Gameplay loop

>gameplay loop

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>interaction cycle

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> open world segment

>fun

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>the core gameplay

All valid terminology. Seethe.

>seethe
u mad, sweetie?

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If you have an open world segment which is pretty much just a series of corridors branching out from a main hub, really your game is no better than Turok for the N64.

Though tbf that game was actually fun.

>immersive sim

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that image is so cute lol

>forced stealth

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agreed

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the reason I dropped wolfenstein old blood

did you drop return to castle wolfenstein too ?

This one actually bothers me. 99% of the time when someone uses the "gameplay loop" buzzword, all they're actually referring to is just gameplay. The majority the time there's no fucking "loop" unless we're referring to skinner box grinding games like MMOs and that sort of shit.

never played that

Theres a lot of pseuds posting on here lately. I wonder where they come from. I'm starting to think youtube.
Sometimes I can't work out a single thing they are saying because every word they use is a buzzword.

Fallout 4 has a loop.
>explore>fight>pillage> repeat

What's wrong with that? I mean, the term is almost 20 year old.
gamasutra.com/view/feature/131523/postmortem_ion_storms_deus_ex.php?print=1

they are called 0451 games

>ludonarrative dissonance

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>0 gf

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female (male) hands typed this post

>artificial difficulty

this one pisses me off, it's such obvious pretentious bullshit

got any more?

Yeah, FO4 and other "shoot shit so you can loot shit so you can craft shit so you can shoot shit" games do have a "loop". This is what I meant when I referred to skinner box grinding bullshit. But most games don't have a "loop" and the vast majority of the time when some redditfag refers to a loop there is no loop.

only Kojimadrones and Sonýggers use this buzzword

The worst part here is that "gameplay" and "gameplay loop" mean exactly the same thing. People have just added "loop" to feel smart. Just say gameplay you try hards

The term sounds extremely pretentious but it's an entirely valid feeling. You don't feel pissed off when a boss is super hard or super easy and then a cutscene betrays that immediately afterwards, for example? Or your character has tons of techniques and moves in the game and slaughters thousands of basic enemies in an instant, but then for the sake of the story some random guard manages to completely disarm them and render them helpless?

Just because Warren Spektor uses a term or game devs in general use a term doesn't mean you the user should continually use it.