Nioh thread
What other weapons are fun since I just keep using axe and switchglaive
Both let me unga. Tried Odachi, was pretty bad ki to damage ratio so gave up
Nioh thread
Stop making this thread; no one wants to talk about that shitty Souls ripoff.
Bump
When is dlc 2 of Nioh 2 coming out?
I think next week is the second DLC
Every weapon is really fun if you learn to make use of it, so I can't really suggest a single one, except maybe to try Odachi again or perhaps Tonfa if you like hitting buttons. You should be making more use of Odachi's range, and with proper Ki Pulse timing, Flux/2 and Yokai Skills you should never really be wanting for Ki, even if you're in C Agility.
nice, I have barely started the game, was waiting for the three dlcs to come out first, but I can’t do it now that they’re adding claws
Can never go wrong with either Katana, Spear and Tonfa.
October 15
The content from the DLCs is mainly for after beating the game, barring the weapons, so there's not really much of a reason to wait. Now is probably the best time to get in on it since the third DLC will likely be out in time for finishing everything else. Also please take your time to get accustomed to and savor things, play the tutorials, practice the mechanics, read the words on the screen and don't get hung up on gear when you don't need to.
Oh yeah, I played through Nioh 1 + dlc to completion, so I kinda understand the feel of the game, though one thing I did not do much in the original is the “bloody palace”-like / horde mode-like area and the NG+ modes they kept adding each dlc. I hope to do it all this time in Nioh 2.
Savor that first run because after that it's gear autism hell.
Don't bother waiting - DLC 2 will add in another NG+
>to completion
>didn't do any of the difficulties
I get the feeling people calling them NG+ is why people think they don't have to play them or use that as an excuse not to, but really they're just missing out on pretty significant content. The changes made particularly in the later difficulties are a big deal, and Nioh's an action game at it's heart so it's only natural to keep going. But regardless, if you understand the flow and uses of Ki Pulse and stances etc. then you'll be able to hit the ground running and focus on adapting to the new mechanics which are fun, valuable additions in their own right.
Only if you're bad or choose it.
Not that guy but I never could stomach Nioh 1 past the way of the samurai. Meanwhile in Nioh 2 I'm so desperate for content that I'm just making up my own shit to do because I've exhausted so much of the game.
I thought everything up until Way of the Wise was fairly balanced. Then for that NG+ I had to grind to get optimized gear.
Well, you could always go back and do the rest of the Nioh 1 difficulties, starting from WotD they start really changing things up. But as far as "making up my own shit to do", that's kind of the point I was making. With how much depth and options are available in the game in every regard that's what you're supposed to be doing, it's part of what makes the game great and ties into the action game mentality while fueling it with the loot. Learn all the weapons, find some cool shit to do against all the enemies and bosses, experiment with radically different builds or setups, practice all the secret tech that's still being discovered, set up challenges like soloing Expeditions or lowering your gear levels, or both. The possibilities are endless.
You genuinely don't have to grind for anything at any point. It's not that the base difficulty becomes unbalanced at WotW, it's that up until that point the game has been generally unbalanced in your favour, and everyone gets too used to that power scaling. See people complaining that they can't get 30 fucking % on a boss with a single skill use while they completely ignore what Ki is for.
user, when I'm using 10 fully charged iais on a yoki with a sword I got from that level when before I only needed 5, then yes, it is underpowered against the player.
Bosses weren't a problem, actually. Most of them would go down in about 20 iais
Did Nioh 1 WotD change up enemy placements in a major sense the way WotW is supposed to?That's pretty much the biggest thing they could do that would actually feel like a proper major change for me. A changed enemy here or there and one new move for bosses are great changes but they aren't enough to really make me want to go through Nioh 1 again to see them. The mechanics and levels were all acceptable but I just don't feel that level of enthusiasm to experiment with Nioh 1.
So what did the Way of bla bla bla they added each dlc changed Nioh 1?
I had limited experience with the Ng+ modes in Nioh 1, but I think I remember seeing dlc enemies like the fox and four armed yokai in early missions (mind could be playing tricks on me), so maybe they actually do add or change enemies for NG+?
Throwing out numbers like that means very little for so many different reasons that I don't know where to begin, but for a start damage is highly highly variable in the game. What effects did you have on your gear? Were you hitting the yoki from behind? Did you deplete their Ki first? Break their horn to knock them down? What about your health, passives or buffs? Elements? Statuses? The list goes on and on.
And none of that even matters because you did exactly what I just cautioned against, making the assumption that just because something was easy before (and yes I would say 5 Iais, or 20 Iais is far too fast in what is meant to be a heavy combo focused game with multiple different mechanics in tow) doesn't make that the de facto appropriate balance. Not to mention that the way you're measuring something exclusively in using literally a single skill, ignoring Ki, the rest of your moveset and everything else implies a whole lot about how you approached the game.
Not quite, it was mainly similar to Nioh 2's DotD actually, it took WotStrong's base where it added some extra enemies and made some AI changes to the bosses and built on it with the red enemies and adding buffs to different enemies. But personally that felt like enough to make a solid enough difference in action before WotW completely flipped the script, and I was already well on board with the gameplay at the time so I was really enjoying going through again. It seems odd to me to dislike the idea of playing Nioh 1 if you liked 2 that much, much of what makes that good is still intact so it'd be a shame to miss out, but I suppose you could always skip to WotW as well.
