How do we fix this, Zig Forums?
How do we fix this, Zig Forums?
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Just keep saving kittens
What needs fixing?
fix? that's what makes them good
How about kill God...then save the kittens!
This is a consequence of levelling systems.
Either make it so that levels are much less important or scrap them altogether for a combat system that takes more mechanical skill.
There's nothing wrong with this.
by playing session 41:kill yourself
apply meaningful progression that doesn't consist of powercreep
One of the things that FPS and action games get right and RPG's get wrong, is the progression of an action/fps title comes from things actually happening in the story. You don't level up, you don't grind stats, at most you get access to new weapons later in the game with different mechanical functions.
Leveling systems are outdated throwbacks to old tabletop systems. They're no longer needed.
name one JRPG that doesnt do this
put a twist on it by killing god in mission 1 and saving kittens as the last mission
Kill kitties
Kill god
Perhaps the real gods were the kittens we saved along the way.
End Christianity in real life so that we can finally forget about you worms.
what game is she from?
i keep seeing her everywhere
Save the kittens... get the God
Play God Game.
Save the kittens
Burn the peasants
two animations on youtube
youtube.com
youtube.com
>she
>RPG
>Gameplay consists entirely of combat
There's your problem. Combat was/is only an aspect of tabletop RPGs, with more emphasis on exploration and instances that are constantly changing depending on who's playing and how they're playing.
Your endgame might be to kill X or Y, but it's unironically the friends (and foes) you make along the way a roleplaying experience, with a progression system that have skills that help you both in and outside of combat, and this is where the bulk of popular or mainstream "RPGs" fail horribly. Final Fantasy is possibly the greatest example of an adventure game with atrocious combat pretending to be an RPG despite all evidence to the contrary.
Dungeon Masters, or in this case, Game Designers who can't write characters or narratives often fall back on world-ending events to give the illusion of importance to compensate for the utter lack of agency and interactivity.
>Leveling systems are outdated throwbacks to old tabletop systems. They're no longer needed.
This sounds like the kind of shit fags say to appear smarter than they really are, most often than not after hearing it somewhere else, from yt for instance.
Not directly accusing you or anything though.
Kill the kittens
Save God
This sounds like the kind of shit fags say to appear smarter than they really are, most often than not after hearing it somewhere else, from yt for instance.
Not directly accusing you or anything though.
Yo, she sexy
Not him but it makes relative sense.
Skills/Aptitudes/etc... could still be relative, but the concept of smacking enough ass to arbitrarily choose a skill unrelated to what you were doing? That's nonsense.
Skyrim unironically came close to the evolution, conceptually, anyway. There was no reason for you to have an overarching level which just lets you choose Stamina/HP/Mana. That choice is pointless; The game should recognize what you're using and constantly, minutely increase those base statistics.
Worse yet the "levels" just serve to retain the game's leveled lists and enemy spawns, which compensate for literal action-based skill in an action-oriented game in favor of this awkward hybrid where the game is happening in theory, off-screen while you just mash attack and fight dragons the same way you fight bandits, not to mention the minimal gameplay mechanics outside of combat.
True "RPGs" are caught in between being SRPGs and ARPGs, and the result is the worst of both worlds. Games like Final Fantasy, The Witcher, even Divinity to an extent aren't strategic by any means, and their action can't compare to true action games. So all you're left with is this empty experience and an illusion of choice progression system (Licenses, Spheres, Materia, etc...). All wrapped up in a largely linear narrative that seems to want to include the player as little as possible.
You and the developers of TES both miss that there is a difference between what makes a game more realistic and what makes it more fun. It's great when you can get them to be compatible but it's not worth sacrificing gameplay to make a game more realistic in most cases. Jumping everywhere you go in Oblivion to build acrobatics is neither realistic nor fun. You are just wrong. It's not even a matter of opinion, those types of skill systems have been objective failures every time they have been done because they always encourage bizarre unrealistic bizarre to grind skills faster when the whole point was to make it more realistic.
>He didn't realize saving the kittens kick started a chain of events that awakened a god from its slumber
hey, i recognize that pose. that's an eva pose right before unit-01 eats the s.2 engine of the angel.
Have the party break up and fight each other as the final boss. By the end of an RPG the party is the strongest in thw world anyway. And you can theme your game about how the pursuit of power leads to division and conflict.
Kinda like what said. Turn the levelling system into a reputation system. You're the same person throughout the campaign, it's just in the beginning you're dumpster-diving for gear and nobody trusts you with anything more than saving kittens, whereas by end-game you've gained such a reputation that heads of state are giving you access to funding, the best tools available, and armies of servants, with the goal of seeing you kill a god.
Why should we? If you honestly don't want to punch god in the face then you're a failure of a man.
I don't know a single RPG that lets you save kittens.
Stick RPG has a job where you kill kittens.
>fix this
you act like that's a bad thing, and you're apparently talking about D&D anyway so if you don't like it tell your dm to stop
When did rpgs become grind fests or make it such a prominent feature
Make it so combat isn't the only requisite to accomplish things, although Runescape is the only game I know of that has done this and they STILL fell into the "kill God" RPG death hole.
>game has ambiguous morality system
The best RPG that doesn't do the whole "Kill God" thing must be Chulip
You have to make out with everyone in town JUST so you can make out with your waifu
And then a Lamp post kicks you in the dick
We fix it by learning correct theology. God is utterly transcendent, incorporeal, and outside time; He has no beginning nor end, and cannot be "killed" per se.
>genre is mostly favored by borderline autistic, self-inserting, weebs, losers, NEETs, and teenagers
>the formula works, people empty their wallets reliably for this shit
>no need to innovate when it works.