How's that game coming along Zig Forums?
How's that game coming along Zig Forums?
I'm all zapped out of creative energy just in time for when I'm ready to design the final boss and his fight
What a pain, because what this usually means is that I'll spend the next few days just staring at my computer until I give up and just browse 4chinz
how come all the good, shipped indie games are made using game maker and not unity? really makes you think
yeah
>Just a few months ago, was so hyped to just shut up and make game, after game, after game
>Joined a few game jams
>Got through 1 and a half ("I can make a 20+ level game in a month!"), and then made a game on my own just for shits and giggles.
>Got extreme burnout right after
>Signed up for an LD account to participate in it for the first time this year
>Completely came and went under my nose
>Still don't feel like making vidya
I'm all dev'd out for the year, I think.
I'm making a picross/nonogram variant with my own rules.
It will have an Aztec/Mayan theme and endless procedural puzzles.
Hoping to release it by the end of the month.
>really makes you think
No it doesn't. Anyone with a brain knows Unity is the most annoying tool you can pick for anything 2D. Gamemaker, Godot, Ren'Py, and RPGMaker are leagues better for whatever you'd want to make.
>procedural
soulless
dont do jams, theyre for networking/community which is a trap.
Don't do game jams, there are always 5 man teams that make super cool games and wins
I joined them because I wanted something to force me to shut up and make games, but yeah, you're basically right. In the gamejam I did finish, my game went mostly unnoticed because I didn't join their discord. It seems like the only people who actually get votes for their games are simp'd on twitter or circlejerk on discord.
Still in pre-pro, as I’m wondering if I want to make it 3D using VRoid for character creation, 2D-top down, or all in RPG Maker.
I’m trying to make an urban-fantasy RPG with JRPG and WRPG elements. The style of combat I was imagining [if I don’t use RPG Maker] is like a combination of Mass Effect 1 and one of the 2000’s era Tales games.
I spent most of my weekend seriously considering hiring some milf escort instead of making any progress.
get some money from your game, then get a Russian mail order bride, I went to one of those websites once, you need money, but shits legit!
Game jams aren't about winning.
why would I want to marry a hooker that would hate my guts? I just want to stick my penis in someone
Fine. Making progress. made a nice water animation for my mobile puzzle game.
This. "Winning" (or actually winning, depending on what kind of jam you participate in) is just a bonus, the main goal is to actually finish projects to gain experience.
How is networking a trap? I'd argue the opposite, it's the gateway to effective shilling.
>He actually thinks gamejams aren't about winning so your game is showcased for the prestige
Of course not, they are about getting exposure and guess which games are the ones who gets it?
Lol nobody will care about you LD game if you don't win, you'll be at the bottom with rest of the shitpile.
Been moving the last three days. Now I have a complete office and I am really looking forward to devving in here. I'm too tired today though, need to rest after moving furniture for so long.
they'll love you for your money, its like an arranged marriage. they can turn you down if they want but theyll say yes if they even like you a little.
>How is networking a trap?
think about it, were a community of peers right here, and what has knowing us done for you? nothing.
what, is paperball dev going to get you a job? you think that smt clone guy is going to hook you up with some lets players to promote your game?
face it, networking is a scam
Imagine thinking you get prestige and exposure from winning a fucking gamejam
>game jams are about "gaining experience"
Spoken like a true Game Maker's Tool Kit simp
>networking is a scam
It kind of is since those heavily relying on it and forcing their way in every conversation are always idea guy ted talk faggots with no skill but repeating stuff they heard someone smarter once said or wrote. Just make a good game.
Kek this is true, gamejams are fucking scams. You're retarded if you think you'll gain anything from them, you're better of making a game and shill it on reddit
>There are tons of channels, big and small, that are desperately looking for the next bit of content
>Most of them just pick the most popular out of gamejams
It's more exposure than you think.
that's really the only thing they're good for
I have literally never seen a youtube channel that plays gamejam games
Did you read my post? The main point is to carry a project from the beginning to the end. The chances you'll make something actually worthwhile are low, it's a training exercise. If you just start working on your "dream project" right away, you will fail unless you're a prodigy.
