Crash Bandicoot 4: It's About Time Thread

>Game has become a success story
>Hardcore fans love the new game
>Has sold over a million copies all over the world
>Dingodile's storyline makes more sense if you ever know about the cut content from Twinsanty
>Only on two consoles yet sold way more than COD
>Made the "Whoa" meme canon and created a new meme for Coco
>Is coming out with an art book soon
>Finally made fan-favorite Twana playable even though she's from another universe
>Not only made N. Tropy main villain again but also gave us canon rule63 of him but she sexy as fuck
>Could connect to games like TWOC to Twinsanty depending if you don't count mind over mutants as one

Overall? I think Crash 4 did a great job saving the IP. Crash 5 when?

youtu.be/LyCB3dgIphY


>Video related

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Fuck you, release it bundled with CTR to the PC already godamnit. This is not the way to treat your superiors.

Here I go again

>Levels start to become way too long way too early, might sound good at first...
>Devs love to be "epick XD gotcha" and hide boxes in really obscure places (This barely happened in Crash 1-3), so most likely you will miss some boxes on your first run.
>Combine this with the long levels and it is frustrating on a "Dark Souls 2" style where you can see the devs laughing their ass off "LOOOOL LOOK HE MISSED ONE BOOOX", after this I usually don't want to play the level again right away, too tiresome, some levels could have been divided in two.
>Death Count, oh yeah, well if you get more than 3 deaths you can't get that gem, that is no problem BUT if you die before the first checkpoint you have to manually restart the level, sit trough a 30 second load screen just to refresh your deaths, fucking why? Even Crash 1 on the PS1 did this right.
>Ah yes, loadings are kinda long, thankfully they don't happen inside the actual levels.
>Perfect run relics, Jesus Christ, I like a challenge but it is more tiresome than hard if you ask me.
>On that matter, FUCK the "bear" levels, just fuck them, bear controls like ass, box placement is terrible and if you miss ONE box, you have to redo the entire fucking level with all boxes again (4 times in total, same damn section if you count Tawna's and both N.Verted levels).
>Music is bland and forgettable save for some, NOT bad, just.... meh
>No warp rooms, this is more personal but I liked being able to choose which level I wanted to play next, I know they did this for "story" reasons now.
>Bonus levels, FUCKING WHY? Why are they so damn frustrating? Because other than in Crash 1, they were supposed to be fun, kinda chill with some slight puzzle solving, kind of a breath of fresh air, now they are the hardest part of the level in some cases,
and since you get no penalties from it, devs go out of their way to exploit trial and error bullshit.

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>Side character levels, first ones are fine but then they just make you play half (Or like 70%) of the whole level as Crash afterwards, why? This just feels like padding, I'd rather have the level end right there or continue with the same character I was using, specially hate Bears Repeating with Tawna.(And then doing the N verted one? thanks for the content I guess but it barely adds anything new).
>On that matter, Tawna's hook feels godawful sometimes
>With Dingo, aiming the TNT boxes is also kinda annoying from time to time.
>Flashback tapes are super fun, best part of the game in terms of gameplay, challenging but short enough, but on that matter...
>To get the tape you have to find the tape without dying in some levels, this is just annoying, and after you play the level, you just go in again, rush without getting all boxes and grab it super easy there, just makes you replay the level AGAIN, which would not be an issue but considering side characters and N.Verted levels... ugh
>Slide jump feels off, you get more hang time BUT lose all momentum

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This game doesn't know what it wants to be.
>Do we want to cater to fans who played the games as kids and expected a proper Crash entry? Ok we'll have it set directly after Warped.
>Do we want to get nu fans who maybe got mildly interested with the remakes? Ok heres the whoa meme and someone's OC that we call Tawna.
>Do we want to give the old fans more interactions of their favorite characters? Well Brio's back, Tropys the main villain and Tawnas even back!
>Oh and your favorite characters are making really unfunny jokes and the tone of the game feels like a shitty kids movie. Tawna says kawaii, Crash takes selfies!
>Do we want to honor the gamers who want a challenge? We sure do this'll be the hardest Crash game ever!
>The game filters new fans and even old fans who you were trying to get into the game as it is

Theres no amount of dissonance between what they want and it ends up being a mess.

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Waiting for N'Sane Trilogy to go on sale

>Kids game is not supposed to be too deep senpai
>They say curse words that the older games never got away with for an E10+ rating
>Is pretty fun if you are trying to 100% it without simply opening your mind
>Flashback tapes have interesting new lore that has never been explained in the old games due to dev switching and checking on fan theories about stuff
>The True Final Boss fight is a pain in the ass but is a better version of the Final Boss fight from TWOC but done right
>Good sales mean we could get a real Spyro 4 depending on if they give us a new villain or a return of a past villain (They can use any of the past main Spyro games to reintroduce bad guys or even use TLOS big bad just to make things interesting)

Some people take Crash too literally and just need to chill.

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>Game has become a success story
>Has sold over a million copies all over the world
Citation needed

dualshockers.com/crash-bandicoot-4-its-about-time-physical-sales-are-80-fewer-than-n-sane-trilogy-at-launch-as-per-uk-charts/

Only in UK sales so far but the rest of the world might have higher numbers.

lol.
keep coping, furfags, your game bombed and killed the franchise again.

FPBP

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>lol.
keep coping, furfags, your game bombed and killed the franchise again.

You crying like you hoping the game bombs again. That's not how sales work sweetie.

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Give up port beggar
You're not getting ctr

>>Only on two consoles yet sold way more than COD

Not that I really follow game sales numbers, but I'm pretty sure this is fucking bullshit lol

I'm being ctr pc when ctr 2 or some other kart racer is announced

You can't just become a video game user

I have hope they'll learn from the mistakes 4 had when 5 happens, if it even does. Maybe hand the IP over to someone else while they're at it.

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coom

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OH NO!

Port begging PC faggots will never not make me lol. You're so fucking pathetic.

>Overall? I think Crash 4 did a great job saving the IP
but its not even 1 mil yet , lol shit flopped

Best crash game since crash 2. I had a blast, just got all the gems on seeing double

Get good fren

Why is nuTawna so repulsive, bros?

She from another universe that's why.

...

Last i checked it was like 500k

It was.
The game bombed, seeing how nst sold over ten million and ctr on ps4 alone had over 1.5 million people on the online leaderboard.

why is she so perfect bros?

Not how it works but go ahead

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5 is literally never going to happen.

Who are you quoting?

That's what they said about Crash 4 tho

Replayed WoC and TS recently after 4. People who put 4 in the same league as those are out of their minds.
Actually trash games, and not in a Zig Forums hates everything sense. Like bad, especially Twinsanity (how does that game have a follow I don't know, and no the fart soundtrack doesn't help)

he's not quoting anyone, dipstick

She cute

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>>Hardcore fans love the new game
LOL thread?

You keep saying that but Mario games sold less than that yet still make new video games. Otherwise, games like Pokemon, Mario, Zelda, and even Fire Emblem would stop making games if sales go under 100K?

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Debatable, I liked TS. It's fun. I also liked 4 though.