>all normal enemies are piss easy >world is uninteresting >lots of back tracking and it's a chore and not fun to do >tries to rip off Dark Souls with it's lore but fails miserably >rips off Dark Souls death/souls mechanic because it has no originality
I didn't elaborate in that thread so I did here but it's nice to have all my points validated by you since you literally cannot refute any of them and instead you just call my criticisms bait
James Ramirez
There were a few character reveals, like Silksong's equivalent of the Hunter. But I guess that was around 4 months ago.
Again, you can't refute so you resort to le git gud buzzword meme. Thank you for the validation.
Logan Peterson
youtube.com/watch?v=IqYjINb5ai0 I hate this whore so much, fuck him and his whore simp. I pray everyday that we won't get a character equivalent to him in Silksong. He keeps shitting on me in godhome and I can't even practice on him since he's all RNG. Fukcing fatass misses the floor and crushes me, maybe it would be bearable if I had a crushing fetish but I don't. I should've left him to die, it's not even funny.
Bentley Baker
I will now turn on HKdrone mode. I apologize to those who wanted the thread to 404 >all normal enemies are piss easy No? Most are fairly easy, some are tough. What do you want here, each encounter to be bossfight? There are somewhat difficult sections. >world is uninteresting Subjective, I find it very interesting >lots of back tracking and it's a chore and not fun to do Good argument dude, it's not fun to backtrack. Idk what to even say, there's really not that much backtracking that I can remember. Deepnest is about the only place that was actually annoying to traverse for me. >tries to rip off Dark Souls with it's lore but fails miserably What do you mean fails? There are channels that speculate on lore all the time, which is fun to see and think about. >rips off Dark Souls death/souls mechanic because it has no originality Ah yes, taking a mechanic that worked in a game now means to rip it off, even though it fits with the lore. Mhm got it. Also, how long did you play the game? I hope it's more than 5 hours, but knowing people liking you, I've seen it be at 40 minutes.
Julian Lopez
I just hate how much the enemy AI relies on tracking and input reading. Every projectile either fires exactly where you are, or predicts where you will be. And they even curve to achieve this. Every flying enemy reads your inputs, and knows the react distance required to be outside of your range.
Many enemies can simply attack faster than you're capable of closing the distance. So fights are horribly unbalanced until you learn the movement pattern that avoids attack range entirely. You never feel like you're exchanging blows or dancing with the enemy. Rather, you're jumping and dashing around all the time. Constantly maneuvering around like a spaz.
Combat would be improved immensely if the player had a block button. That way you can actually stay on the inside and go blow for blow. But nope, the devs designed the game to be super aggressive and twitchy. Not technical or strategic.
Evan Barnes
It gets a bit better 2/3 in.
Elijah Smith
Out of curiosity, where did you quit the game?
Matthew Stewart
>"Refute" Show play time faggot ez.
Ayden Moore
A while after dung defender is the most far I've gotten. I recently rebought the game on Switch to give it another chance but nope it's still shit.
>10 achievements Face it, user. This game is not for you. And that's okay. :)
Brody Rivera
It's simply not for you then. The game is well made and costs pennies, if you don't like the world, well, too bad.
Chase Green
17-18 hours to reach the dung defender can be considered a long time, depending on what you did exactly. So I call your skill level into question. Perhaps you have poor navigation skills? That would explain the excessive backtracking you're doing.
Levi Morgan
In fact, post your map. Your whole map. I want to see exactly where you've been.
Jason Smith
I have beat a few of the optional bosses too. The back tracking is horrendous however.
Connor Collins
Awuful level design The worst platforming I've ever experienced Big empty map that forces you to fucking walk forever The only good thing was the bossfight when you finally after so much time you manage to find one
Josiah Morgan
>A while after dung defender is the most far I've gotten. You got farther than weeb langa before range quitting, did you beat the dung defender?
OP is a Shitstained fan, so easy to recognize them
Shitstained is the most disappointing game I have ever played. Iga truly dropped the ball, he got millions yet he shat out this abomination called Shitstained. Miriam is extremely ugly. The setting is dumb and 100x weaker than Castlevania. The atmosphere is not there. The OST is not memorable like older Castlevania games. The 2.5D artstyle is vomit inducing.
Fuck Shitstained and Fuck Iga. He should go back on his knees, begging for Konami to work with him and make that Castlevania game he always dreamed about and have that be his last game before he retires, so his legacy ends on a good note, not on this Shitstained abomination.
That's nice bro, you could go to crystal peak if you haven't you might find a few useful things there. :)
Grayson Morgan
Why are HKfags among the most defensive fanboys around?
Jonathan Cruz
Why are you retarded?
Blake Gray
Look, man. I've seen a lot of people play the game. And there is a huge disparity in navigation skills. Like half of everyone can't navigate for shit, and get lost easily. And then the other half breeze through. Now, even some of the breezy players still complain about the map design, but they have the skill enough to make it not matter. I want to know if your navigation was poor or not, and I can't do that with your time and testimony alone.
Here it shows that you beat the mantis lords after defeating the soul master With a 4 hour time difference. So what were you doing in those 4 hours exactly? Running around like a chicken with its head cut off?