

Dude, spoilers.

>got deleted
cmon, also that piece of information would made all the pokefuckers here pick it up faster than any amount of shilling in the form of
>this one is pokemon but good I swear

Actually, Rune Factory is a Neverland product, but they share Natsume as a publisher.

The point that I was making is that Stardew Valley, while a good game, didn't really innovate anything. But it still gets applauded for being like Harvest Moon, even though there's a game that's closer to what Stardew Valley is that predates it. Honestly it's just sort of a personal gripe of mine, that a franchise spanning six titles and four consoles before Stardew Valley just gets overlooked for no good reason.

There's a difference from using the same base animal to, using the same base animal + theme + fucking color scheme

the funny part is the nexomon is way more useful in battle than vikovolt with that trash speed

This, like what if we got an MMO with a focus on competitive and no RNG.
I'd def play that for sure