Is Nathan Drake the luckiest video game character of all time?

Is Nathan Drake the luckiest video game character of all time?

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Not even close

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This is a neat interpretation
Any other games with unconventional methods of gauging or displaying health?

Why does this make some people so angry? It's just a way to rationalize regenerating health.

That's stupid.

Also stupid is the bullet sponge enemies that do their little predefined pain animation and keep shooting afterward.

BiA: Hell's Highway said the exact same thing, and your squad mates even commented on it, often shouting things like "one of those bullets is gonna have your name on it" and stuff when you've taken too much "damage".

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Not health, but in Astrobot, you always have a presence in the world, and Captain Astro waves at the player when making direct eye contact.

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Syphon Filter. There's a bar that starts to fill up as long as you stay within sight of an enemy. If this bar fills up completely, the enemy can hit you. During later levels, there are "assassins", which are elite enemies that aim at your head as soon as they see you.

there's a jurassic park game where your health is a tattoo and you look down at your tiddies to check it

No idea. People care way too much about dumb shit these days.

Sparx changes colors when Spyro takes damage.

Forgot pic

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never played any of the games but I bet in at least one of them he starts grunting or making sounds of pain after getting hit
anyone that actually played can confirm?

>takes 8 shots from an AK to kill random baddie

When Ratchet is on his last hitpoint his ears will droop.

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The explanation doesn't anger me. The reason why it exists and the stupidity of it does. They're trying to pretend their game is realistic and regenerating health is to "video gamey" so they instead decided to declare he's regenerating luck. Nobody cared. Nobody asked. And their attempts to come up with something plausible resulted in something no more plausible than regenerating health anyway. They whole thing is just so stupid. And it does nothing to explain why all the enemies are bullet sponges.

It's fake anyway, especially from the fact that if Nathan gets a direct hit by a grenade, he still doesn't die.

The Assassins Creed health system representing synchronisation with the memory is kind of like that. The original person never took injuries, so if you do you're straying from the simulation.

he's just that lucky

Are the Uncharted games fun enough when doing a highest difficulty playthrough?

Very similar to Sands of Time which uses a framing device of the Prince telling the story of his adventure and every time he dies he does a little voice over saying something like "Wait a minute. That's not what happened. Let me back up a second." and then it reloads from the checkpoint.

Sucks when you don't have Sparx and you gotta pick up those gems yourself.

You don't just get "lucky" from a grenade explosion. Sure you could argue that all the shrapnel misses him but no amount of luck will let you survive the explosion shockwave, that shit could fuck up and liquify your insides

Honestly yes, it makes the games way more realistic and immersive

fuck no, unless you enjoy staying in cover 99.9% of the time while you die in one shot and the rest of the enemies are bullet sponges.

>what are grazing shots

If this genuinely bothers you, you have a mental illness.

Not really, i'm just telling people to stop believing bullshit like in OP's pic.

There is a Terminator game in which the more damage you take the more broken the T800 visually appears to be

It makes sense from a gameplay perspective to have some form of feedback when getting hit. Then, there is the plot perspective, where Nate being extra lucky just make more sense than having him survive 75 shot of assault riffle because he has Wolverine level of healing abilities

Neat, and also kinda cute. Does he do that in all the sequels as well?

Most of them yes. At least all the "mainline" title and the reboot

there's a superman game where you don't have a health bar (just a stamina bar that you refill by flying away from the fight for a second that is used up by your powers) - but instead the city itself has a lifebar and if it goes too low you lose becuase you weren't heroic enough