What made it so good?

what made it so good?

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hurf durf feggitz get off mai vidyer

Great character development, an expansive array of decisions and consequences, a well-written story and meaningful decisions that impact your playthrough in brilliant ways.

Avatarfag incoming

a CRPG but with actual graphics

A incredible lack of other RPGS to compare it to from around that period

i have this installed but never played it. of the origin stories whats the best race/class combo to pick if you're only playing once?

your lack of taste

>crpg with good presentation
>well written characters and story
>good replay value
>bioware's last rpg

it wasn't, but CRPGs have basically sucked ever since.

BioWare caught lightning in a bottle with this and ME1. It was just so fucking immersive man

I think this was the last game bioware released which was made without the influence of EA dominating it. All the rest, including the sadly rushed ME2, were increasingly tainted by the deaths kiss of being owned by EA. Which got worse over time.

Felt like a big ol classic adventure that highlighted Bioware's strengths. A setting that seems pretty cookie cutter fantasy at first but is carried by decent lore, player choices, and fun characters.

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Definitely human noble.
There are plot events later on that your character will be much more personally involved in and that stuff is the best part of the game.
I'd recommend doing a run through of each origin just to see what happens, the mage tower intro for example is pretty interesting as a self contained story.

The soundtrack

Quads.

Game was 95% done before EA acquired Bioware, this is why the dlc is so shit and weird. Awakening was no where near done but EA wanted it released immediately.

nothing. it was shit.

Human noble probably has the most plot significance, but I think the origin is a little drab.

City Elf is the most interesting but is pretty much complerely devoid of plot significance.

Dwarf Noble is just pure kino that is a good in between of plot significance and writing and is generally the one I'd recommend if you're only going to play once.

The dark spawn get created by capturing a woman with a strong will to live, then torturing and raping her for months and months. Killing other humans in front of her to drive the point that her situation is hopeless. Once her will to live gets broken, she goes along with the flow to in a stockholme syndrome way to try and better her situation, becoming infused with dark energy and turning into a Broodmother.

That's fucking metal.

This is never brought up again or even mentioned in a written blurb in the games that follow. The sequels were for pussies and children with a power fantasy.

Anyone have mod recommendations for DA:O? Going to replay it for the first time since the year it came out

Not this guy, that's for sure. fuck he's annoying, even worse than Carth. whiny sarcastic bitch, now with a bad accent. i will never put him on the throne in a million playthroughs.

Best thing about the game was the origins. the fact that the other games in the series ditched the idea was and is fucking stupid and a big reason why their fanbase has declined into a sad niche.

sounds pretty childish and edgy to be honest

>2 panels on the bottom are the same but the frames around the art are different meaning that this was digitally edited to give the appearance of being completely hand drawn instead of it being actually the case

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>atmosphere
>nice and memorable origin stories that gives personality to your avatar and makes you invested in the story
>Warden in general managed to have more personality than Hawke + Inquisitor combined and Warden was a silent protagonist unlike these two
>Morrigan since her very first introduction
>mystery of Flemeth and just how eerie everything about her was before sequels ruined it with elven bullshit
>memorable cast in general
>morally grey done right (case best portrayed in Bhelen vs Harrowmont case)
>Loghain, like him or hate him, he was the type of character that makes people debate up to this date
>majority of things from the game was something that you could debate since morality wasn't always so black & white
>CHOICES! ACTUAL FUCKING CHOICES WHICH MADE THE GAME REPLAYABLE!
In short: Everything that sequels lacked.

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I want a blight in the next game so fucking much

Dragon Age was always for pussies, it's a video game about dragons. But it being an edgy, sex and violence, hard-R power fantasy was an important element from the start (remember they marketed this game with a Marilyn Manson song) and i feel that something was indeed sacrificed here by the sequels downplaying that, yeah.

Balder's Gate 3 is giving me similar vibes with its story and characters, how does everybody else think it compares to DA Origins?

I'd say DA2 and Inquisition still introduce some interesting morally grey ideas, they just have trouble following through on them.

Like how DA2 tries to give both sides of the mage conflict credence, and has genuinely interesting characters supporting both viewpoints, but then it feels the need to force conflict in the end and make the leaders of both sides into full-on villainous idiots at the last second for the sake of more boss fights.

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i guess cinematic dialogue makes the two comparable

I'm hesitant to give it a go while it's in Early Access. How long is the story so far?

>Arcane Warrior warden
>pile on so many buffs you can't even cast spells anymore
>bring Wynne or Morrigan and stack haste and weapon bugs
>run around at Sanic speeds auto attacking everything to death
The game was worth it for this alone. Fuck single player RPGs that worry too much about """balance.""""

Goth titty gf + good executed story of a group of adventurers vs a army of evil and his dragon

>Larian
It's shit, it's a reskinned fucking divinity game, also baldur's gate 3 has literally no reason to exist and they could have done something in dragonlance, dark sun, greyhawk, anywhere else but yet another forgotten realms game

Daily reminder killing Loghain is a fucking terrible decision and Alistair crying and shitting his pants when you recruit him is the ultimate proof that he's mentally disabled
>Brilliant strategist whose knowledge could be an asset to what few Grey Wardens remain
>Grey Wardens are absolutely necessary but also dying out after Ostagar, forcing Loghain to join them hugely improves the chances of the GW growing again
>Recruiting Loghain carries a pretty good chance that he'll die anyway in the Joining so it's a win/win with no missed opportunities if you recruit him
>Grey Warden membership is a death sentence anyway
>Ferelden was drinking the Kool-Aid up until the moment you beat him so most of the country would be against the GW even more if you killed their beloved war hero
>Duncan would 100 percent recruit Loghain over executing him if he thought it would help defeat the Darkspawn which makes it all the more baffling why Alistair thinks his execution of Loghain would be to avenge him
fuck alistair fuck bioware and most importantly FUCK ORLAIS

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brown teeth

Human Noble > Dwarf Noble > Dwarf Commoner > Magi = City Elf >>>>>> Dalish Elf

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Dragon Age felt more like a group RPG version of the Witcher series. Same themes, similar story lines, but instead of one protag, you had many playable characters to link those stories and events. It was just more adult because it dealt with adult concepts like NTR, rape, murder, lies, manipulation and conflicting personality traits.

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There are faggots in DAO already

>sends assassins to murder you and everyone instead of simply explaining his reasonable decision in the first place
the failure of loghain was bioware's writing

quads