Is ray tracing a fad? post a single example where it actually makes a real difference

is ray tracing a fad? post a single example where it actually makes a real difference

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Minecraft

It's a fad to make older still powerful GPUs seem like they aren't viable anymore, I.E physX (which was actually decent until nvidia acquired it) but it's more of a selling point, and then 3 years later they'll drop it in favor of pushing the next big thing which at this point is probably nothing.

CONTROL is a good example of a better than usual implementation of rtx
most games use rtx to do shadow and ambient occlusion only, for example shadow of the tomb raider, that's a shitty implementation, they should use everything ray tracing can offer, real time reflections, refractions, shadows, lighting and global illumination.
But we've only been getting half assed rtx

MW2019 is the pinnacle of half-assing RTX
>doesn't work on bigger maps
>only ray traces shadows
>reflections are sill blatantly fake cubemaps

No.

Raytracing is the entire main reason why CGI looks so much better then videogames, and acheiving raytracing in realtime rather then having to prerender it has been one of the biggest holy grails in 3d graphics technology for decades.

The only reason Zig Forums sees it as a fad is because most people here don't actually into 3d graphics or technology, and admittedly the gaming industry has a history of overhyping technological innovations and then abandoning them instead of turning them into foundational elements of the industry.

if raytracing DOES turn out to be a fad, then it would have everything to do with publishers and developers being too lazy to make full advantage of it, because the tech itself is a huge deal

it's not a fad, it's the natural next step after rasterization, what every game uses, eventually everyone will move to ray tracing instead of rasterization, give it 10 years

this but unironically, already seen some great stuff

>p-p-please just be a fad
the poor cope is amazing lmao.

>is ray tracing a fad?
no, it's just premature for real time

>post a single example where it actually makes a real difference
pre-"rtx" quake 2 pathtracing demo youtube.com/watch?v=x19sIltR0qU
as you can see, specular maps, ambient occlusion, soft shadows, global illumination, reflections, every graphic technique that has been being tried can be used under one system for it all with superior results
it's just too taxing on the hardware, but now that they're focusing on it instead of rasterization, we're getting closer to being able to do complex things in real time

here's a helper, left is fake lighting, baked shadows blablabla.
right is realistic lighting
don't be fooled into thinking right is just darker, it's actually using the sun as a light source instead of fake lights that aren't there

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It's still in the gimmick phase, but in maybe 3 years, it'll be amazing.

Right is too dark when you see that huge window with the bright outside

I take it this is a reminder that gameplay is more important than realism when it come to graphics?

Only when graphics are better on not a Sony console

What does botw have to do with raytracing?

Its not a fad, but it won't make video games any better. Think of it like this

>in 2008, console games had a sudden huge leap forward in terms of graphical quality
>every game became a linear corridor shooter because it cost too much, took too long and used too much power to make anything else
>later, frame rate and resolution became the new big thing
>the only things that can have the best resolution and frame rate at the same time are high end PCS that cost upwards of $1000 to this day. Weaker builds and consoles still can't do it and likely never will. It's simply too taxing.
>said resolutions and frame rates add nothing to games and ultimately, chasing them has done nothing but hurt performance and visual quality. This is a big reason why people keep saying newer games look bad in comparison to games from 10 years ago. New games with a steady frame rate and high(er) resolution can't also have top end graphics on most machines. They simply.can't handle the load
>now it's ray tracing
>when implimented, it looks amazing
>it adds nothing to gameplay and is insanely taxing to basically any system that runs it.
>is only feasible with games like minecraft, because they're built from low poly blocks and pixel blob textures
>we're logically years away from taking an open world or MMO and impliment in ray tracing, because nothing in the consumer market could run all that.
>stack this new thing on top of high (and steady) frame rates and resolution, plus top of the line graphics, and you're talking about a virtual super computer being needed

None of this is fads, mind you. But I really feel like we kee chasing after these things years before we should. It's so impractical that it's idiotic.

What I forsee is consoles and PCs being able to handle real time ray tracing costing insane amounts of money and the resulting games being a major resurgence of hallway shooters.

I could not fucking care less. Just give me ugly games that have some depth to them instead.

Ray tracing is merely a tool for 3D graphics. Its use will depend on the artistic direction. The current trend seems to tell that it will be at least supported.
I'd like too see VR projects with real-time ray tracing rendering techniques, though. It might be a real game-changer in that field.

go look at the working mirrors demo from Atomic Heart. enemy visuals from mirrors without bullshit workarounds will be god tier.

You're retarded.

>Just give me ugly games that have some depth to them instead.
luckily with raytracing is it dramatically cuts down on development time versus systems with baking shadows

you can say "give me the ugly" because you want less spent on making the visuals, that's something raytracing gives you

The only fad is nvidia's marketing. There are games that used raytracing before RTX.

I think that's supposed to be the raytracing mod.

>are shadows a fad?
>is AO a fad?
>is anti-aliasing a fad?
God shut up already.

I'd love to see the games that you're talking about.

Well I'm getting caught out because now that I actually have to find them it's all buried under RTX garbage
At most I can say I believe the opening for Unreal had some ray tracing but even that is hard to confirm since all the search results is just about the Unreal Engine.

If it gets working mirrors in video games it's already the future even without the other shit

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fpbp, the only legitimate use for raytracing is when you have no hope of baking because the world is too dynamic. For games like the usual AAA shit it's worthless

For actual use during gameplay, it's kinda a fad. The old conventional ways can always be improved until it's hard to tell apart from ray-tracing, except that ray-tracing will always have a worse framerate.

>old conventional ways can always be improved until it's hard to tell apart from ray-tracing

Literally incorrect.

It's the future, but it also a marketing gimmick. It won't actually make a difference for the next decade or so.