And yet your entire argument is gone when I point out that with an axe, I can still 5 shot yoki on WotN with a freshly crafted Obsidian set
The problem is this: the game is incredibly unbalanced. Even in Nioh 2 they "nerfed" ninja spam and instead gave us something more powerful: high stance throwing from Hatchets. Guaranteed infinite weapon to throw and the hit will do massive ki damage and stagger most enemies outside of a few bigger ones or bosses doing a few skills
Nioh 1 and 2 is fundemetally an unbalanced game they tried to fix this in the DLC for both games but Nioh 2 is, for now, still too easy.
I don't dislike playing Nioh 1 it's just my thoughts at the time of release after finishing are the same as they are now with Nioh 2 out. Nioh 1 is a fantastic base for a really fun and deep action game that falls kind of short with the relatively smaller variety of enemies not used to their full potential, weapon depth/movelists that are fun but barebones, and bosses that generally don't feel active/threatening enough. Mind you this was before any DLC but that being said I had hoped they would take Nioh and make a sequel improving on many aspects while keeping that base system which was fantastic. They did just that and more with Nioh 2 so it's just a treat to play.
Before going into it I should probably note that at one point there was actually an update to the game that changed the original enemy placement to incorporate a few DLC enemies into the main game, namely kusarigama yoki, foxes and those red blobs, maybe there were others but I forget. I don't know where that would fit in but I guess it's important. Anyway to repeat myself:
WotStrong made some small enemy adjustments (mainly adding a few into most missions) and some boss AI changes generally to make them go into their second phases much sooner or immediately. Most noticeable with Maria who goes Amrita Weapon right away.
WotD has the above while also adding red enemies, stronger buffed versions of normal enemies that come with elements and can debuff you with attacks. The bosses also come with extra buffs generally making them faster and even more aggressive.
WotW is the big one, it changes the enemy placement entirely in all the missions, adds new moves and AI changes to multiple enemies and bosses making them far more aggressive and faster still while covering holes in their gameplan (Giant Toad and Shigezane are almost entirely different fights at this point), adds a new tier of rarity that comes with several of it's own new set bonuses and available effects and also adds new buff/debuffing effects for bosses and red enemies to have.
And finally WotN is the hardest but it ultimately just ramps things up even more from WotW rather than changing up everything like that did, even more effects etc..
The only one I would suggest skipping is WotStrong as it's superfluous and makes WotD more unique.
im on the Omi region and i only have around ~140 kodamas and it says there are like 200, what gives with that?
What do you think my argument was in the first place? I simply said that you don't have to grind at any point in Nioh to complete any of it's difficulties, and people trick themselves into believing otherwise because the game starts heavily unbalanced in a way that doesn't require any effort and ignores many of the game systems they should be learning to use for later. If anything your post, which is equally as vague as what you said before about Iais for the exact same reasons, would only demonstrate what I'm talking about.
I love the fact developers tried to balance the guardian spirit bonuses across the board in the sequel. Kato was so boringly overpowered in 1.
Yes. If you want to play with what the developers think is the correct way (ninja tool spam/axe use) then no craft grinding is needed.
But if you want to divert with any weapon but the axe, then yes, grinding is needed
wow, didn’t know the changes were so numerous
I can't really agree with the weapons being barebones, but I think you would have really liked the DLC content, difficulties and changes then. Especially the later ones, they took pretty big strides towards doing what you were looking for. Though Nioh 2's additions do make it seem like going back might be tough sometimes (Shadow Sword is just too good), there's still a lot to love in the first game and there's many different effects that are sorely missing or very restrictive to get in Nioh 2 that are in 1, like all the movement speed buffs. Hell, even some tech got patched out of 2 that remains in 1.
But that's just it, neither of those are true at all. You don't need to grind to be successful with any weapon if you learn how to use it, or even just use very simple buffs or effects that come with weapons. The developers likely don't think that's the "correct way" because judging by the changes they don't think there is one at all, they made the game in a way that there are so many different methods to be very successful. Also you're really one of the first people I've actually seen try and say Axe is OP in Nioh 1, it's kind of refreshing really.
I did play the DLC and it was just okay. Shizegane was my favorite boss in the game by far and playing 2 before going back to do the DLCs definitely spoiled a lot of it so my opinion on them is kind of skewed. It's kind of hard to look at Nioh 1 for me since I played it when it first launched then never touched it again until after Nioh 2 came out. If I could just skip to WotW I'd probably play through it but right now Nioh 2 really has me by the nuts especially with DotW around the corner which is gonna be so much fun with claws.
You can be successful, sure.
But I can be successful playing a level 1 character with a level 1 weapon too. It's just not how the game was made to be played.
It's why a lot of weapons can do only one or two things well.
Axe is actually more OP in Nioh 2 due to how ki is even more important
It's a bit like in Dark Souls how the easy mode is a strong shield with a straight sword.
In terms of OPness in Nioh 2: Hatchets > Axe > Splitstaff > everything else. Hatchets are like ninja tools but infinite meaning you just keep at range. Axe has spin2win with life leech charms + barrier.
Splitstaff lets you apply confusion within 10 seconds while having hyper armor so outside of grabs or them moving, they're getting confused.