Permadeath games

Can we have permadeath gamea thread? I love this type of challenge. I play mostly far cry primal and witcher 2. Help me to find more. I know that no mans sky has this option too, anyone played it?

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Skyrim has a mod for that.

i've been killed by bad geometry (falling thru world, getting launched into the strato, etc) too many times to ever do permadeath in an elder scrolls

Just a suggestion. You could also play it in a perma death way, only using one single save file and when you die due to a bug you can just say it doesn't count.

Most Rogue-like and Rogue-lite games are perma-death.

Evil within has one hit permadeath.

Frightening how few people have played DCSS. I consider it a must-play if you can handle permadeath.

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I will ad another game - pillars of ethernity. Its much more exciting to carefully plan every step as any wrong step can mean game over.

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Darkword was meant to be played with the limited lives mode in my opinion. It also has a permadeath mode if you want to go all in with that autism. Its a horror game and I really think playing with limited lives enhances the tension.

I never heard of it. What it is?

>Darkword
*Darkwood

Sekiro is a permadeath game if you're that one game journalist

Nice I will definitely try it

Only play the older versions, like 0.14.
Nowadays, it's in the clutches of a crazy dev who is obsessed with removing features.

How do i get good in ToME ? no matter what i play i always manage to find something that kills me with ease.

>play roguelike
>low levels are boring
>end up spamming movement into enemy to clear earlier levels quicker
>die
how do i deal with my adhd?

No, you're doing it right. If they're dead before the runes they wouldn't have made it anyway. Focus your efforts on the late game; the enemies and regions get exponentially more dangerous.

This. Shafting is bull fucking shit

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Project zomboid is pretty damn stressful when you know just a single zombie bite means game over after surviving for an entire year.

Almost literally every roguelike that has ever existed

I hate what they're doing to DCSS, didn't they remove FOOD? That's so fucked man

That was the last straw for me. Takes all the fun out of playing mage. Removing nausea was good though.

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Watch_Dogs Legion, Minecraft on hardcore difficulty.

The definitive dungeon crawler imo

Dcss has always removed features. Remember hidden doors?
The problem is not that the devs are removing features, its that they are balancing their game to appease people in the forums less than 200 people use, aka people with hundreds of hours of experience.

Pick your fights
Always have several mobility options (movement infusion, teleport, wall-phasing, darkness, walling away, pre-dug zigzag pathways)
Download a talent point planner so you dont accidentally shit your build
It's usually better to put a talent point somewhere else if the gains are diminished
Inspect your enemies' skills; some have prodigies
Don't open the chests unless you are at like 42lvl, you WILL get fucked, it's only a matter of time
Tough enemies to stay away from - anything that uses vim (elven cultist, worm that walks), archers (they can instakill for like 1500 damage with Headshot), mages in general unless you have antimagic, pic related, more than one rare enemy
play on nightmare so you can always stay alert so that you dont die from a rare that rolled a Corruptor
Prioritise +maxHP and immunities in gear, everything else depending on your class but resists are pretty cash, saves are useless
have some sort of temporary shield or lots of healing+damage resists
Only fight one enemy at a time, corner them, dig zigzags

Why would you need a mode for that? Just turn the game off when you die and start over. Done

>play an earth elementalist stabber
>lower levels are now difficult
There you go

forgot pic

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>removing food
wait fucking REALLY?

Hunger timer seems arbitrary and annoying. Removing food was not the fucking fix. Spell hunger is a cool mechanic. My fix:
>make hunger a visible number like hp and mana
>hunger no longer decays over time
>regenerating hp and mana drains hunger
>casting spells drains hunger
>when starving, lose regeneration and spellcasting
>during long fights, player should have to eat mid-fight, especially spellcasters
>make rations very plentiful but take 2 turns to eat
>chunks have to get chopped but only take 0.5-1 turn to eat

now you just have to make a fork on github that 0.5 people will play while the base game devs remove wands or something because of course they would

>Run into Nessos
>Guess I'll die

This but Mara

>forkcrawl
Fuck that.
Im thinking of taking all the creative commons assets and making a realtime topdown dungeon crawler
>runescape-like control scheme and play speed
>switch to your +12 vorpal scythe for a last hit
>swap from crystal plate armor to mage robes to cast iron shot then swap back
>uniques swap gear for better defense against your damage type

This but nikola

I've never died to Mara. I died to Cerebov once right near the end of 15 rune though and it broke my fucking heart.

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Exanima