Well this isn't as good as Bastion

Well this isn't as good as Bastion

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it's not as tight as a game as bastion. there are a lot of combinations that could be better balanced and little mob variety. definitely worth playing.

It's better

It's definitely worth playing just for the music though

Just like pretty much all of their games, it's alright. Just alright. I can't put my finger on it, but there's just something so pretentious about Supergiant. Like they think their stories are so much grander than they actually are. The sjw character design doesn't help either. Ya'd think they'd improve after Bastion but they just kinda stay the same.

Bastion is a decent game and all, but the only thing people distinguish it by is it's narrative presentation. The narrative itself is just so vague and nothing though, at the core. A lot of fluff and sultry flash to introduce what amounts to... what? "Seeing them vs us is bad." You never get an actual understanding of the world or care about the characters. Fucking shame.

Transistor's pretty similar in that regard. Places all this emphasis and "emotional weight" on the main character and the sword, but there was just never a moment I gave a shit. Trying to develop characters through loose dialogue of what they did instead of showing it doesn't work, and I think that's the problem. For all the intricate art assets they make, they never show you stories, they just fucking tell them.

Hey someone that agrees with me, neat.

I felt like the story felt like a retread of Bastion's with a new coat of paint, narrator and all, only this time the villains have the most ridiculous motives.

Gameplay was also meh, it was a novel idea but it quickly devolved into "use your best combo, wait for your turn to cooldown, repeat"

Bastion > Hades > Pyre > Transistor

I feel like people play their games for the gameplay rather than the story? Or is it the other way around.

I personally play for the gameplay.

pyre is pretty much only playable for the story
i probably play them because of the art direction

Agreed, the art makes it stand out from other games

I picked up Transistor cause of the art direction and was pleasantly surprised by the gameplay which made me interested in their other games. Not gonna lie the story was kinda forgettable.

Never played Bastion but ngl the ending made me tear up, maybe I'm just Reddit.

Yea I agree. Transistor is pretty neat but its also really pretentious. I did like the way the powers played off of each other and also reflected people in the world. I felt like they did a good job blending real time and turn based combat too. At the same time though it feels like it has all the same ideas as Bastion and less interesting execution.

I never really felt like us vs them was the point of Bastion; I felt like it was more about new beginnings vs restoring the past and you could chose to include Zulf in that or not. I feel like they do a good job with world building though. Like how every memorial you complete has a little lore tidbit about the group that used that weapon or how the stuff in the armory has little lore bylines. I had an image of this big frontier city that was made up of a bunch of professional groups from messengers to hunters.

i have no gripes about the storytelling in their games. i just don't play any games primarily for the writing.

I dunno, imo Bastion just lightly tackles the issues of race, "us vs them" mentality. The whole Ura vs Cael thing. But honestly, you can barely tell a difference between the Kid, the Old Guy and the two Uras you meet in the game. Like, what exactly separated the races so much? They include a bunch of what I'm gonna call "lore assets" like the gods and weapons and stuff, but there's something that's just missing with all of it. I never felt like it all connected.

Maybe the fact that the world mostly fell into place after the "event" and it just felt like I was playing levels in a game hurt it too. No stages in the game felt like a world, you know.

It's really hard to define why the game is actually so forgetable for me. The music is good, the art style is pretty neat, gameplay is serviceable, but I just can't play the game and think of it as anything but a game with a development team that's TRYING to impress. I don't know why I feel that way, but I've played Bastion and Transistor and I get the same feeling for both. No other indie game rubs me this way, they just feel pretentious but in this vague way. Like for all these great pieces, it never actually comes together as one or something. Is it just me?

Pyre > Transistor's Soundtrack > Bastion > Transistor

Has anybody played the newest supergiant game? How is it?

Hades is really fun. It's Bastion combat refined into a really run roguelite gameplay loop. The characters are fun and they use Greek mythology in an interesting way.

The only problem is because they want you to play the game A LOT, a lot of the character story lines take quite a while to finish since they only progress after you finish a run. I've found myself intentionally dying a few times just to get some more lore going.

Would recommend though.

reasons to play supergiant games:
music > art > gameplay > story

>disliking magical 3v3 sportsball
it's actually real fun with a friend, once you unlock all the perks and grab the busted items some real advanced strategy emerges

still remember that time the final boss tossed the ball at me to disable my aura half a second before ramming into me with his newly regenerated big dick aura, i was flabbergasted

damn straight
postin' best supergiant track:
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the combat system is good, but the actual encounters with enemies aren't creative. otherwise love the art style, story and music.

Pyre > Hades >Bastion > Transistor

That said, I enjoyed Transistor.

>Is it just me?
Nope. As you said the art and music was great, gameplay was rather repetitive but okay. The story, characters and world building is really what made everything fall into an incoherent mess. Didn’t really care much for the villains nor the main characters. The levels themselves got quite confusing. They’re in a virtual reality of some sort right? I think? I tried to piece it together but the way they convey the information was annoying. Or there was a lack of information? Oh yeah, there was this tragic backstory about the heroine losing her voice or something. Meh. This is why you hire competent writers, people. Look at Valve and see what excellent visuals, music AND most importantly good writing can lead you to.

It's better than Basion in literally every way other than
>Le me me narrator said I broke the boxes! huehuehue

Guy in the sword was pretty cool though, at the beginning, until I got tired of him saying the same gruff sentences over and over not seemingly evolving anything beyond that.

Nope.
But it wasnt bad.

You're right, it's a lot better

hard disagree, Bastion drip-fed its morsels of lore with the tastiest fucking breadcrumb trail there ever was. Art and Sound were great. I recently replayed it and there's room to tighten the controls and a few encounters, but still a top tier game.

OP is right.

Bastion > Hades > Pyre > Transistor

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The songs are better.

>Pyre better than anything

Hades > Transistor > Bastion > Pyre

I thought Pyre was kino. Why the hate?