Bioshock

2 hours in
>Most bosses are recolors of existing enemies with a sht ton of HP points
>EVERY boss is a bullet sponge
>Plasmids are incredibly niche and useless outside of specific enviromental related situations
>Scripted and linear like a fucking COD
>Janky gunplay
>WTF is that revive system, is there a single penalty for dying?
>Setting painfully wasted because you are crawling in vents and corridors most of the time
You fuckers told me it was good
Normies told me it was good
Does it actually get good?

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explain how i'm wrong then
This is the most overrated shit ever

That's pretty much the game. Best part is the city and atmosphere. Beat it once and never want to go back. Worth beating once though. I get more out of all the Deus Ex games (except Invisible War), Halo and COD because the gameplay is more fun. Really shows that gameplay > world wins every time.

play the second one it's much better especially when it comes to jank gunplay

Bioshock 1 and 2 fucking suck, most overrated games after Witcher 3
Infinite is cool tough

>You fuckers told me it was good
>Normies told me it was good
>Does it actually get good?
No. Bioshock is fucking weird. I'm convinced people on like it for the atmosphere and twist.

I didn't expect plasmids to be THIS useless considering they are apparently so important.
A shock can stun an enemy barely a few seconds
Telekinesis carries always the hazard of having explosive shit exposed to enemy fire near your face
Fire damage is laughable, setting the enemy on fire for 10 seconds is the equivalent of hitting them with a wrench 2 times

>the twist

it's great, until you learn who Janice Polito is

>Plasmids are incredibly niche and useless
You're playing it wrong than.
>Scripted and linear like a fucking COD
What? How? Excpet for few moments at the beginging and the twist it's up to you what to do.

In hindsight it ranges from having bad to serviceable gameplay and the morality system is hilariously stupid (part of the trend for late 2000s vidya I guess). You're mostly there for the cool environment and detail. I still enjoyed it but I've had zero desire to revisit it since I played it in '09 or so

Bioshock 2 is better gameplay wise.

>You're playing it wrong than.
I don't think so

Babby level complaints.

>Most bosses are recolors of existing enemies with a sht ton of HP points
>EVERY boss is a bullet sponge
This is actually very true of Rose on Survivor difficulty. It's kind of funny how many hits she takes.

2 hours in
>Most bosses are recolors of existing enemies with a sht ton of HP points
>EVERY boss is a bullet sponge
>Psi powers are incredibly niche and useless outside of specific enviromental related situations
>Scripted and linear like a fucking COD
>Janky gunplay
>WTF is that revive system, is there a single penalty for dying?
>Setting painfully wasted because you are crawling in vents and corridors most of the time
You fuckers told me it was good
Normies told me it was good
Does it actually get good?

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>Rose

who? Been a while since I played but I remember

>Steinman
>Peach Wilkins
>Sander Cohen
>Atlus

Least SS2's soundtrack is fucking great
I don't even remember a single music track from bioshock

Nice b8. If you are serious then you have shit taste and/or have been actually drinking the kool-aide. It's a game with multiple viable playstyles (wrench, gunner, kamikaze, fire slinger, crit fishing) and hidden mechanics that reward ingenuity (proxy mining throwables, using fire to turn away heat seeking missles, setting traps with the crossbow, etc).

your song is not ours

youtube.com/watch?v=0bL7I_eWryI&ab_channel=Karekristensson this song ruins the atmosphere of the first level, they fix this on the next deck, but it shouldn't have been the intro music for a horror game

Never played SS2, but most immersive sims are fucking great and Bioshock is an awful FPS masquerading as immersive sim

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Bio2 has a good retro soundtrack, but its a shame it loads so fast these days you don't get to hear it

youtube.com/watch?v=-W59FzOwYIs

youtube.com/watch?v=6k4E9bPpMXE

First splicer you encounter at the start of the game who kills Johnny. She tries to ambush you and gets shot to pieces by a security bot and flees. You encounter her again in Neptune's bounty when she drops rose petals from the ceiling. She ambushes you again outside the fisheries but once again gets run off by a security bot. After you've done the damage research for spider splicers and head back near the fisheries she ambushes you a final time but even with the damage research takes an absolute fuckload of damage to take down.

Also whenever she's near she'll sing "If didn't care"

Spider Splicer with a hard on for you in Neptune's bounty. You are supposed to deal shit damage until you fully research everybody in like 30 min.

OP here, I think he refers to the second type of Big Daddy, the one with the large rifle near the Fisheries

>SS2 having boss fights other than the final one
>barely any vents in SS2
>implying the game is as scripted as CoD
>implying there's no penalty for death in SS2

Nice b8, Z**mer faggot.

fuck research in 1, hated it. 2 made that so much better.

nvm i'm retarded

Really validates OP's arguement, keep sending reaction memes!

I thought it was meh at best when it came it, the gunplay feels like shit cuz it's designed for consoles

>Most bosses are recolors of existing enemies with a sht ton of HP points
Okay? It's emphasizing that these aren't big hulking brutes, they're bureaucratically important figures that operate and control sections of Rapture. They're not all that much different to the regular splicers in combat because they themselves are splicers too.

>EVERY boss is a bullet sponge
Yes, that's by design. Take advantage of your surroundings, recruit some security drones, distract the boss, and use your tonics to make your weapons and plasmids work better. Traps are phenomenal for dealing giant amounts of damage quickly, and such preparations are often necessary for wearing down stronger foes like Bouncers and Rosies. Brainwashing enemies to fight for you works well too, as well as tripping the security system and redirecting it towards an enemy.

>Scripted and linear like a fucking COD
So?

>Janky gunplay
Aim for the head.

>WTF is that revive system, is there a single penalty for dying?
Penalty? Nah, except you won't get the Brass Balls achievement for using a Vita-Chamber. You can turn them off in the settings if you want. They're on for a story reason.

>Setting painfully wasted because you are crawling in vents and corridors most of the time
You will get to explore quite a bit of the city as you go through, it's not all just vents. However, keep in mind that you ARE underwater and in the middle of a power struggle, so your path isn't exactly up to you.

So Zig Forums did you kill them?

spare all, kill all 3 is my favorite. Grace doesn't really deserve it, but if you spare here and kill the other 2 Lamb gets spared at the end and fuck that cunt.

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>implying there's no penalty for death in SS2
Actually on easy difficulty there's no nanite cost for dying.
>SS2 having boss fights other than the final one
Korenchkin and Body of the Many could be considered. The red cyborg assassins are also mini bosses.