> Godot
LMAO. Unity has shipped dozens of successful 2D games, some selling millions of copies. Godot has shipped fuck all. It's the definition of a meme engine.
>LD theme you're stuck in a loop
Why are all themes so fucking samey
>I literally don't go to youtube
Oh, well, that's why
Still figuring out how to get a rigged character from blender to unreal. Just downloaded auto rig pro so I might break through today.
Iam making games for 10 years now and never wasted my time with gamejams. some people do them to have fun and that is ok, but I would never consider them a good time investment. If one needs to get into teamwork, just get a fucking job and dev on the side.
Baldi's did
Gamejams reenforce the myth that finishing small games makes you better at making big games when it really doesn't
Making a shitty game in a weekend really isn't that valuable an experience from a skillbuilding perspective
It's a ego thing, you can pat yourself on the back and say "I finished a game"
Ludum dare is the game jam for redditors.
I go on youtube all the time. WHo the fuck plays game jam games?
Doing gamejams will only burn you out and you won't learn shit. It's better to decrease the scope of your game if it gets too much.
VA11-HallA dev is making their sequel in it. Give it time. They're basically in the Unity 3 era right now for them, and Unity wasn't popularized till about its 5th major revision. I expect the same for Godot.
>reenforce
If you're a newbie, gamejams a good way to try and get something done in an environment you're new in, testing your earned knowledge in practice.
>they'll love you for your money, its like an arranged marriage. they can turn you down if they want but theyll say yes if they even like you a little.
user, how long were you researching russian mail order brides?
You're better off just making a game at your own pace, gamejams really teach you nothing
Got my IK system working so I started using it to make procedural animations yesterday. I'm having fun though I'm not sure I'll get it to a point that it will be fitting for my game. Might have to hand animate the main character anyway.
I can always just make spidertank enemies and use this system for them though. It probably won't be totally useless.
Next step is making him actually lift his feet, and then tweaking the target markers depending on speed and rotation. Should make the main body go up and down somehow, too.
>Never been in a game jam and now I'm releasing my third game on steam
Feels good man
Just make a brick breaker game or something from scratch or with the engine of your choice lmao. Made thousands with my shitty first game on iOS and Android in 2012. Or just get a job until the whole game making thing makes money.
I remember watching interviews and shit for how to get into the industry and how some of them would say "Join a gamejam, it shows you what it's like to crunch out your game on a small schedule." If that's true, that would mean all games are so poorly fucking programmed just to a hit a deadline......wait a minute.
If you just start on your big project without having any smaller ones done, you're risking entangling yourself in spaghetti code, stolen code you don't understand but copied from somewhere else and shit design. Sure, you don't need gamejams, but you need experience to take on the grander things and the only way to get it is to do the little stuff first.
This is how you do it. Stop wasting time with some half asses rushed shit project that will maybe get you some worhtless likes and praise from some idea guys and no devs. Make something real and shit out promo 24/7 if it is good enough.
Yes this is common knowledge
Gamejams have unreasonably short time periods
like a weekend or maybe a week
nothing substanial gets made in a week
The only way you make a big project is by trying and failing to make a big project
Small projects don't actually provide you with the same experience a big project does
The industry sucks now so just forget about it and make a solid game. Stop wasting time and only work with people who made and released something real.
Don't you idiots know that gamejams are after you already know how to make good games? Then you pretend to be a complete newbie and crank out something fucking amazing to impress everyone for easy fame?
nobody cares about gamejams
that's like a famous athlete going down to the local gym to get people to admire him
Game jams are for fun and nothing else. Everything else is pure luck. Stop wasting your time.
Every big project is a sum of small elements. If you can't get the small things done right, your bigger things will not work out. It's easier and less frustrating to fail and learn the tiny stuff first. Trying and constantly failing to get the big project done will inevitably burn you out.
Shite. Too tired