RayTracing is a me-

>RayTracing is a me-

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researchgate.net/figure/Relationship-between-real-camera-and-its-virtual-camera-reflected-by-a-planar-mirror_fig3_319270509
nvidia.com/en-us/geforce/news/fortnite-rtx-on-ray-tracing-nvidia-dlss-reflex/
twitter.com/AnonBabble

-ss

-me currently because it faces the same issues every new piece of tech does in the video game industry, mainly dialing it up to 11 just to show off that a game has is rather than using it intelligently.
Give it a few years for it to settle out and start getting used smartly.

Shut the fuck up and stop being logical.

>literal player advantage in a competitive game

How do you use it intelligently?

Not really when it halves your fps

>put virtual camera behind mirror
>only render stuff in front of the mirror
>paste rendered image onto any mirrors along this plane (in OP's image, all 4 could be rendered with one camera)
woooowwww so difficult

researchgate.net/figure/Relationship-between-real-camera-and-its-virtual-camera-reflected-by-a-planar-mirror_fig3_319270509

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>rendering the scene an extra time per window in the scene
Gee I wonder why this is rarely done other than for rear-view mirrors in driving games.

did you literally not read up to the point that I said that any mirror along the same plane could be rendered using ONE virtual camera?

this means that every mirror in a conventional bathroom, or on a mirrored building, would only need a single camera
in the case of mirrors that are far apart (such as a bathroom) you could use additional frustum culling to ignore the shit that is blocked by the walls

I'd rather have Tray Racing

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Use it in small quantities on the things that matter, perhaps dynamically reduce the effect when the player is far away

>DURR EVERY SURFACE IS A PERFECT MIRROR REFLECTING 200% LIGHT

God, that looks like absolute shit

Path tracing is the future of vidya graphics, ray tracing will be a stepping stone to get there.
High resolutions will also eventually kill AA but it's going to take time.

kek, needs a drying rack full of trays as an audience

Why would you want raytacing on fortnite? The game runs way worse than it did like a year ago. Optimization has gone to complete shit after the engine changes.

ray tracing isn't cubemapping, you don't manually define where is and isn't raytraced, it's an all-in-one replacement for casting light and shadows that gets utilized globally in scenes

It is and still a meme since it just oversaturates shit and mirrors everything

It's still 100% retarded bro, we're talking about Fortnite toasters and multiplying the work necessary to render a frame.

No that is just RT highlighting the horrific art styles we are seeing these days.

To be fair everyone is touting their new water and window reflection shit, but raytracing has more uses than just that. Global illumination, shadows that render SSAO completely outdated, 3D audio, and other uses are abound, but everyone just goes "ooh look at our shiny reflections."

op's picture literally proves you wrong. fortnite only uses raytraced reflections, there are no raytraced lights and shadows

maybe try not being retarded next time

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where the fuck do you see it in that screenshot then

you don't manually define no, but to imply that the entire video-game world has lighting simulated is absurd
obviously you'll optimize it to only use lights that the player can actually see to save on processing, because every ray shot from a light next to the player is insanely more valuable than a ray of light in a closed room half a mile away
obviously there are things like splotlights a mile away that could very much impact the player, but that's on the dev to decide what is and isn't casting light at any given time

nvidia.com/en-us/geforce/news/fortnite-rtx-on-ray-tracing-nvidia-dlss-reflex/
here you go, the other comparisons since OP is a faggot

Not him but dev here. Rays are shot from the camera, then if they hit a light or the sky its traced backwards to calculate the final color.

So......... A BVH??????

like look at those windows. They wouldnt be 200% perfectly reflective like some sort of million dollar mirrors used in observatory telescopes

this

in this particular case, it's a cartoony video game, so having dirty windows would just be too much grime on the style. most other RTX enabled games don't have that excuse

and most other RTX enabled games don't have perfectly reflective surfaces either

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