What video games are you going to make with godot when 4.0 comes out? Everything will be significantly improved and with vulkan powering it, the possibilities will only be limited by your imagination.
What video games are you going to make with godot when 4.0 comes out...
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If I'm already experienced with UE4 would good would this engine do for me?
Too afraid to move out from gamemaker.
I'm going to make a vampire RPG with ps1 style graphics in godot
I'm probably going to end up on the 3.2 branch since my current big project is 2D, and I haven't heard of any particular must-have new features in 4.0 for 2D games.
same, but too retarded to make anything more than a prototype
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he's right, the only thing that will change is it will have 3D performance on par with Unity.
I shill this a lot, but I wanna make a lewd beat em up inspired by dragon's crown. After that I want to try making a 3D hack n slash and make some kind of weird fusion of God Hand, Monster Hunter, For Honor, and Devil May Cry.
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I want to fuck that dinosaur?
I have no idea where you got that from. You clearly have a very strong imagination.
Why use a game engine when you can make your own?
because I actually want to finish the game in a reasonable amount of time
How long are we talking?
It's more comfortable to have tools already available when you're not as experienced, and you can have a smaller scope without having to get stuck in deciding what kind of engine features you want
I can't go back after trying out again raylib, simple to learn, able to extend,
full of bindings, the modern day xna and more...
Dont you need to write AI all by yourself anyway?
Can you do proper 3d with that? I swear that legacy ogl was the perfect way of programming the gpu.
Yeah, and using an engine you can spend more time writing the AI and less writing things like a rendering engine, audio engine, or physics engine.
How is this better than using Unity or Unreal or some other shit that already exists and people have made actual real finished games for?
Yeah, still gotta write the AI, but at least you can start at it immediately while also building up the game itself, while still writing all of the tools, features, and other engine elements
Man, I'm completely new at this, sitting through the OpenGL tutorials while you already have everything figured out.
There is support for OpenGL 1.1, 2.1 and 3.3, including ES, RPI support and in the future Vulkan.
If you used an engine you probably wouldn't need to sit through OpenGL tutorials
trying to learn unity right now
will godot 4 have console support
No. Godot is open source and therefore cannot use console SDKs directly out of the box.
Wy use a programming language when you can make your own
UWP is supported which means Godot indirectly supports Xbox.
Starting off small and with a preexisting engine just makes actually finishing a game more manageable and less tiresome for one person
alright, thanks for letting me know.
I'll stick with unity I guess
I'm having a hard time with just button nodes in general RN. Coming from gamemaker to godot is just strange to me.
I did figure out how to essentially create new instances I.E. bullets, enemies, etc without too much of a hassle and basically be destroyed after a certain amount of time or whenever I want them to be deleted. With that I think I can finish essentially porting my old Gamemaker games into godot and make them better, maybe even make a sequel and move on to creating a RPG/simple multiplayer prototype.
by the end of the year I should be finished with the port and ready to move on to that networking prototype I was thinking of.
Game AI is very easy to grasp. You would typically use a state machine which means you only have to think about the code that's attached to the current state that the AI is in. With this approach you can have 100 different states and it's not really increasing the complexity of what you need to think about. You simply draw text over the AI that tells you what state it's in, and then you will know exactly where the code is that you need to fix/improve.
It's not like Google deep learning-AI which the programmers of it don't even understand. We've been doing bot AI since quake or earlier.
Why use an operating system when you can make your own
why use a computer when you can make your own?
>You simply draw text over the AI that tells you what state it's in
Why did I never think of this before.
Free and open source
It's less complicated for one.
I can understand ue4 or even unity but jesus christ GM is a complete trainwreck, do yourself a favor and ditch it.
i have an abandoned unity2D project from 2017 that I want to revive, but i'm tempted to start from scratch (since the game i left is a broken mess). would starting fresh in Godot be worth it?