Is using Divine Pulse cheating?
Is using Divine Pulse cheating?
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Sure does feel like it, still used it though. Also, where did you get a picture of the little girl that lives inside of my head ?
i'd pulse in her divine if you know what i mean
Yes, and it gets you banned for 5 years.
Look at how flat she is.
Divine Pulse is like your health, when you deplete it the battle is essentially loss if you don't want to lose units. Rather they give you too many Divine Pulses by the end
Not if used to save Lorenz.
No, I really don't know what you mean. Care to explain?
In maddening, no.
The bullshit is designed for you to rewind time.
Id fuck her underage pussy until I cum deep inside her
No but they give you too goddamn many of it. It turns 3H into a ridiculously offense focused game because you get 10 do overs per map, and each map can be beat in 4 turns.
Well, is Savescumming to try again after losing a unit in any other Fire Emblem cheating?
Whatever your answer is to that, it's the same.
No, it isn't. Divine Pulse is an intended game mechanic (hence its limited number of uses) whereas savescumming is accounted for, but not prefered.
It's less cheating than Phoenix god mode from fates.
No, it is gay though.
Fire Emblem games have randomness and more units than you'll ever need, because you're not actually supposed to make sure everyone lives. It's war. People die.
At least, that was the point. Then people got attached to the side characters. Especially since Awakening. So now everyone's supposed to live, but you still have to deal with replaying that last hour because you missed you 90% hit, and got hit by a 1% crit. Fuck that. It may have been how you were playing all along, but it was never the point.
Shadows of Valentia and Three Houses both have smaller armies and more development for side characters. So, since you're supposed to keep them all alive, you've got a way to turn back time and deal with that 1% crit. It's not cheating, it's just a new mechanic to make the new intended playstyle more fair. You still can't just be a complete dumbass.
Oh god don't remind me. It was bad enough to have a mode that gives them back at the end of the chapter.
I don't get why divine pulse is even a thing if you can pick the option to not lose units
It barley even shows up in the story so why is it there
I really only use it when I realize I can make a slightly more optimal move during my turn. If it's to the point where I know I'm going to lose a battle, I just start over.
Post feet
it's a feature, so no
I knoow hnnnnnnnggg
No.
And short hair is gross
Not in 3 Houses because its roster is so small when you don't just recruit everyone 1 death can create a giant hole in your army but similar things like the Turnwheel in Shadows of Valentia is bitchmode because of how big the roster is.
youtube.com
Where is my emotional support twink?
Locked behind the FByleth route, sadly
Not really, specially on Maddening where same turn reinforcements become a thing, bigger problem is the game gives you far too much on lower difficulties, think you have up to 12 or 13 attempts by part 2? Would cut that in half on Hard and reduce it to 5 on Maddening, and even 6~7 seems a bit high
Haha..same....
Haven't played 3H yet but based on prior series experience since PoR, I hesitantly welcome the change. It's just an unfortunate side effect of RNG combat, you can't "strategize" properly when half your army can fall apart from a lucky 1% crit letting them invade your defenses, so why pretend.