Are turn based rpgs outdated? It seems more and more rpgs have real time combat

Are turn based rpgs outdated? It seems more and more rpgs have real time combat.

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donkey said there all shit

There is no advantage gameplay wise to turn based combat. The only reason turn based exists is because it's a holdover from classic board games, and it took many decades for developers to break out of the confines of thinking of games as being turn based.

I like it when the turn-based has added features like Vagrant Story or Shadow Hearts. Makes it less boring.

>there

No, they're not outdated. Turn-based games will always have their space in the industry and a niche who plays them.

jrpgs are not rpgs

Is this a sequel to battleborn?

I wouldn't call "Stand around getting hit like a retard and your character attacks when he feels like it" realtime combat but yeah I've noticed that.

They're outdated. The problem is, there's no proper substitute for them yet
Just look at FF15. It completely abandoned the franchise's turnbased mechanics but still managed to have less fucking depth and mechanic skill than turnbased games
Regardless, turn based games are still fun when done right. Bravely Default, SMT and competitive Pokemon are the prime examples

>advantage
Elaborate?

Zoomers have ADHD and new games are made for them. Who else is dumb enough to buy overpriced DLC and/or lootboxes?

Making the game better in terms of skill required, fun, depth, player freedom, etc. Just everything that makes a game enjoyable.

It is called normalfagfication.
Big names of a genre start to cater towards the normalfag market by casualizing their games. Only the pure remain true.

But adhd rates haven't changed. Just the diagnosis rates.

>skill
>press one button until you win
okay zoomer

>outdated
Turn based RPGs are as old as action RPGs. Final Fantasy 1 came out the same year the original Legend of Zelda. There was never a technical limitation preventing RPGs from being real time. Legend of Mana is older than the entire Persona series.

I never said that turn based requires skill. I said real time does.

>cater towards the normalfag market by casualizing their games
Turn based is more casual than real time. That's why the most casual jrpg series Dragon Quest is consistently turn based. That's also why all the Facebook mach-4 and card games are turn based with no time limit.

That niche is called retro

But in all seriousness most devs wouldn't know how to make turn-based combat that didn't boil down to mashing auto-attack and occasionally casting a spell

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Also, action games are older than turn-based.

Turn based is generally better because it requires more strategy, and allows for greater character building and diversity. Xenoblade 1 and X are some of the few exceptions to that since they had more, not less, character building and strategy. Xenoblade 2 reversed that trend.

Not that action games are bad, but there's hardly any RPG mechanics in Tales of Berseria or Ys VIII. Both are fantastic games, but they're lacking as RPGs.

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Dragon Quest is harder than most action games coming out nowadays my dude. Pull 1,000 people from the West and tell them to play DQXI all the way through with the Draconic Quest settings turned up and more than 900 of them will quit in rage before Part 2.

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And then you realise they are one and the same thing

Real-time RPGs are 90% mashing.

Has any recent game revolutionized the turn based formula?

Sadly there aren't many turn based games coming out, but it doesn't need revolutionizing, just refinement. Pokemon is still the #1 RPG in the world, doing more than triple the sales of every other RPG series in the world combined, and it's entirely turn based. Most of the 2nd - 10th place series have also gone real time, sadly.

As says, Bravely Default is great. Look at Advance Wars. If you turn animations, a turn based game is potentially as fast as you can input.

>Paper mario 64, thousand year door, bug fables, and maaaaybe south park stick of truth are still the only games of their kind in existence
Why

You also have the mario & luigi games but those dont really have a lot of strategy. The challenge mainly comes from dodging the enemy attacks

No
Baldurs Gate 3 get

What kind of third worlder are you that talks to his donkey?

This game has a decent spin on turn based combat

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I've always noticed that ARPGs seem to be looked down from both sides, at least on here. There's this idea that if the game isn't an RPG with turn based combat, then it needs to be as challenging or singularly combat focused as a pure action game or it's bad, "watered down". But simple turn based combat isn't looked down on or considered bad compared to pure strategy games, but treated as 'comfy'. Like the things turn based RPGs can lean on as their strengths (building your character, exploring a world, lots of quests, things like that) are looked down on in an action RPG.

You are at a disadvantage if you button mash in any RPG.

Turn based combat will never be obsoleted. It's only obsolete from a marketing standpoint. It's a lot easier to sell something like Genshin Impact than it is to sell Elona+.

>I've always noticed that ARPGs seem to be looked down from both sides,
There's nothing fun about babysitting braindead AI party members.

>it's not casual because it has high difficulty
My mom finished the last DQ, but Assassin's Creed is too hard, because you has too many buttons. Casualisation is about simplicity of input and rules. Candy Crusher is harder than Horizon Zero Dawn and yet, it's more more accessible for seniors and little children.

Is chess outdated? It seems like it would benefit more from being real time like sports.

What's wrong with both existing? If you aren't into turn based don't buy them but there still is a market for them.

i want more grid-based tactics games.

turn based is more fun and engaging. every other type is more like a beat em up. lunar 1 and 2 were some of the best turn based rpgs of all time.

>chaotic good

Replaying XBC2 right now and enjoying it quite a lot.

Still more excited to replay Dragon Quest 11 with Turn based 4 characters standing in a line combat.